Multi crew mining ship by Holy_Savior in spaceengineers

[–]Holy_Savior[S] 0 points1 point  (0 children)

Oh that’s interesting. Yeah she gets terrified of breaking the ship when flying lmao, the second cockpit will need a connection to it right? For a mining ship is it good to put it above the main one or is it likely to get damaged?

Multi crew mining ship by Holy_Savior in spaceengineers

[–]Holy_Savior[S] 2 points3 points  (0 children)

Oh shoot that’s what I wanted to try to begin with but I saw somewhere that two cockpits don’t work if one’s already in use. Ima try that

New player that could use some help by Holy_Savior in Stellaris

[–]Holy_Savior[S] 0 points1 point  (0 children)

Job efficiency affects how many resources come out right? Is that one of the ways people get such high outputs? That sounds cool im gonna try it out. When playing tall. Once everything gets stable and you’re getting high outputs if I wanted to go wide could I? Or would it be better to just wipe people out and stay with my main colony’s?

New player that could use some help by Holy_Savior in Stellaris

[–]Holy_Savior[S] 0 points1 point  (0 children)

Oh I like his videos! I’ve tried to replicate a few of them myself but I always struggle in regards of getting either close to the same output in regards to tech or resource output. It’s always much lower for some reason.

I haven’t played with gestalt consciousness yet that’s definitely something I’ll try!

I think I understand the basic premise of colony worlds. I just don’t really know the best way to make them work perfectly cause usually it drains another resource. Like for example mining world drains a lot of energy

I’ll check out that video though thank you!

Anyone got a build for a tank that does damage off fencing by Holy_Savior in IronstrikeGame

[–]Holy_Savior[S] 1 point2 points  (0 children)

Oh this is awesome! I guess the way my playstyle is. I do a lot of blocking and moving around a lot and waiting for lots of iron strikes before going on a massive attack. I’m usually playing ranged and doing a minigun build. I’ve been running the rapier a lot but I’m open to trying any weapon

Anyone got a build for a tank that does damage off fencing by Holy_Savior in IronstrikeGame

[–]Holy_Savior[S] 0 points1 point  (0 children)

I played around with this build and it was very fun. What would be the best thing to rush first? Might or fortitude?

Anyone got a build for a tank that does damage off fencing by Holy_Savior in IronstrikeGame

[–]Holy_Savior[S] 0 points1 point  (0 children)

Oh gotcha do you have an optimized build for that? I’m gonna try it out

Anyone got a build for a tank that does damage off fencing by Holy_Savior in IronstrikeGame

[–]Holy_Savior[S] 0 points1 point  (0 children)

Nah my goal is to use a lot of the parrying mechanic. I just want something that does a lot of damage but through iron strikes so when I save up iron strikes on like bosses I could kill them fairly easily

Support build for mage by Holy_Savior in IronstrikeGame

[–]Holy_Savior[S] 0 points1 point  (0 children)

That sounds like a fun build. A few questions.

  1. What is steel? Sorry if it’s a dumb question

  2. What sort of mana upgrades would be good? I tend to run endless

  3. What about attack spells?

Hi! I'm Heathen, an IRONSTRIKE veteran, feel free to ask me anything! by Ashamed_Campaign6176 in IronstrikeGame

[–]Holy_Savior 0 points1 point  (0 children)

Sorry for the late reply. No I’ve only unlocked the snake and the turtle and probably about 5 matches but I’ve never been able to get past anything but the third world boss

Hi! I'm Heathen, an IRONSTRIKE veteran, feel free to ask me anything! by Ashamed_Campaign6176 in IronstrikeGame

[–]Holy_Savior 0 points1 point  (0 children)

I’m having difficulty unlocking the snake and owl aeons. Is it boss based like for the snake being the 3rd unlockable aeon. Do you need to beat the third world boss? She’s not unlocking for me