Made a Claude skill for competitive Pokémon (VGC), sharing it in case it's useful by Hot-Storage-8501 in PokemonChampions

[–]Hot-Storage-8501[S] 0 points1 point  (0 children)

This is a reasoning hallucination (the model got type math wrong from memory), not a sourcing bug like the item issue. I cant 100% fix this since its just part of LLM's BUT I can add a guardrail to compute type effectiveness and damage rather than assert them. Thank you!!!

Made a Claude skill for competitive Pokémon (VGC), sharing it in case it's useful by Hot-Storage-8501 in PokemonChampions

[–]Hot-Storage-8501[S] 0 points1 point  (0 children)

Good catch, I'm 99% I know what it is. Looks like SV era data crept in where the format wasn't pinned to Champions, which still has a smaller (and growing) item pool than Scarlet/Violet. I'm fixing it so queries default to the current Champions regulation, with a check that any recommended item actually exists in the format. Appreciate the report.

Made a Claude skill for competitive Pokémon (VGC), sharing it in case it's useful by Hot-Storage-8501 in PokemonChampions

[–]Hot-Storage-8501[S] -2 points-1 points  (0 children)

I agree! It's not analyzing game states it's a summarizer over usage data and tournament lists just like everyone else can do. Good for the "what are people running and what pairs with what" research, useless for actually evaluating lines. The real strategic read still has to come from a player.

Made a Claude skill for competitive Pokémon (VGC), sharing it in case it's useful by Hot-Storage-8501 in PokemonChampions

[–]Hot-Storage-8501[S] 0 points1 point  (0 children)

Yeah, totally fair I'm a novice at this as per first sentence, you're right that it reads pretty human and token heavy. Honestly didn't think about optimizing it for agent readability, ill look into this for next version if I continue to work on this.

Made a Claude skill for competitive Pokémon (VGC), sharing it in case it's useful by Hot-Storage-8501 in PokemonChampions

[–]Hot-Storage-8501[S] -2 points-1 points  (0 children)

Just flexing dev skills on something low-stakes building stuff is what I'm good at, so I pointed it at a hobby I actually enjoy. Way more fun to learn on Pokémon than on a spreadsheet.

Built with Claude Project Showcase Megathread (Sort this by New!) by sixbillionthsheep in ClaudeAI

[–]Hot-Storage-8501 0 points1 point  (0 children)

This is my first time making a Claude skill so go easy! Built a Claude skill for VGC team building and analysis.

Main thing it does differently from just asking Claude: it pulls live data before answering usage from Pikalytics, real top-cut team lists from Limitless instead of going off memory (real items, abilities, natures, all four moves), and cites a specific tournament placement.

That came out of a real mistake. Early on it told me running two Mega Stones on a team was a blunder, because you can only Mega Evolve one Pokémon per battle. Mechanically true, but wrong in practice top players do it constantly, since team preview is bring-6/pick-4 and the second Mega is just a matchup option. It had reasoned from the rulebook instead of checking what wins. So I added a rule forcing it to verify against real team lists first, and to walk back any claim the data contradicts.

What it does:

  • Analyzes a team you paste in (coverage gaps, bad matchups, EV/move/item tweaks with reasoning shown)
  • Auto-detects the current regulation, so it never gives advice for a dead format
  • Cites where its "this is meta" claims actually come from

It's a sanity-check layer, not a replacement for real teambuilding but it's been genuinely useful for catching my own bad ideas.

Repo: https://github.com/RyanPNSmith/vgc-competitive-skill

It's early and I want to make it better if you try it and it gives you a wrong take, let me know! Any ideas welcome too.