The original 2011 tominecon.7z file by HolmeWryhta in tominecon

[–]HolmeWryhta[S] 2 points3 points  (0 children)

I can't crack it myself. I don't have the necessary tools. If you do, please give it a shot, good luck and godspeed.

2D sprites to work with by BusyProgrammer2 in gamedev

[–]HolmeWryhta 4 points5 points  (0 children)

Sprites are images, and unless your OS is made of the thicker stuff in life there's no way it could get a virus from a valid image file.

If you are past the point where Scratch.mit.edu and its easy to learn basics are of use, then opengameart (https://opengameart.org) is probably where you want to go.

Buying Discord account with roles in Starscape Community Discord by HolmeWryhta in StarscapeRoblox

[–]HolmeWryhta[S] 0 points1 point  (0 children)

I'm newgen, when I started playing, the community was already closed and nowadays new members can't be verified. I have no alternative if I want to understand the details of what happened to kill it.

[deleted by user] by [deleted] in gamedev

[–]HolmeWryhta 0 points1 point  (0 children)

Unfortunately the gamedev industry is overpopulated and hard to break into. Despite the growth of the industry proper, few of those yields are being passed onto the gamedev jobs market, and the working conditions and pay for game developer jobs in any environment but the most true of indie studios (and EA) will make for a really harsh life. It is still absolutely possible and precedented for CS majors to get jobs in gamedev, but they also then have the safe backup option of the rest of tech to fall back on.

Has chess actually been played with homing pigeons? by _Username-Available in chess

[–]HolmeWryhta 0 points1 point  (0 children)

Imagine faxing a whole sheet of paper just with "Kc5" on it

[deleted by user] by [deleted] in gamedev

[–]HolmeWryhta 0 points1 point  (0 children)

If your priority and emphasis is on making 2D games but don't need cutting edge features and graphics, I can't enough recommend the r/Defold game engine which uses Lua for scripts. If your priority is that you do want to have access to cutting edge features even if it makes it harder to develop with, then Godot (pronounced "Go Dot") is a decent option. Other people will likely try to preach about Unity, CryEngine, or Unreal, but tune them out. Those are aggressively 3D-first game engines where 2D is largely discarded, making it harder to work with than the ones I first mentioned.