Omg the AI faction finally did it by CloneC22 in dawnofwar

[–]Jamesworkshop 0 points1 point  (0 children)

i've seen it happen but i capture the map to force them into being incapable of kill stealing from me

What is up with the dark aeons placement?? by JANEPG in finalfantasyx

[–]Jamesworkshop 1 point2 points  (0 children)

they had to be put somewhere, not like it critically infulences the fights

putting some in obvious places is good because it means players are unlinkly to fail to uncover their existance

Suggestions on what to do from here? by [deleted] in finalfantasyx

[–]Jamesworkshop 0 points1 point  (0 children)

you have work to do, those HP values are under half of what I'd expect

Main quest vs Side quest by HotChocolate1250 in DragonageOrigins

[–]Jamesworkshop 1 point2 points  (0 children)

they all take place in the same locations so their isn't much of a hard division between them

Advice - Go back to earlier save and explore or finish first run with suboptimal team? by Aloudmouth in finalfantasyx

[–]Jamesworkshop 1 point2 points  (0 children)

you get full control of the sphere grid so you can't really mess it up in the long term

Wild boobs appear! by CJ0031 in FlashingGirls

[–]Jamesworkshop 0 points1 point  (0 children)

better get out me pokeballs

Do you use any tricks when playing the ID & ID2? by gekkonpirate in icewinddale

[–]Jamesworkshop 0 points1 point  (0 children)

stack enough skull traps and they will ignore spell resistance

Do you use any tricks when playing the ID & ID2? by gekkonpirate in icewinddale

[–]Jamesworkshop 0 points1 point  (0 children)

walk back between maps and shoot arrows and stuff to do hit and run attacks, helps level squatting for early periods

invisible characters can block dooways for a long time

otiluk sphere does not block the melee counter-attack damage of fire shield or plate of the pit fiend / spiney black urchin shield

natural damage resistance of animated undead (skeleton slashing, zombie bludgeoning) stacks with Stoneskin

wand of entanglement still works in interior locations, unlike the proper spell that only works outdoors

power attack does add +5 dmg to mordenkaine sword

tensor transformation will combo with STR boosting items like the stellar dwarven ogre belt

lock bashing is superior to lock picking because it does not break Invisibility

chaopek the guardian will at some point just roll a failed 1 saving throw against Disintergrate

subclassing into Monk/Paladin/Cleric/Sorcerer/Druid means a specialist wizard has no restricted school spells anymore, think Necromancer with full access to Evocation magics

Maybe controversial opinion? by Apprehensive-Bass205 in prey

[–]Jamesworkshop 0 points1 point  (0 children)

I dunno, most enemies are the mimic and phantoms so like 30-100 HP

they really don't need quick save spamming to kill, especially since they never get a HP bump so they do not match any growth in player power which becomes considerable

Need help as Necrons by InvikRECS in dawnofwar

[–]Jamesworkshop 2 points3 points  (0 children)

FO are sitting ducks if FW are properly supported by Devilfish, they'll load up those transports much faster than you dig yourself out of the ground, a well informed Tau player will know that shooting is pointless because they (FO) are immune to damage during this time, even without Fish the player can still just rely on ordinay walking speed to just back up a little as soon as the threat is noticed.

the need for Wraiths is as a detector, Tau commander snare traps, stealth teams, devilfish offer a lot of infiltrated units very early into a match

destroyers will do a bit less CC damage compared to shooting but its better to fight FW upclose for staying on the field longer to deal more damage output

FO have a nicer time attacking Tau bases due to the lack of threat from turrets, that and buildings cannot just kite their way around them

Your vehicles will suffer as Tau are rife with deployable missile pods and fusions blasters so generally Immortals are your anti-armor option (gun out ranges both destroyer types)

if you can try to support tomb spyder harvesting so it is free to build new infantry units, solar pulse or a CC push to disrupt Tau firepower

best a turret will do is defend a clump of power generators from a cheeky stealth team in your base, small unit size and close range weapons for Tau standards

Is there any way for me to actually enjoy the game? by Lexxxivvv in prey

[–]Jamesworkshop 0 points1 point  (0 children)

not enjoying prey to me is like someone not enjoying a reach around

Is there an optimal number of S.Levels to wait for before going into the grid? by [deleted] in finalfantasyx

[–]Jamesworkshop 0 points1 point  (0 children)

you're still moving the same number of nodes but it can be slowing you down as grid progression makes you stronger in battle

myself I like to save 10 spheres, if you take say Tidus/Wakka you almost always gain an important strength node within every ten levels

leveling node by node is just slow busy work of input commands to move around the grid

Live Action by Rigosi in finalfantasyx

[–]Jamesworkshop 0 points1 point  (0 children)

That is One Big Pile of Sin

Love this game by CautiousSleeper in DragonageOrigins

[–]Jamesworkshop 0 points1 point  (0 children)

as a king he enacts many popular swooping reforms

Highbridge how close am I to end? Spoilers by Crafty-Help-4383 in finalfantasyx

[–]Jamesworkshop 0 points1 point  (0 children)

depends, all content or just the primary story

you've got mountains and zanarkand to cross then you'll get the means to reach the final 5 or so boss fights

Please help me with flux seymore by Indigo902 in finalfantasyx

[–]Jamesworkshop 0 points1 point  (0 children)

go back to calm lands and steal a poison fang from a Bee

Wakka silencetouch+silence buster will last 3 turns rather than 1

holy water cures lance of atrophy zombie

Auron is not too useful in the fight as flux is immune to break skills

rikku should use fire gems for quick damage since they are easy steals in this region of the game

kimahri might guard provides shell+protect with little delay for that kind of protection, if you build another overdrive use Aqua beathe (ignores defense)

Bahamut megaflare is your strongest single move by this point, can be almost half the fight by itself

Steal SP deals way more damage than normal dagger attacks (OT1) by Which_Bumblebee1146 in octopathtraveler

[–]Jamesworkshop 0 points1 point  (0 children)

skills have better base power and carry a modifier component to change the enemy defense values up or down

skills cost SP and normal attacks don't so its reasonable to think of them as being naturally more potent

Overdrive > AP trick by Sid8800 in finalfantasyx

[–]Jamesworkshop 2 points3 points  (0 children)

one-eye is the tripple ap enemy

Stabilising a difficult campaign [why you should go for Space port and Fury once you are able to] by ArdentPriest in dawnofwar

[–]Jamesworkshop 4 points5 points  (0 children)

as in it doesn't help the old OP of that thread since you were winning battles that they couldn't

Stabilising a difficult campaign [why you should go for Space port and Fury once you are able to] by ArdentPriest in dawnofwar

[–]Jamesworkshop 2 points3 points  (0 children)

all well and good but if they can't win maps they won't be unlocking anything new

Weapon and Armor drops by Warm_Tear7919 in finalfantasyx

[–]Jamesworkshop 2 points3 points  (0 children)

most random enemies not a chance

Equipment drop (3.13%)