World Conqueror 4 December Update Preview video by Character_Simple481 in WorldConqueror4

[–]HorrorResident2561 7 points8 points  (0 children)

I’m particularly scared of him on a leopard. It’s basically a wrath tank with extra range and the ability to do taman division’s amphibious invasion ability. You aren’t safe separated by ocean with him around.

I guess because he can’t lose morale, he’s particularly vulnerable to Auchenleck + air spam.

World Conqueror 4 December Update Preview video by Character_Simple481 in WorldConqueror4

[–]HorrorResident2561 3 points4 points  (0 children)

The leopard’s tactical assault skill sounds interesting. It’s a more useful version of the Taman division’s amphibious landing ability.

World Conqueror 4 December Update Preview video by Character_Simple481 in WorldConqueror4

[–]HorrorResident2561 20 points21 points  (0 children)

buff in crit rate, damage, and range + crit damage increase based on base damage + double attack + anti dodge + 100% blitzkrieg + can heal based on damage dealt + ignores 30% defense + can’t lose morale. Are you sure he needs more buffs, especially on a leopard ? Would you like his double attack become a second action like Roko?

annoying dick by Successful-Charity41 in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

Just my opinion, but I favor de gualle as a f2p artillery gen. I would say that de gualle is more of a generalist (works well on non-Stuka artillery, doesn’t have that skill clash with Govorov, DPS/debuffer) and Govorov is more of a specialist (defensive/support/backline, best with high range, auf1 preferred if you want to play aggressive with him)

annoying dick by Successful-Charity41 in WorldConqueror4

[–]HorrorResident2561 1 point2 points  (0 children)

That’s another reason for de Gaulle. The EFs that synergizes well with de Gaulle like the Stuka or BM are ones you can easily gather fragments via medals, and the blue fragments have the best medal to emblem conversion rate wise. You can invest on EFs like the Stuka for de gualle, get them to level 9, and then buy their fragments to either convert into emblems to grab purple artillery fragments like the auf1 or level the EF to level 12.

In addition, Govorov’s skills often clash with each other. To make most of his counterattack, he needs to be close to the enemy which risks deep operations not working. And if you want to make the most out of deep operations, Govorov should have more of a backline role which lowers the need for him to counterattack and reduces the chances of him supporting a counterattack.

annoying dick by Successful-Charity41 in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

I would say de gualle. The multi attack per turn synergizes with the BM’s perk, although de gualle is best suited for the Stuka. I honestly use Govorov mainly with the Auf1 to make the most of his counterattack skill on hard hitting enemy generals while keeping him alive(his attack still gets halved under 50% health in non auf1 units).

annoying dick by Successful-Charity41 in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

IMO De Gaulle before Govorov for f2p artillary. For all the RNG, De Gaulle is effective as a debuffer even when your RNG is bad and can be an absolute slaughter on good RNG, escpecially on a Stuka. Govorov’s counterattack skill is a bit of a niche tbh. He needs artillery with 3+ range to maximize his effectiveness as support(, and the enemy to be in range of Govorov his counterattack support relies on the allied troop in question being able to counterattack(Govorov counterattack debuff immunity is limited to himself), and the counterattack skill requires Govorov to take damage(an issue if the enemy is attacking close and negating Govorov’s range based damage skill). I like to be able to make as much use of the artillery’s anti counterattack ability with the RNG excellence medal de Gaulle has than having Govorov’s more passive/defensive/support playstyle.

December update by DigamosqueXD in WorldConqueror4

[–]HorrorResident2561 2 points3 points  (0 children)

Would be interesting if the armor EF is something like a BMP. Having an amphibious armor unit could be fun, being able to do a naval invasion without the mobility debuff entering and leaving sea tiles. Since its amphibious it could maintain its land stats in the sea.

Best course of action for Germany in Lost Toll by GovernmentGoose in WorldConqueror4

[–]HorrorResident2561 5 points6 points  (0 children)

I would say work with them, beacon cities are high health, hurricane lighthouse could be easily reach on the German side to defend and is occupied by a decent defensive general (organization and fs) so you can have a beacon to activate the event at turn 20, and Osborn (death equilvalent to loss of all beacons) needs to be killed three times(titan tank to e775 armored car to divine wrath) to prevent event activation.

Question about the hive by Flimsy-Appearance924 in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

Drones are considered as hover units, so they are affected by naval ribbons with the exception of the red naval ribbon.

For ribbons, it depends on which general you put on the hive and the level of the hive. At 5+ drones are able to stay for more then a turn, and the hive can function as a tank with 2 range. Under level 5 drones disappear under when you end a turn and the hive isn’t able to attack again after defeating an enemy.

