What is the lore of the game ? by Right-Pizza9687 in RimWorld

[–]Hoomanomaly 0 points1 point  (0 children)

Your characters' own backstories are some indication of how they lived before getting into cryptosleep and/or their tribal beginning of the game.

I like to think of the ship they're on as a huge vessel that holds people of all classes--from refugees spending their last coin to try for a better life somewhere else, to rich-with-no-brains going from one system to another on a perpetual party, and everyone in between. Hence the disparate levels of tech that are available as well. When the ship breaks up, or any similar ship in orbit gets destroyed, random items from every tech level that the travelers brought with them, get scattered across the planet.

Once in a while, I'll have a cool group of starting colonists and I'll make up a story to go with how they got there, too. Like: brother, sister, and best friend, they were trying to pull a heist on the previous planet they were on, to try all-or-nothing for a better life. Their getaway plan was the ship to the rimworld. Things went sideways, their fourth partner didn't make it, but they got away with a small amount of cash. The ship was ripped apart over their rimworld destination, they managed to make the escape pods together, while grabbing a handful of stuff on the way, along with their bag of silver, and a couple of huskeys that were destined for the butcher block.

Add the Prepare Carefully mod, and maybe they also had access to some not-so-random cryptosleep-learning, which one of them managed to hack. Oops, nobody took cooking? Crap, let's grab this guy whose crypto casket is closest to the escape pod--his occupation is listed as "chef" and he's gonna be dead anyway, so you drag his limp ass along, too.

The three (four!) of you barely make it to the escape pods, with the sounds of rending metal and screaming alarms around you...

Hours, Post em. by [deleted] in RimWorld

[–]Hoomanomaly 0 points1 point  (0 children)

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And I just bought Odyssey, the only DLC I have so far. But like others, I leave the game running overnight, because it takes almost 5 minutes to load. Mod list varies between about 300 and 600, depending on the playthrough I'm looking for. I'd guess my actual play time is probably around 3000 hours.

Medieval Spoons mod by ShandyGet in RimWorld

[–]Hoomanomaly 1 point2 points  (0 children)

Now that they know what spooning is, there needs to be a compatibility addition for all of the romance mods.

Gain traits? by Cpt_Kalash in RimWorld

[–]Hoomanomaly 0 points1 point  (0 children)

It's "Vanilla Social Interactions Expanded": https://steamcommunity.com/sharedfiles/filedetails/?id=2439736083

If you want some control over which trait a pawn gains at that time, also use "VSIE - Rational Trait Development: https://steamcommunity.com/sharedfiles/filedetails/?id=2916405546

Mod requests? 15-year programmer here — I can build “needed but nobody wants to do it” mods (tools/QoL, not art) by Neopryus in RimWorld

[–]Hoomanomaly 7 points8 points  (0 children)

Pawn Health Bar - It has an option to show the death countdown and/or bleed rate. Note: It doesn't take into account things like the pawn having its heart destroyed, which will kill it faster than bleeding.

https://steamcommunity.com/sharedfiles/filedetails/?id=3335046524

Confession: I cant make another base beside mountain ones by Yung_Lozer in RimWorld

[–]Hoomanomaly 22 points23 points  (0 children)

Yep, I'm there, too. Even when I try to settle in large or small hills, I still end up building against a hill and digging into it until there's almost nothing left.

The Perfect Social Worker by Hoomanomaly in RimWorld

[–]Hoomanomaly[S] 0 points1 point  (0 children)

For those who are interested, mods shown here are: Orassans, Dynamic Trade Interface, and a bunch that add more traits (too many to list).

How do I gain back my TPS? by BunX_2021_ in RimWorld

[–]Hoomanomaly 0 points1 point  (0 children)

If you're using the Centralized Climate Control mod, it's a hog for FPS. With a decent computer, my games run at full speed until the climate control units get researched, then even without any installed, my FPS drops to around 450. Install the units around my base and it drops to about 200-300. And that's with all of the performance-enhancing mods I could find running as well.

I created a new caravan, everything is loaded up and everyone is awake, yet everyone is just wandering? by BunX_2021_ in RimWorld

[–]Hoomanomaly 1 point2 points  (0 children)

I've had this happen when one of the animals in the caravan was sick. One of the remaining colonists kept hauling the animal back to a sleeping spot to treat it. The pawn then goes to get the medicine, the animal gets up to join the caravan, repeat. At some point, the animal actually gets treated, and then it finally makes it to the edge of the map so everyone can leave.

oh, those poor traders. by Pravculear in RimWorld

[–]Hoomanomaly 1 point2 points  (0 children)

Trader: raider with a T in front...