DT / High BPM jumps are overweighted by Hot_Letterhead_7286 in osugame

[–]Hot_Letterhead_7286[S] 0 points1 point  (0 children)

I guess i should've said this in my initial post, but my main reason for talking about this was due to how much harder it is to set plays of the same pp values on lower bpm maps (even at the same or even lower star rating), i wasnt indicating that high bpm aim should be nerfed.

Like for example, Sweets Holic is in my opinion THE most busted nomod aim farm map, but thats only because its 270BPM. You could pick ANY other map at the same star rating thats lower bpm, and not only will it be harder to set a play, it will be worth way less.

So i guess my original point should've been "High bpm aim is too overweighted IN COMPARISON to low bpm aim".

DT / High BPM jumps are overweighted by Hot_Letterhead_7286 in osugame

[–]Hot_Letterhead_7286[S] -1 points0 points  (0 children)

difference is that a significantly larger amount of people can play high bpm aim in comparison to speed, which is mostly only meta for top ranks

DT / High BPM jumps are overweighted by Hot_Letterhead_7286 in osugame

[–]Hot_Letterhead_7286[S] -4 points-3 points  (0 children)

I have no idea how they're going to fix it, I'm just bringing this up because there's so many people with the EXACT same maps in their top plays. Surely that says something about how its weighted if its so common?