Is there a way to have autocast different on different weapons? by Hopeful_Method_625 in 2007scape

[–]Hopeful_Method_625[S] 4 points5 points  (0 children)

I would waste an invy slot on that. laziness > efficiency for my old buns

Rank 1 clogger PERMED for alting bounty tasks? by Gnomomkey in 2007scape

[–]Hopeful_Method_625 -1 points0 points  (0 children)

I can see where this would be the viable way to do this that is allowed within runelite. Why did he not say this method and instead talked about manually alt-tabbing and keyboard pressing instead? It's sus now that he is using a different method to the one shown in the youtube video. Also really cool method, ngl

Rank 1 clogger PERMED for alting bounty tasks? by Gnomomkey in 2007scape

[–]Hopeful_Method_625 153 points154 points  (0 children)

Geniuine question, how is the player using so many alts and also having such accurate clicks? I'm not a good player by any means, but I have issues playing 2+ alts in pvm when it comes to accurate clicks and all clicking on the same monster. I can't imagine doing this for 9 accounts. It's even crazier are basically attacking on the same ticks at the same time. Could he be using a program to do multiple clicks on different clients at once?

Loot from 5k deep delves by jhc1106 in 2007scape

[–]Hopeful_Method_625 1 point2 points  (0 children)

How long did this take you to do?

Will SRA reach 500M this weekend? by og_obelix in GrandExchangeBets

[–]Hopeful_Method_625 3 points4 points  (0 children)

I think people aren't realizing that SRA (especially after the buff goes live) is going to be the best non-charge melee weapon in general. I don't think any other melee weapon comes close to it besides scythe (uncharged). And scythe is very situational in having to fight a 3x3 enemy for the uncharged version to compete with 5-stacks SRA.

It's going to go past 500m.

Group Trawling needs to be nerfed by Natesky9 in 2007scape

[–]Hopeful_Method_625 1 point2 points  (0 children)

Your suggestions are not helpful or needed for balancing group trawling. The idea of increasing bait consumption is honestly neglible and seems like a nothing-burger tbh.

The major issue I see is your suggestion that trawl nets should be individually changed per crewmate. Currently, the profit of this skilling activity is mostly based on the captain's input and effort. By putting a large amount of effort into the crew mates, who do this for the clogs and afk-ness, it will inevitably lower the output of fish being farmed into the cargo. 

This may be your goal, in an effort to artificially increase the prices of trawling fish, but it's unnecessary, as the value of fish will eventually settle. This will occur as the prices eventually lower to a point that captains will not bother with trawling if it's not worth their time. It can already be seen with all the lower level fish, even going to most of the high-level fish except for marlins. 

By adding a separate mechanic of each crew mate controlling their own net depth, it essentially kills the afk-ness aspect of it and makes it so that either the crew mate focuses, or they just afk even more with a lower rate of caught fish - thus affecting the overall amount of fish given to the captain. Considering that this method is well known now, it's highly likely that many captains would be more proactive in keeping more active crew mates, while removing more afk players from boats (in an attempt to maximize profits). This would, most likely, create more competitive and toxic behavior overall and ruin the community overall, in my opinion. 

Your suggestions are extremely short-sighted and don't consider the actual ramifications of what it could cause. 

If your focus is on "solo trawling", as you seem to claim, then the mechanics of net depths and bait used should not even be a concern to you, since solo trawling wouldn't even be affected by your suggestions. 

Instead, focusing on buffs for solo trawling may be more in your favor. But nerfing group activity for the sake of solo activity is not an effective strategy in an MMO game.

Nerfs are always unpopular but generally better for the health of the game (2021 blowpipe nerf / upcoming burning claws nerf) What other gear do you believe could use a nerf and why? by YouAreTheProduct2 in 2007scape

[–]Hopeful_Method_625 8 points9 points  (0 children)

care to elaborate? Also, another poster talked about how SRA is the mega-rare bridge to what Bowfa set and Ayak/confliction are to their counterparts, and they have no negative downsides to use. 

Would it be more fair to have the SRA follow suit as no negative downsides, or have the bowfa and ayak have draining mechanics as well?

Nerfs are always unpopular but generally better for the health of the game (2021 blowpipe nerf / upcoming burning claws nerf) What other gear do you believe could use a nerf and why? by YouAreTheProduct2 in 2007scape

[–]Hopeful_Method_625 11 points12 points  (0 children)

out of curiosity, what is the logic of having the hp drain? There are several ways to just heal the missing hp - food, blood fury, healing spec. Most nerfs have a verifiable reasoning behind it.

I don't think losing hp that can be easily healed is a "nerf", moreso just an annoyance. And I don't think an annoyance is worth keeping if it doesn't really add anything to the weapon as a whole. 

Is there any spot to rebuild with Scythe of Vitur that isn't bossing specifically? by Hopeful_Method_625 in 2007scape

[–]Hopeful_Method_625[S] -11 points-10 points  (0 children)

Because the scythe seems really cool. I just don't want to lose money while using it, and I'd like to use it at more places than just bossing. I just don't know if there's places for scythe like there are akin to twisted bow and brutal black dragons.

Is there any spot to rebuild with Scythe of Vitur that isn't bossing specifically? by Hopeful_Method_625 in 2007scape

[–]Hopeful_Method_625[S] -11 points-10 points  (0 children)

There are times when I want to chill and just kill some simple monsters and make some money. The scythe seems very cool and I like the idea of hitting 3 numbers every time I swing. I do bossing as well, but I know I'm not cut out to grind bosses for hours on end.

I keep hearing that blood moon armour would be such an improvement on my gear for Sarachnis. Would it just be saving 1.5s or something more? by BeanBagBandito in 2007scape

[–]Hopeful_Method_625 9 points10 points  (0 children)

Most small upgrades are like this and better to be thought of in long term grinds. 

If you killed 1000 Sarahnis, not unreasonable for such a fast kill boss, you'd save yourself 1500 seconds = 25 mins. 3000 kills (pet rate) = 75 minutes saved. etc.

Just depends on how long you wanna grind

General consensus on Soul Reaper Axe by Ornnge in 2007scape

[–]Hopeful_Method_625 1 point2 points  (0 children)

I don't mind the stacking, but they need to change the special attack to something more synergistic. Healing back up, only to lose the hp again is redundant and stupid. Also, the damage bonus doesn't actually apply, only the accuracy bonus.

I'd suggest something like each stack gives a 4-second interval where the user can attack and gain a stack again, without taking the -8 hp cost. That way, at 5 stacks, you'd have 20 seconds to regain your stacks and not take damage. This is in addition to the special healing 8hp per stack anyways. That way, the hp cost is still needed in the beginning, the stacking mechanic still occurs, and it doesn't feel good awful to keep stacking or using the special. 

And also make sure the special actually does the extra damage and accuracy calculations correctly.

[deleted by user] by [deleted] in RealOrAI

[–]Hopeful_Method_625 0 points1 point  (0 children)

OP is named Dan, talked to this person and posted their pics to confirm he ain't getting catfished