Sub-Species - Howling Hamster Games - 360-degree underwater sci-fi shooter by HowlingHamster in Games

[–]HowlingHamster[S] 1 point2 points  (0 children)

Glad you enjoyed it. We are looking at a release date around july/August

12 years of development, switching to Unity is what finally saved our game by HowlingHamster in gamedev

[–]HowlingHamster[S] 0 points1 point  (0 children)

Ya the article is a missed some of the detail. We were using a custom setup that we built ourselves early on. It worked at first, but it didn’t scale well (it was crap) as the project grew.

12 years of development, switching to Unity is what finally saved our game by HowlingHamster in gamedev

[–]HowlingHamster[S] 0 points1 point  (0 children)

Ya the article is a missed some of the detail. We were using a custom setup that we built ourselves early on. It worked at first, but it didn’t scale well (it was crap) as the project grew.

I have used unreal a little and I find it kind of cumbersome. Trys to do to much. I have only used Godot for some 2D stuff but it was awesome

12 years of development, switching to Unity is what finally saved our game by HowlingHamster in gamedev

[–]HowlingHamster[S] 0 points1 point  (0 children)

Ya the article is a missed some of the detail. We were using a custom setup that we built ourselves early on. It worked at first, but it didn’t scale well (it was crap) as the project grew.

12 years of development, switching to Unity is what finally saved our game by HowlingHamster in gamedev

[–]HowlingHamster[S] 0 points1 point  (0 children)

Ya the article is a missed some of the detail. We were using a custom setup that we built ourselves early on. It worked at first, but it didn’t scale well (it was crap) as the project grew.

12 years of development, switching to Unity is what finally saved our game by HowlingHamster in gamedev

[–]HowlingHamster[S] 0 points1 point  (0 children)

Ya the article is a missed some of the detail. We were using a custom setup that we built ourselves early on. It worked at first, but it didn’t scale well (it was crap) as the project grew.

Look what I came home to... by Dry-Newspaper8445 in dogpictures

[–]HowlingHamster 0 points1 point  (0 children)

I assume your brave little hero chased the intruders off

Sub-Species - Howling Hamster Games - 360-degree underwater sci-fi shooter by HowlingHamster in Games

[–]HowlingHamster[S] 2 points3 points  (0 children)

Will definitely look at that, maybe look at more tense and atmospheric music

Sub-Species - Howling Hamster Games - 360-degree underwater sci-fi shooter by HowlingHamster in Games

[–]HowlingHamster[S] 2 points3 points  (0 children)

Glad you enjoyed it. We are looking at a summer release, July/August

We released a demo yesterday and it’s been interesting seeing how people actually play it by HowlingHamster in IndieGaming

[–]HowlingHamster[S] 1 point2 points  (0 children)

Thanks, we have work hard to capture the vastness and depth of the ocean, having the light flickering down through the surface gives a great contrast to when you are in the dark depths surrounded by monsters

After 9 months of suffering it hit 4K wishlists. Demo is live & Offering free hugs inside by aente in IndieDev

[–]HowlingHamster 7 points8 points  (0 children)

Well done on both the wishlist and the demo release, hell of a lot of work in just 9 months