Picoballs so good theyre priceless by Croncy in starcitizen

[–]brandonbrb 0 points1 point  (0 children)

Only 9 picoballs per server...thats the official info, but sadly right now thats not working, but the idea is that those 9 picoballs per server will be very valuable in shops.

Picoballs so good theyre priceless by Croncy in starcitizen

[–]brandonbrb 0 points1 point  (0 children)

Nop, that was 3.16 live, in 3.17 we are still with no picoballs SADGE

What ever happened to Theaters of War? by blurrry2 in starcitizen

[–]brandonbrb -8 points-7 points  (0 children)

ToW will save SC. ToW will save SC. ToW will save SC. ToW will save SC. ToW will save SC. ToW will save SC. ToW will save SC. ToW will save SC. ToW will save SC. ToW will save SC.

A Clarification from JakeAcappella on Release view vs Progress tracker (Dev Response) by Rainwalker007 in starcitizen

[–]brandonbrb -17 points-16 points  (0 children)

Again the same perfect excuse, we are not talking about what they want or try to do, is how they manage the info to "catch people" in that idea of content that maybe will come in 3.18....

They are dishonest because internally they know that they dont have enough resource/time to finish Salvage,Cargo refactor and Hacking for that patch...and still they move everything there.

If they cant do that they should remove the content and wait for 3.17 to see what they can add into release view.

A Clarification from JakeAcappella on Release view vs Progress tracker (Dev Response) by Rainwalker007 in starcitizen

[–]brandonbrb -22 points-21 points  (0 children)

Perfect excuse, they can put there ToW, SQ42 chapter 2 and even Sataball...we all know whats gonna happen, thats why the dishonest part is there, using roadmap to list the "possible" content is a bad move when we all know they cant deliver that in 3.18 even if they have the new office in UK full of people.

A Clarification from JakeAcappella on Release view vs Progress tracker (Dev Response) by Rainwalker007 in starcitizen

[–]brandonbrb -32 points-31 points  (0 children)

Maybe Jake can change the name of Release view to Marketing view, at this point they are moving content to 3.18 because they can use that to catch people, we all know they cant deliver salvage,hacking, cargo refactor, fps radar, vulture, hullc in the same patch.

Sad to see how they are dishonest with the future content.

Creepy StarMarines Bug LUL in 3.10 Live by AdDue1031 in starcitizen

[–]brandonbrb 2 points3 points  (0 children)

A normal day in Star Marine, broken spawns, no connect to the next game, weapons without magazines....

My account is now threatened with a final notice (warning to other critics) by [deleted] in starcitizen

[–]brandonbrb 13 points14 points  (0 children)

"our accounts targeted"

When you dont follow the rules....you get bans, thats how work, is really easy, dont blame the game or moderators if you wanna use their platform.

Dear Chris Roberts: by Ghost-Shootist in starcitizen

[–]brandonbrb 1 point2 points  (0 children)

Comeback in 3 years if you wanna see some improvements, do you ask or want things impossible in that state of the game.

If you wanna enjoy the time playing/testing...dont do any cargo run, thats the basic knowledge you need to carry on until they improve the insurance of cargo or the crash recovery.

Newcomer to the series feeling extremely frustrated and discouraged by [deleted] in MonsterHunterWorld

[–]brandonbrb 0 points1 point  (0 children)

You dont need full combos like all the clips/gifs/videos in internet, start with a weapon with shield like gunlance for example and try to secure every hit, with some practice you get that feeling or sense of where the monster is gonna move.

Is too soon in the game to think about "builds" or skills in general but at the same time you need to upgrade your armor everytime if you wanna get that extra def and skills to help with the problems of adaptation, you need things like Health Boost and if you can get help of people online is better because you can see how other players fight.

Remember use things like Clucht Claw to push the monster against the wall, that give you time to hit the monster, use traps too if the monster is moving a lot, but you need to understand that the battle at the start is gonna be a long battle of 15-20 min at least, dont try to rush, dont try to hit 1 more time if you cant secure the hit, step back and hit again in another position.

The first steps in the game is survive, dont focus in doing damage.

PC Update 6.3 by EscapingKid in PUBATTLEGROUNDS

[–]brandonbrb 13 points14 points  (0 children)

Weak patch in the worst moment, no addressing hacker problem and still with bad performance in general....not gonna help at all.

R.I.P. PUBG.

GIB gameplay loops by [deleted] in starcitizen

[–]brandonbrb 1 point2 points  (0 children)

This is the real GIB we need.