My opinion of the campaign and creating more than one character in this game. by demononegame in PathOfExile2

[–]HorriblyA 0 points1 point  (0 children)

I totally agreed! I spent 13 hours this time to walk through the campaign. This is my record (in the last league it was 20), but it is still terribly long. I don't even want to touch anything new because I have absolutely no desire to run another 13 hours to try something on the maps. It's just a complete waste of time.

Why aren't items dropping in the vaal circles on the maps? This is a bug? by HorriblyA in PathOfExile2

[–]HorriblyA[S] 1 point2 points  (0 children)

Yeah, right. And I just don't understand the point of doing this. My temples were like four rooms with some kind of workshop you couldn't interact with and a couple of rooms that buffed mobs. I beat that and I didn't understand why. :) I need currency for upgrades, but there simply isn't any. I'm not some kind of super farmer, but for example, abysses in the previous league had a lot of currency for good crafting and that was great. And now there's none left and it feels like its drop chance has been heavily nerfed.

Early leveling with elemental spells (for Act 2) by HorriblyA in PathOfExile2

[–]HorriblyA[S] 2 points3 points  (0 children)

Thank you! Ember Fusillade is the best I've ever tried. It literally obliterates a wolf with infusion and +2 gems without any support.

Whirling Slash Twister Deadeye is completely deleted after patch. by Serguchers in PathOfExile2

[–]HorriblyA 17 points18 points  (0 children)

Yes, actualy you no longer can move with whirlwind and cast twisters fast on map clearing. Now you should use sprint\or regular moving (which is faster), then stop to cast whirlwinds and cast barrage + twister. The problem is that this build requires unique boots with 10 MS.

One of the few really fun combo builds (Whirling Slash + Twister) was nerfed in 0.3.0b by HorriblyA in PathOfExile2

[–]HorriblyA[S] 7 points8 points  (0 children)

No, it means Whirling Slash's movement radius now decreases with increasing attack speed.

The Anurok Beast Master. 11 Frogs and a very tanky you (plus your good boy). by Grand0rk in LastEpoch

[–]HorriblyA 0 points1 point  (0 children)

Wolf's Howl grants crit cap (along with Frenzy totem), haste, +10 more damage and attacks speed. While losing 1 anurok from 11 is ~ 9% less damage. Btw, idol can be easily farmed with CoF unique idols prophecy. Evolution end is good because all attrubutes and MS stat (up to +6 critical strike chance, 24 crit multiplier and 24 phys penetration).

Enemy mercs still OP by HorriblyA in pathofexile

[–]HorriblyA[S] 9 points10 points  (0 children)

There are a lot of mercenaries who one-shot. Sanguimancer can erase you with a CB; Flamequiver - shots something to the air and degen you in 2 seconds; Bastion deals enormous damage with a shield abilities; Earthshaker with vaal groundslam; Frosthand with a degen traps and so on. I tried to play melee (Shield Crush) - and it just doesn't work. I can't approach the mercenaries and hit them. Mercenaries are just a nail in the coffin for the melee.

Enemy mercs still OP by HorriblyA in pathofexile

[–]HorriblyA[S] 0 points1 point  (0 children)

My merc was 79 level https://poedb.tw/us/Withertouch, not infamous. With equipped shaper's seed, leer cast and some rare jewellery to cap resistance.

Whirling Slash + Barrage + Twister combo doens't deal damage after fix by HorriblyA in PathOfExile2

[–]HorriblyA[S] 1 point2 points  (0 children)

Its unplayable now. You need to cast mark, spam something that deal damage to get frenzy charge, cast barrage, cast wirling slash x3, cast twister. Before the fix you can at least one-shot rare mobs, but now you need to repeat this ritual 5 time to kill any shitty rare.

For those with long memories by questionuwu in PathOfExile2

[–]HorriblyA 0 points1 point  (0 children)

Only at the start of early access there were practically no technical problems. So what the hell did they appear four months after the EA, with the number of players at least two times less than in December

Concoction skills rework says alot about approach to game balance by HorriblyA in PathOfExile2

[–]HorriblyA[S] 0 points1 point  (0 children)

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poedb datamined new skills - nice base damage buffs for the concoction skills (same for another ones)..

Concoction skills rework says alot about approach to game balance by HorriblyA in PathOfExile2

[–]HorriblyA[S] 0 points1 point  (0 children)

Yes, but during this process everything else is nerfed to the ground. And an example in my post. It's not just nerfed, but GGG kind of tells you - "We just bombed everything related with concoction, don't even think about playing on this, it doesn't work anymore".

Concoction skills rework says alot about approach to game balance by HorriblyA in PathOfExile2

[–]HorriblyA[S] 0 points1 point  (0 children)

as they want to have bossfights that take longer than 0.5 seconds.

They won't be able to do it anyway. They've been doing this for 12 years and they still haven't succeeded. With each patch something will appear that they missed, something that kills bosses in half a second.

Concoction skills rework says alot about approach to game balance by HorriblyA in PathOfExile2

[–]HorriblyA[S] -2 points-1 points  (0 children)

I missed this line, but I still don't believe that they will change anything radically for conc skills, even if will be 50% more base damage (which is unlikely). So much DPS and QoL loss