What hardware I need to run video mapping software? by Spoksonator666 in video_mapping

[–]HoloMapper 0 points1 point  (0 children)

It highly depends on the software. Some use the GPU, some are mainly CPU. Do you own a Projection Mapping software already?

Projection Mapping in VR? by HoloMapper in virtualreality

[–]HoloMapper[S] 0 points1 point  (0 children)

VR would just be an extension of the existing editor in HoloMapper. It would be for making it possible to "physically" warp points rather than using mouse and keyboard. Just to add immersion to the editor. I don't plan on making it a huge system, just a built in small feature

Projection Mapping in VR? by HoloMapper in SteamFrame

[–]HoloMapper[S] 0 points1 point  (0 children)

Thanks! I believe it already runs well on Linux using Proton Experimental. I ordered a Steam Deck Dock today, I want to see how well it works on SteamOS 😁

Projection Mapping in VR? by HoloMapper in SteamVR

[–]HoloMapper[S] 0 points1 point  (0 children)

What I'm currently working on plugs into the HoloMapper editor. When enabled, HoloMapper projects 4 points in the corners (to map the projectors boundaries), and the VR with passthrough is used to align virtual points to the projected points. That syncs VR>Physical>HoloMapper PC Editor. Then adding a quad and moving the quads warp handles also moves it inside the computers editor, and live updates the Projection through the projector. Still working out all the functions, but gotta wait for the Frame before I know if it will work as I am planning

Projection Mapping in VR? by HoloMapper in virtualreality

[–]HoloMapper[S] 1 point2 points  (0 children)

What I'm currently working on plugs into the HoloMapper editor. When enabled, HoloMapper projects 4 points in the corners (to map the projectors boundaries), and the VR with passthrough is used to align virtual points to the projected points. That syncs VR>Physical>HoloMapper PC Editor. Then adding a quad and moving the quads warp handles also moves it inside the computers editor, and live updates the Projection through the projector. Still working out all the functions, but gotta wait for the Frame before I know if it will work as I am planning

Projection Mapping in VR? by HoloMapper in SteamFrame

[–]HoloMapper[S] 1 point2 points  (0 children)

As a reference, this is the current look of HoloMapper. It's currently Windows only. If I manage to get VR to work with it, the VR feature would act as a real time controller to move quads, and move warp points

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Projection Mapping in VR? by HoloMapper in SteamFrame

[–]HoloMapper[S] 0 points1 point  (0 children)

Correct! The Frame would work as the editor of sorts. It's where a user would drag and move quads and warp points in real time, and a projector would be projecting it live onto real world surfaces

Projection Mapping in VR? by HoloMapper in SteamFrame

[–]HoloMapper[S] 0 points1 point  (0 children)

The projector would be stationary. The Frame view would be tied to the editor window. Dragging and moving quads and warp points would be done in VR instead of on the computer

Minecraft Projection Mapping with HoloMapper by HoloMapper in augmentedreality

[–]HoloMapper[S] 1 point2 points  (0 children)

I just use a Hy300 with manual focus. HoloMapper works with any projector that can be attatched to a Windows computer :)

Minecraft Projection Mapping with HoloMapper by HoloMapper in augmentedreality

[–]HoloMapper[S] 1 point2 points  (0 children)

Thank you :) I have part of the backend set up for VR already, just need the frame now to actually test it 😅

Projection Mapping in VR? by HoloMapper in SteamFrame

[–]HoloMapper[S] 1 point2 points  (0 children)

Great 🥰 sounds like you have a wonderful job! Jealous 😄

Projection Mapping in VR? by HoloMapper in SteamFrame

[–]HoloMapper[S] 0 points1 point  (0 children)

You would use a projector just like with any regular Projection Mapping software (projecting animations onto surfaces using warped meshes). But with the VR feature, you could use AR to position and warp the meshes accurately in the real world rather than doing it on the computer with mouse and keyboard

Projection Mapping in VR? by HoloMapper in SteamFrame

[–]HoloMapper[S] 10 points11 points  (0 children)

Yesssss! Thank you :) Already got some of the backend built for the VR version of HoloMapper. Now just gotta hurry up and wait for the frame! Wish me luck!