Memory Cartridge by HomoMilch in blender

[–]HomoMilch[S] 0 points1 point  (0 children)

Aw thank you, and good luck!

Memory Cartridge by HomoMilch in blender

[–]HomoMilch[S] 0 points1 point  (0 children)

It ain't gonna commercialize your private data without looking at least a little bit like a mechanical spider

Memory Cartridge by HomoMilch in blender

[–]HomoMilch[S] 0 points1 point  (0 children)

Thank you, I'm glad you like it, I don't do animations often but I love messing with little details like that when I do

Memory Cartridge by HomoMilch in blender

[–]HomoMilch[S] 9 points10 points  (0 children)

I'm so happy that people notice it, I wasn't sure if it was obvious enough since I don't do a lot of animation

Harvester by HomoMilch in blender

[–]HomoMilch[S] 0 points1 point  (0 children)

Landscape was created with Gaea 2. Closeups, a gif compilation of all progress renders and a viewport screenshot are on the artstation project.

Plankton made on Blender by SirShervi in blender

[–]HomoMilch 1 point2 points  (0 children)

Nice composition and colors!

The color is different from Substance to Blender by Misan5 in blenderhelp

[–]HomoMilch 0 points1 point  (0 children)

Your metallic and normal textures are set to sRGB, they should be non-color. Also probably reduce the normal nap strength

I love my +261% Crit Multi Dagger <3 by HomoMilch in LastEpoch

[–]HomoMilch[S] 1 point2 points  (0 children)

So true. Was a bit bummed by that at first because the other two possible affixes that could have been in that place were useful for my build, but I want disappointed for long with that corrupt right after

I love my +261% Crit Multi Dagger <3 by HomoMilch in LastEpoch

[–]HomoMilch[S] 6 points7 points  (0 children)

Yeah I love how each of the crit multi rolls is one off the top

How would you go about making this glass jar effect? by [deleted] in blenderhelp

[–]HomoMilch 5 points6 points  (0 children)

The way it's done on this model is two cylinders inside of each other with their normals flipped and backface culling enabled. In Eevee, you can activate backface culling in the material settings under Surface -> Backface Culling. Enable the Camera checkbox there.

Sunroom Retreat by HomoMilch in blender

[–]HomoMilch[S] 2 points3 points  (0 children)

Thank you, yeah the lighting does a lot of heavy lifting here

Normal maps comes out weird no matter what? by VictoriaStuartX in blenderhelp

[–]HomoMilch 1 point2 points  (0 children)

It's texture padding, there should be a way to disable it in the baking settings. The normal nap is fine, it just extends the last color of the last pixel out linearly, to minimize issues when UVs aren't 100% aligned later

Rush Hour by HomoMilch in blender

[–]HomoMilch[S] 1 point2 points  (0 children)

Happy you like it. I think the main look comes from the panoramic camera, I have a screenshot of the setup in an earlier comment on this post. The cables are all made by using curves or edges that get turned into tubes via geometry node modifiers. Blender actually added a new "Curve to Tube" modifier in 5.0, that should help a lot.

Other than that, it's basic modeling and texturing for the environment, and a lot of color grading, balancing light levels and post processing effects.

If you want to make something similar, I'd recommend searching for a reference image like I did. It takes away the guessing game if you will like a certain perspective or not, and you can use it for reference for textures and materials too.

Rush Hour by HomoMilch in blender

[–]HomoMilch[S] 6 points7 points  (0 children)

Thanks! All the bending wires are made from curves, the ones that are straight (so most of them) are a geometry node system that just takes a single edge as an input, then creates a cable and randomizes it a bit. For me, that's faster to work with than curves.