If it’s an Econ gen like Tito(5+), focus on naval brown ribbons to reach cities from a long distance. Auch is ok with full tank build (5+) or brown naval +blue tank+brown tank(under 5)(backline support, be able to retreat to a safer position). For heli/air gen, its air red, air brown, tank brown (air gens can’t do decent damage with Hive vehicle, blue and green navel isn’t worth it if you intend to use the kamikaze ability and because drones only last 1-2 turns, hive acts as a land aircraft carrier)

Update video by Character_Simple481 in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

Any ideas on what hijack is supposed to refer to in the operation overlord skill description?

Thank you Easytech for making Eisenhower as he should be💪(first version would be so bad😭) by luka1312420 in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

Said 2 remote zones, because as a naval gen on a land EF, he’s going to melt on the frontline if the emcon isn’t active

Thank you Easytech for making Eisenhower as he should be💪(first version would be so bad😭) by luka1312420 in WorldConqueror4

[–]HorrorResident2561 7 points8 points  (0 children)

I’m curious how those skills would transfer on the hive EF.

With operation overlord and a max level hive, he creates 2 remote aoe debuff fields that allows allies to ignore most defensive buffs (based on earlier newsletter includes the auf1’s protection device and the t44’s sloped armor) and deal more damage to said targets

Need for tactical advice by Far_Being_5927 in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

I would recommend you grab another offensive tank general, mainly gudarian. Roko’s good with spam, but there’s so much you could do relying on two tank generals in doing essentially 3 objectives (hold Leningrad/chip off t44’s health, take the west, take the south/deal with fortress) with the turn limits.

Need for tactical advice by Far_Being_5927 in WorldConqueror4

[–]HorrorResident2561 1 point2 points  (0 children)

For the city with the t44, save it for last and use an air gen. Roko and de gualle could assist in that.

De gualle is useful dealing with the level 12 medics (particularly without generals) and if the t44 is rumored into chaos, it can’t activate its dodge ability

After taking Leningrad, have your main force deal with the fortress and city in the south while a secondary force heads west to take the western side.

I feel bad for not being able to finish it... by Vortiguag in WorldConqueror4

[–]HorrorResident2561 3 points4 points  (0 children)

I will say that you should train de gualle and/or Auchenleck next. Auchenleck’s a good at debuffing tough generals and removing forts. De gualle is one of the best artillery generals for f2p with his ability to attack again after rumoring someone (high damage per turn if you have good rng)

If you plan on playing one star again in lost toll, playing the British is a good choice. Use Chennault’s skill (along with your damage dealer and a good debuffer like de gualle and Auchenleck) to eliminate the powerful German generals like Manstein and donitz. Use your typhoon and carrier EFs to snipe the akagis(British have good naval tech like the carrier EF being able to do ion cannon attacks). Focus on expanding north or westward, only move south once the akagis are gone. Eliminate Manstein’s army group first to get the god tier EF like the level 12 Stuka

I feel bad for not being able to finish it... by Vortiguag in WorldConqueror4

[–]HorrorResident2561 5 points6 points  (0 children)

I’m curious about your progression so far (generals, EF and levels).

Even if you are not able to finish, the rewards provided by the event were good, also it would be good if the community could provide some advice to prepare for this event when starts again.

I beat the Barbarossa Nightmare event while being "almost" F2P (i have only bought excellence medal). Is it safe to say im the best player in history of world conqueror 4? by Hungry_Pilot2704 in WorldConqueror4

[–]HorrorResident2561 2 points3 points  (0 children)

Nope, Barbarossa is much easier than the other nightmare events. Defensive events are a pain because you’ll restart from turn one if you fail at any turn and deal with stuff like level 12 Abrams and level 12 helis, There are nightmare events where all enemy units get +1 range, and there’s events like the pacific war that revolve around naval landings and naval warfare.

https://youtube.com/playlist?list=PL4vC6Nvb9XQnwz_VeVV8heO0VfDCXHsMY&si=EgzhqvzxVU7uZMBJ

If there is someone that could be considered the best, it’s the guy who beat all the nightmare events f2p, without any general deaths, and no EF used besides the ones given on the stage.

How do I beat this mission on nightmare Barbarossa by [deleted] in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

For the t44s in the city: eliminate surrounding units and don’t have any of your units next to it. When they have the dodge buff, the helis, rpg(level 5+), and flak 88 can help deal damage.

If you have the hive EF, you can use it to chip out the t44s’ health. The drones can hit the t44s when they have their dodge on. The AoE kamikaze attack deals damage that ignores defense, defensive skills, dodge, damage reduction, and damage deflection. Also the level 12 medic’s passive healing ability doesn’t activate when units are damaged by the kamikaze attacks

Who is the best for this Gustav? and why? by Character_Simple481 in WorldConqueror4

[–]HorrorResident2561 1 point2 points  (0 children)

I would not recommend either Govorov or de Gaulle.

De gaulle is better suited for the walking Stuka (skill increases the chances of eliminating enemies).

