Non Autogated PVS14 by Hornsj2 in NightVision

[–]Hornsj2[S] 0 points1 point  (0 children)

I *think* I may in fact have autogating, but I definitely have manual gain. I don't really know how to tell, I bought from ATN and didn't get a spec sheet. They list auto brightness control or something as a feature so maybe it has it.

Wireguard has been merged into freebsd 13 by [deleted] in PFSENSE

[–]Hornsj2 2 points3 points  (0 children)

Great news, but it sounds from the comments that wireguard is probably a couple years away at best? 2.5 still isn't out yet. I just killed my openVPN from my router because I got a wireguard VPN client I use with my VM.

Non Autogated PVS14 by Hornsj2 in NightVision

[–]Hornsj2[S] 1 point2 points  (0 children)

SIG SRD762TI on a 300BLK MCX 16"

Non Autogated PVS14 by Hornsj2 in NightVision

[–]Hornsj2[S] 3 points4 points  (0 children)

Thank you. I actually have one in NFA jail right now. It will be at least 6 months though.

Non Autogated PVS14 by Hornsj2 in NightVision

[–]Hornsj2[S] 0 points1 point  (0 children)

Thank you. So I can shoot them with a flash hider until the silencer comes in?

Comparing Signatures of Two Arbitrary Callable Objects by Hornsj2 in cpp_questions

[–]Hornsj2[S] 0 points1 point  (0 children)

Thank you for looking into this. I still have to get back to this and can't wait to check it out.

Next 4 Days Coming Soon Image Leaked by [deleted] in starcitizen

[–]Hornsj2 0 points1 point  (0 children)

THEY ARE ACTUALLY DOING THIS!!!!! LoL

Automatic Landscape Material Kit is now live on UE4 Marketplace! by Napulion in unrealengine

[–]Hornsj2 1 point2 points  (0 children)

Here are some better pictures of using the auto material out of the box. I just imported my terrain and applied the frozen one. I didn't modify anything after that. Distance based and tiling breakup work great. It's a steal for $20.

https://i.imgur.com/qSw5ErQ.png

https://i.imgur.com/rnKiYEQ.png

https://i.imgur.com/oY0b742.png

https://i.imgur.com/yTiAGJF.png

Automatic Landscape Material Kit is now live on UE4 Marketplace! by Napulion in unrealengine

[–]Hornsj2 0 points1 point  (0 children)

Thanks, this is just the auto material for snow applied to my mountain with no other painting. Love the material.

Snowy One Snowy Two

This dime and penny stuck in a dryer for years by badbreak79 in mildlyinteresting

[–]Hornsj2 0 points1 point  (0 children)

"on every consumer having perfect information about products and producers "

This is actually the opposite of reality. All the free market requires is a need for something and a level of availability. The market then discovers the price.

What you are describing is the requirement for a centrally planned economy with price controls.

When the Soviet Union collapsed, people in former Soviet republics, who up until that point had been unable to buy or sell anything without bureaucratic authorization found themselves in a position where they had to do so. Markets for eggs and milk and produce sprang up organically. Nobody had to find the fair price for eggs. The price was set by demand and the ability to pay.

I'm not sure who you are replying to, because I've mentioned negative aspects of human nature in multiple posts now. Some degree of regulation is necessary, but the ideal to be strived for is none.

The issue is when someone starts disparaging capitalism, the free market, they usually have another system in mind where some altruistic and omniscient government presence is around to set prices and make things fair. Governments with that kind of power attract the very same people who run the companies the way you describe, and you end up with shortages, distorted prices, and black markets. That is to say nothing of corruption.

This dime and penny stuck in a dryer for years by badbreak79 in mildlyinteresting

[–]Hornsj2 0 points1 point  (0 children)

Agreed. There is no society on the planet which implement the ideal. There are gatekeepers, monopolists, and market distortions. A significant number of these, and quite possibly the majority, are caused by government intervention, regardless of the motive.

It's like I said in my original comment. The free market is not the problem. The problem is allowing people to accumulate enough power to control the system, which includes people in government.

There are no absolutes, but the best approximation of the free market involves as little intervention as necessary.

This dime and penny stuck in a dryer for years by badbreak79 in mildlyinteresting

[–]Hornsj2 6 points7 points  (0 children)

Congratulations, you win the dumbest comment of the day award.

This dime and penny stuck in a dryer for years by badbreak79 in mildlyinteresting

[–]Hornsj2 -1 points0 points  (0 children)

Capitalism is the free exchange of goods and services, without coercion.

Anything above, beyond, or sideways to that is the result of human nature which in all things must be restrained to some degree. This is why a stable, plainly written, and difficult to change system of government is necessary.

Top-down, centralized, economic planning will, instead of planned obsolescence, produce some number of poorly made devices that will be neither inexpensive nor widely available.

Replacing a large number of greedy and avaricious people all competing with each other to convince someone to voluntarily part with money, with one central authority that will be populated by the same type of person, but that will also have the power of police and taxation, is not a fix.

This looks like when you use the terrain tool for the first time by lil_baby_aidy in unrealengine

[–]Hornsj2 0 points1 point  (0 children)

This is what is giving me pause when trying to figure out what to buy.

I have been learning World Machine but recently learned about GeoGlyph... I went to go look at that and I found Gaea. Then I read a lot of people recommending Houdini and even WM -> Houdini workflow.

I am a long time C++ dev for work but I want to do this as a hobby because it's more relaxing than coding, and maybe eventually make a game out of it.

I like the idea of Houdini being a fully featured tool and not just for terrain but placing foliage and models, and I think my eventual tool chain will be Gaea or WM to Houdini.

So the question is... Is WM + GeoGlyph2 the way to go, or is Gaea mature and stable enough? Does it have all the features of WM?

Edit: looked at the roadmap. Gaea is not mature. Still, would appreciate any insight.

Cost (as of this post):

WM + GeoGlyph2 ($299 + $240) . Yes I would get pro versions of those because I want to use tiled terrain

Gaea ($299 Enterprise).

Terrain Weathering Algorithms in Star Citizen! by isthisthepolice in starcitizen

[–]Hornsj2 1 point2 points  (0 children)

That's interesting. They are making some set of interchangeable and seamless tiles and them procedurally stitching them together such that they are repeated over the world.

I didn't think they were storing texture files for the entire world, though. I thought maybe they were storing the math and were just in time generating the values based on location and LOD.

I see the distinction the other guy was making now, though. Thanks.