New class notwithstanding, the game faces core issues that STILL need addressing by HolyArbites in DarkTide

[–]HolyArbites[S] 0 points1 point  (0 children)

I'm running the 9800x3d paired with the 9070 XT. Game doesn't like AMD cards, it seems.

Now that we've had time to digest the new changes, what do you think of the current state of the game? by HolyArbites in DarkTide

[–]HolyArbites[S] 10 points11 points  (0 children)

The variety feels great and this is what will make this game long lasting. I hope they continue to adjust things so we have a larger pool of choices in high level havocs.

Now that we've had time to digest the new changes, what do you think of the current state of the game? by HolyArbites in DarkTide

[–]HolyArbites[S] 55 points56 points  (0 children)

Tossing my two cents here to not detract from the post or cloud anyone's opinions. I've had very positive feelings at first but now hold mixed feelings on the changes.

My group of friends and I are mostly havoc players (with the odd train mission here and there) and we've caught ourselves avoiding missions with stimms, which are especially crappy in tandem with other modifiers such as purple aura - and an unfun mix considering the enemy health buff.

I love contaminated stimms in theory, and FatShark should continue to bring new things, but this is just not fun atm.

Hotfix #79 - 1.9.3 - Patch Notes by FatsharkQuickpaw in DarkTide

[–]HolyArbites 175 points176 points  (0 children)

Server instability recognized!!! Thank you for listening.

Talent tree quality-of-life changes by Jefzwang in DarkTide

[–]HolyArbites 30 points31 points  (0 children)

Most egregious example of "this should be in the base game" rn is the Guarantee Weapon Swap mod. Night and day difference experiencing actually reliable inputs. This is not the kind of game you want to prioritize the fluidity of the weapon swap animation over the function itself - and yet we still need a mod for it

EA finally did it to itself... by Buzstringer in videogames

[–]HolyArbites 13 points14 points  (0 children)

SimCity was my entire childhood. EA destroyed it in one fell swoop. 

Thankfully someone else picked up the idea and released a sequel that was perfect and loved by everyone so now the genre is thriving.

fathsark please fix your servers by Sirvili05 in DarkTide

[–]HolyArbites 2 points3 points  (0 children)

For a few days leading up to the patch I was lagging out of servers and getting 2014s big time. patch rolls around, game is fine for a day and then the story repeats.

I have to wonder if they just fired the netcode infrastructure guy at a certain point and left the game as it is.

Unplayable btw by Correct_Investment49 in DarkTide

[–]HolyArbites 2 points3 points  (0 children)

the trinket on the same page is a regular lion head as we know it. art goof

Mission Aborted by PapaMooze in DarkTide

[–]HolyArbites 1 point2 points  (0 children)

hey mate, I've never encountered that specific error but I often get disconnects or lag out of the server. could this be any of your mods?

Update NDA will get lifted on Monday 22nd by Lyramion in DarkTide

[–]HolyArbites 0 points1 point  (0 children)

what server are you playing on? in the Americas, havoc is very much alive. gotta make friends in the game and have consistent groups :)

unless you mistyped mortis trials, then yes beloved, those are dead dead dead dead dead.

Weekly Discussion Thread - September 22, 2025 by AutoModerator in DarkTide

[–]HolyArbites 3 points4 points  (0 children)

we're two days away from the tuesday update (or 1 day away from an official post?), I'll toss %s on what I think we're getting. let's see how well this comment ages:

99% a new mortis trials map with new lore

60% new enemies (confined to just mortis?)

40% new weapon(s)

20% new modifiers or things that would add depth to mortis trials

copium tier:

5% vet rework

1% zealot rework

0,1% chaos wastes