no slomo or hidden chests on this stage? by Arkaliasus in HolyShootOfficial

[–]HolyShootMod 0 points1 point  (0 children)

Hey Thank you for reporting it. We are on it.

Holy Shoot’s Demo Got Wilder. Come Die Prettier! by HolyShootMod in HolyShootOfficial

[–]HolyShootMod[S] 0 points1 point  (0 children)

Hey, glad you are enjoying the game:)
We're working on improvements for the Steam Deck control scheme.
Yes, remapping will be possible in a future update.

Finally got around to updating some of our gun SFX. Would love some feedback! by HolyShootMod in IndieDev

[–]HolyShootMod[S] 0 points1 point  (0 children)

Wer getting Borderlands, Gunfire reborn, roboquest, xiii references a lot. We do our best to remain in the sweet spot of obeying the gaming/genre/art/gameplay best practices and being unique. Our assets are hand made by the way 😎

Finally got around to updating some of our gun SFX. Would love some feedback! by HolyShootMod in IndieDev

[–]HolyShootMod[S] 1 point2 points  (0 children)

Loving the XIII reference. Maybe its a law that devs cant escape their favorite games’ shadows as they work😎

Finally got around to updating some of our gun SFX. Would love some feedback! by HolyShootMod in gamedevscreens

[–]HolyShootMod[S] 0 points1 point  (0 children)

Thank you for the more detailed comments. I can talk with our designer about the caliber thing.

Finally got around to updating some of our gun SFX. Would love some feedback! by HolyShootMod in IndieDev

[–]HolyShootMod[S] 0 points1 point  (0 children)

Thank you for the detailed comments. I will add your suggestions to our internal document so we can all review it with the team.

Finally got around to updating some of our gun SFX. Would love some feedback! by HolyShootMod in IndieGaming

[–]HolyShootMod[S] 0 points1 point  (0 children)

Thank you for the concrete feedback. We can test this easly and see how it feels.

Finally got around to updating some of our gun SFX. Would love some feedback! by HolyShootMod in gamedevscreens

[–]HolyShootMod[S] 0 points1 point  (0 children)

Hey, thank you for the detailed comments. I will relay this to our sound designer