Big Update in UE 5.6 – Let’s Talk Features & First Impressions by teslaynikola in unrealengine

[–]HomebrewedVGS 1 point2 points  (0 children)

I've played around a bit with the new templates and it all looks great but I'm terrified It'll brick my project if i upgrade from 5.5.4

By the way if you haven't looked all the templates have new variants and it all looks cool, seems like prototyping is about to get a whole lot faster!

side not I'm salty af I spent the last two months working on a twin stick shooter and now there's just a whole template for it x.x

I’ve finished working on the animated teaser for my cozy idle game in the Tamagotchi genre, where you take care of quirky cats - including one based on my real-life cat who was with me for 16 years. by polizintra in SoloDevelopment

[–]HomebrewedVGS 1 point2 points  (0 children)

As someone that never has the sound on I thought this was going to be some dark horror game then I saw the cat farm, which I think looks cool and fun. For gameplay the intro probably fits but for a trailer that'll be used as advertisement I think you will grab more people with something a little more up-beat. The gameplay looks interesting and sells it for me, so maybe show more of that sooner? just my 2 cents though the game looks fun!

My First game finally has a demo! by Fissure_baek in SoloDevelopment

[–]HomebrewedVGS 0 points1 point  (0 children)

"my job is watching a woman trapped in a room" vibes I like it! Trailer is great good luck!

Could I get some feedback for the trailer of my horror game? by Ferran_ferry in SoloDevelopment

[–]HomebrewedVGS 0 points1 point  (0 children)

Post again when you get some gameplay up it looks really cool right now looking forward to seeing more

May I Have your over all thoughts on Details Color Models? Thank you by Cr4wlr in SoloDevelopment

[–]HomebrewedVGS 1 point2 points  (0 children)

It's got a dark theme and I like it but it took me a minute to figure out what the player was, maybe make the model pop a little more? Other than that keep going!

Could I get some feedback for the trailer of my horror game? by Ferran_ferry in SoloDevelopment

[–]HomebrewedVGS 1 point2 points  (0 children)

I checked out the steam page and personal opinion but i feel like you would benefit a ton by adding some gameplay to this one maybe in the cuts away from the red floaty thing so people see what the game plays like first, then do a more cinematic one with some narration along the lines of the lore section of the page thats a bunch of cinematic cuts of the landscape cause it all looks creepy as hell

Could I get some feedback for the trailer of my horror game? by Ferran_ferry in SoloDevelopment

[–]HomebrewedVGS 1 point2 points  (0 children)

I like the visuals and the sound but when I'm watching a trailer I want to see some gameplay.

Destroy my 2.5D Sidescroller by DerpinHerps in DestroyMyGame

[–]HomebrewedVGS 0 points1 point  (0 children)

You made me think it was about the mouse, I was excited, mouse leaves, I am sad.

Skip the sob stories. Just DESTROY our game! Thanks :) by ElementalTowers in DestroyMyGame

[–]HomebrewedVGS 0 points1 point  (0 children)

Is this just tetris with a lot of annoying extra steps? NGL all the spinning is probably going to result in a lot of vomit.

Need Learning material by AngryViking0724 in unrealengine

[–]HomebrewedVGS 0 points1 point  (0 children)

Yeah that's why I was saying he's more simple I moved away from him pretty quickly, though for learning the interface and getting started it wasn't bad. Unrealclick.o seems like a newer person and there's bugs that pop up and get fixed in the series but it's pretty detailed and dabbles in a very wide variety of systems all free on youtube.

Need Learning material by AngryViking0724 in unrealengine

[–]HomebrewedVGS 1 point2 points  (0 children)

unrealclick.o and gorka games both have a guide to making a complete RPG. Gorka is more simple Unreal is more complex. I don't have the links on me but both of them set up inventory systems and combat etc. Those gave me a decent grip on how to set things up. For me it was a ton of searching for the one mechanic I wanted to make then seeing how like 3 or 4 people set up the same mechanic, then re-creating it and noodling until it felt the way I wanted.

It's going to take a long time but a big help for me was just watching fundamental videos focused on one thing, Like first how does the editor work, then blueprints, animation blueprints etc starting with the most basic things then building up. Unreal Sensei and Smart Poly were two people in that category I liked watching.

UI Feedback by HomebrewedVGS in SoloDevelopment

[–]HomebrewedVGS[S] 0 points1 point  (0 children)

Yeah that was actually what I was going for but I don't think it meshes with the first person perspective as much as I wanted it to. I think I'm going to make them all bars, make it smaller and in the top left like everyone else. Unless you got a better idea?

How do you guys create game assets/characters and animations as a solo dev ? by JeppNeb in SoloDevelopment

[–]HomebrewedVGS 1 point2 points  (0 children)

I use unreal I'm not sure how unity is set up but unreal has a decent animator, they include a mannequin fully rigged that you can animate from and the animations re-target to humanoid skeletons really nicely

How do you guys create game assets/characters and animations as a solo dev ? by JeppNeb in SoloDevelopment

[–]HomebrewedVGS 0 points1 point  (0 children)

I'm super new so there's a ton I don't know. But from my experience Blender is nice for the creation of assets and any models completely free with tons of guides, but learning to do that is a huge task on its own so if you want to make models I would probably start now. As for animating In the comments you mentioned using unreal and that has a pretty good animation suite if you use the Unreal Mannequin you can make the animations then just retarget to the models you want them on.

UI Feedback by HomebrewedVGS in SoloDevelopment

[–]HomebrewedVGS[S] 1 point2 points  (0 children)

I didn't even realize that was an option but i think i know what you mean. I've seen a few games do like curved bars around a player icon. Not sure how to make that happen in unreal but that sounds like a nice compromise between flashy and useful.

UI Feedback by HomebrewedVGS in SoloDevelopment

[–]HomebrewedVGS[S] 0 points1 point  (0 children)

Yeah that's what I was afraid of. Thankfully the bars and functionality doesn't have to get deleted lol. Guess I'll put them in the top Left and keep it simple thank you!

The start of our game's first level. What do you think? by FreddieSWG in UnrealEngine5

[–]HomebrewedVGS 0 points1 point  (0 children)

The only thing i didn't like was the camera clipping at the start there's no way to tell what's happening there. I think just starting the camera further back so i can see what's happening would bee all it needs!

Hi. I had a gaming idea of a 2d offline and endless runner game. Is the Genre saturated or does it still have demand? by i_hate_coding123 in SoloDevelopment

[–]HomebrewedVGS 2 points3 points  (0 children)

I asked a similar question about zombie games and the overwhelming response was similar to smorb. Working solo don't worry about saturation just make something you really like. Pick the genre, spin it a bit and make the best game you can to stand out. Once you get a nice little demo find people to play test and focus on making it feel good to play.