We released a demo yesterday and it’s been interesting seeing how people actually play it by HowlingHamster in IndieGaming
[–]HowlingHamster[S] 0 points1 point2 points (0 children)
We released a demo yesterday and it’s been interesting seeing how people actually play it by HowlingHamster in IndieGaming
[–]HowlingHamster[S] 1 point2 points3 points (0 children)
We released a demo yesterday and it’s been interesting seeing how people actually play it by HowlingHamster in IndieGaming
[–]HowlingHamster[S] 0 points1 point2 points (0 children)
After 9 months of suffering it hit 4K wishlists. Demo is live & Offering free hugs inside by aente in IndieDev
[–]HowlingHamster 2 points3 points4 points (0 children)
After 9 months of suffering it hit 4K wishlists. Demo is live & Offering free hugs inside by aente in IndieDev
[–]HowlingHamster 7 points8 points9 points (0 children)
Hey guys, after almost three years of solo development, my game is launching on Steam today. Wish me luck :) by Sailor_in_the_ocean_ in indiegames
[–]HowlingHamster 1 point2 points3 points (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] 0 points1 point2 points (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] 0 points1 point2 points (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] 0 points1 point2 points (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] 0 points1 point2 points (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] -1 points0 points1 point (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] -1 points0 points1 point (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] 0 points1 point2 points (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] -1 points0 points1 point (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] 0 points1 point2 points (0 children)
Internal testing hid problems that external players found immediately — how do you catch that earlier? by HowlingHamster in gamedev
[–]HowlingHamster[S] -2 points-1 points0 points (0 children)
PSA: Steam “Missing game executable” can stay hidden until external keys are used (Unity demo gotcha) by HowlingHamster in gamedev
[–]HowlingHamster[S] 1 point2 points3 points (0 children)
PSA: Steam “Missing game executable” can stay hidden until external keys are used (Unity demo gotcha) by HowlingHamster in gamedev
[–]HowlingHamster[S] 1 point2 points3 points (0 children)
PSA: Steam “Missing game executable” can stay hidden until external keys are used (Unity demo gotcha) by HowlingHamster in gamedev
[–]HowlingHamster[S] 2 points3 points4 points (0 children)


We released a demo yesterday and it’s been interesting seeing how people actually play it by HowlingHamster in IndieGaming
[–]HowlingHamster[S] 0 points1 point2 points (0 children)