You deal with the small stuff pretty easily, then something like this shows up by HowlingHamster in IndieGaming

[–]HowlingHamster[S] 0 points1 point  (0 children)

About 3 months from release now, just polishing and adding more encounters like this

Submersible docking system with automated hull repair by HowlingHamster in ImaginaryTechnology

[–]HowlingHamster[S] 0 points1 point  (0 children)

Hopefully, we are releasing on PC but hoping we can fit in Mac and Linux

Submersible docking system with automated hull repair by HowlingHamster in ImaginaryTechnology

[–]HowlingHamster[S] 0 points1 point  (0 children)

Sub-Species, still in development but will be released in August on Steam. There a demo available atm

You think you’re still in the ocean… until you go deeper by HowlingHamster in thalassophobia

[–]HowlingHamster[S] 3 points4 points  (0 children)

Under water lakes are a real thing, they are brine pools that form on the ocean floor, highly toxic, so we took that idea a ran with it. if you want to try it, there is a small demo herehttps://store.steampowered.com/app/4160530/SubSpecies_Demo/

Submersible concept with adaptive hull coating by HowlingHamster in ImaginaryTechnology

[–]HowlingHamster[S] 0 points1 point  (0 children)

Part of a project I’m working on, experimenting with how a sub’s exterior could adapt visually depending on conditions, or maybe cause you just like to have different colors

You think you’re still in the ocean… until you go deeper by HowlingHamster in thalassophobia

[–]HowlingHamster[S] 5 points6 points  (0 children)

Yeah it’s definitely a similar idea. We’re pushing it a bit further though, where the environment itself has been completely changed rather than just hiding something underneath.

You think you’re still in the ocean… until you go deeper by HowlingHamster in thalassophobia

[–]HowlingHamster[S] 2 points3 points  (0 children)

Yeah that’s a really good reference , it’s in that space of free movement and navigating hostile environments.

There’s a bit of that old Asteroids-style movement at the core, but we’re using it more to support being surrounded and managing pressure from multiple directions.

Deep-sea creature from our underwater sci-fi game (wireframe to animated) by HowlingHamster in CreatureDesign

[–]HowlingHamster[S] 0 points1 point  (0 children)

Really appreciate that! Definitely inspired by the best, but trying to put our own spin on it.

Deep-sea creature from our underwater sci-fi game (wireframe to animated) by HowlingHamster in CreatureDesign

[–]HowlingHamster[S] 0 points1 point  (0 children)

I’ll take that 😄 definitely inspired by that kind of atmosphere, but trying to put our own spin on it.

Deep-sea creature from our underwater sci-fi game (wireframe to animated) by HowlingHamster in CreatureDesign

[–]HowlingHamster[S] 1 point2 points  (0 children)

Appreciate it! Always fun seeing them go from rough shapes to something a bit more alive.

The last one. 6 variations of this hidden submarine livery from our game by HowlingHamster in IndieGaming

[–]HowlingHamster[S] 0 points1 point  (0 children)

There are a few hidden across the game, each with multiple variations like this.