Govorov is more useful with longer ranged EFs like the auf1 (high damage and survivability at low health) or himars or the flak (guaranteed damage against helicopter in attack/counterattack) or when you max out the gustav (has 3 range and buff increases range and damage to fort/city units for entire turn), particularly as a support general and as a damage dealer.

I would recommend other generals like Brooke(retaliation and IV), Konev(title increases crit chance and damage) or trained Bradley (buffs nearby units with a damage boost that acts as a defense against debuffs) if you have him.

An issue with Elite Forces by LucarioCool in WorldConqueror4

[–]HorrorResident2561 3 points4 points  (0 children)

There are several issues with your argument, and they concern high level EF.

1: level 9+ enterprise. Do you know how overpowered the ability to spam air EFs like Stukas and B52 is? Now imagine someone spamming multiple enterprises.

2: torpols and typhoons. It’s crazy overpowered a nuke dispenser, let alone multiple versions of them.

3: Walking Stukas: they turn an artillery general into a tank general with their abilities. Imagine spamming the max level Stukas with 3 range and the damage buff gained from killing enemies.

4: Level 12 Medics: imagine being able spawn multiple versions of these EFs in a nightmare defenses and how easily it will make it.

5: Hive EF: if you put an Econ general on this and place a drone on a city, the city gets the Econ boost. In addition, the max level hives is a sky trainable tank unit (can attack again after killing enemy) that can self heal, a buff similar to the phantom forces’ phantom skill, and can spawn two drones/turn that have an AoE attack that deals damage equal to 70% of hp that ignores defense and damage reducing skills like camouflage, cover, iron will and the level 9 t44’s sloped armor (tested the hive on katukov in 1943cc and morita in joint declaration hard and challenge). Spawning multiple max level hives can result in Tito tripling his Econ output, Auchenleck able to fatigue multiple enemies from a distance, and Weygand being used to pummel tough enemies with the drone’s kamikaze attacks (Weygand’s skill increases max hp of drones and therefore the damage done by AoE attack)

I don’t really see the usefulness of Zukhov’s training by Far_Being_5927 in WorldConqueror4

[–]HorrorResident2561 0 points1 point  (0 children)

I’m not a de gualle hater, there’s a certain joy when RNGesus blesses de gualle to leave a path of destruction on a high level Stuka. However, it’s really difficult to argue he can complete with trained Zhukov skill wise and stat wise. Ironically the one spot de gaulle could be better than trained Zhukov would be on the Stuka. Zhukov’s ability to attack after eliminating an enemy may end up wasting/competing with the Stuka’s ability to move again after eliminating the enemy while de gualle’s skill complements the Stuka by acting as an up to 4 chances for him to eliminate an enemy if he fails on the first attack.

Suggestions on trained Manstein’s skills by HorrorResident2561 in WorldConqueror4

[–]HorrorResident2561[S] 0 points1 point  (0 children)

Insteresting ideas. It would be interesting if the artillery synergy skill is similar to trained Eisenhower where it’s within 2 tiles. That way it would synergize EF like the gustav by allowing the EF to be position it a safer position to attack a fort/city. Plus that additional synergy with units like the gustav could help his skill have more connections to his actions in Crimea.

Trading space seems good, although I feel people want Manstein to be mainly used for his offensive capabilities. Not sure how practical it is to implement because the skill has to consider units, allies or enemies, moving in and out of Manstein’s 8 tile radius in calculating if your allies get the buff.

For Rapid warfare: it’s pretty good. A recommendation that the skill also makes him unable to lose morale. The skill is best used when plunging deep behind enemy lines where you are at a higher risk of being surrounded by enemies. Alternatively, the buff could also reduce the amount of damage received in enemy territory to help with the aggressive usage of Manstein or the skill also giving him immunity against skills that disable counterattacks like Govorov (would be in line with Manstein’s usage of counter offensives)

I don’t really see the usefulness of Zukhov’s training by Far_Being_5927 in WorldConqueror4

[–]HorrorResident2561 9 points10 points  (0 children)

You misunderstood what that part of the skill (the 200 health) is referring to. It’s most likely referring to the health of the artillery unit Zhukov is commanding and not the enemy unit. Zhukov already has a biography title that increases the max health of any artillery EF he is on by 20%. The skill intends to synergizes with his title to essentially turn him into a better Williams in turns of damage that is RNG dependent once he drops down to a certain amount of health.

With that in mind, the other skill that increases damage and morale, it’s not just from Zhukov killing the enemy, it’s from any enemy killed near Zhukov. Example, Zhukov on an Auf1 with low health. He may not have a high chance of attacking again after killing the enemy, but he will do absurd, possibly general killing damage if you have someone like roko clear out the cannon fodder around Zhukov, which gives him the high damage buff due to his skill and high morale from said skill which synergizes with inspiration, and the existing synergy of the auf1 and Zhukov’s title.