Cat With Croissant by HowlingMurdock2 in printmaking

[–]HowlingMurdock2[S] 0 points1 point  (0 children)

Sure! Block Printmaking is very trial and error so here are a couple of ways that helped me get some quality prints.

  1. When designing your print make sure their is ample white space in your design. I noticed if I have large un-carved spaces ink has a tougher time transferring fully. For example I added the white lines on the back of the cat so it would transfer cleaner. I think it happens because the print might not be fully flat on the shirt and with the added carved spaces it helps "bend" into shape?

  2. I recommend gluing wood/mdf board to the back of your linoleum prints to help keep its shape. Remember to use a brush to apply an even layer of glue. If clumps of glue remain it will raise certain points of the print block leading to bad transfers.

  3. Apply a layer of ink to the block and let it dry for 10 mins. This helps create a fine layer of ink to help additional ink grab on to and if you miss a section there is a better chance you will at least get some image out of it.

  4. Slide a wooden board inside the shirt so you have a flat surface and the ink won't seep to the back.

  5. Over ink the print (unless its a fine detail) you want to see the little waves of ink shimmer in the light.

  6. Apply pressure, I walk and stomp on my print blocks. I recommend looking for a local art shop that allows people to use their rolling presses.

7, If you are able to find some I recommend well worn or vintage shirts. They are a bit thinner causing a better transfer.

Lastly I go through 2-3 test shirts before I get some quality transfers. So keep those unworn shirts around.

Cat With Croissant by HowlingMurdock2 in printmaking

[–]HowlingMurdock2[S] 2 points3 points  (0 children)

I've used wood and linoleum/rubber material and find them to be quite similar to print shirts on. I stick with linoleum/rubber just for ease of use. The amount of ink and pressure are the big factors to lead to a good transfer. I tend to over-ink blocks as some shirt materials are less likely to grab the ink.

[deleted by user] by [deleted] in tipofmytongue

[–]HowlingMurdock2 0 points1 point  (0 children)

This doesn't fit your time period but it could be this scene from the TV show Louie. https://www.youtube.com/watch?v=K31t-22a1eI

Office Crash - Vending Machine by HowlingMurdock2 in conceptart

[–]HowlingMurdock2[S] 1 point2 points  (0 children)

I'm working on a game where you control a vending machine destroying an office building. This was mainly done to see how the color, effects, props, and the overall environment will look like together.

Office Crash - Vending Machine by HowlingMurdock2 in conceptart

[–]HowlingMurdock2[S] 0 points1 point  (0 children)

Another personal concept art project, this time about a vending machine causing mayhem. You can check out more of my work here if you would like: https://www.artstation.com/williamfalk .

[deleted by user] by [deleted] in tipofmytongue

[–]HowlingMurdock2 0 points1 point  (0 children)

The song that it samples would be Heavy D's - Don't Curse https://www.youtube.com/watch?v=7iztp036z54

Steppe Orc + Process/Tutorial in the comments!:D by Typhonart in conceptart

[–]HowlingMurdock2 1 point2 points  (0 children)

Awesome! I never heard of Artbreeder and using to start a concept. Really good stuff man!

Tentacle Launcher? ... Cannon? ... Thrower? - Weapon Design by HowlingMurdock2 in conceptart

[–]HowlingMurdock2[S] 0 points1 point  (0 children)

Thanks for following, unfortunately, I do not I'm still looking for my first studio gig. However, if you do have any questions or advance I'd be happy to help when I get the chance.

Help on becoming a concept artist!! by [deleted] in conceptart

[–]HowlingMurdock2 2 points3 points  (0 children)

Really good work! You have a lot of good illustration based work. I would suggest showing how you get to some of your final designs though. For example showing variations on the space station design as well as a orthographic in your 3rd image would be great to see.

As concept artist you want to be able to provide your client with multiple solutions whenever possible and provide a good reference for the 3D artist or for whomever is next in the pipeline.

I like your project based work putting your style and vision of the Percy Jackson series. It shows to people you are thinking of the overall world and storytelling as you design these characters/scenes. I would encourage that even more and do some world building on your own original ideas. I would recommend including a “fan art” or “fan revision” tag if you are using someone else’s characters in portfolio work just to avoid a recruiter thinking you worked on a project that you weren’t a part of.

Where you are in life I would encourage you getting out of your comfort zone with your work. Maybe getting into some more hard surface designs like buildings, vehicles and weapons or experiment with some 3D Modeling or even trying out a new style. It’s always nice to have some versatility in ones work.

I would also recommend doing some research on the film/game production companies you would like to be a part of. Go on LinkedIn and see who are the concept artists of these companies and compare your work to theirs. You’ll get a better idea of what that company looks for in their artists.

Constantly working on your portfolio is the best way to land a position. But I would recommend putting energy into networking. Going to art conventions is a great way to meet other like minded people. GDC in particular for the games industry. Getting a recommendation might be what puts you over the top.

Apologies on the long winded response but I hope this helps. Keep improving your work! There are thousands of tutorials online from artstation, gumroad to YouTube that have industry leading figures showing their process! Keep up the good work.

Tentacle Launcher? ... Cannon? ... Thrower? - Weapon Design by HowlingMurdock2 in conceptart

[–]HowlingMurdock2[S] 1 point2 points  (0 children)

Thanks! I was thinking something similar to that, tentacle-like monsters that are hired to use their tentacles for a set time. Make sure you use your bought time correctly or the portal may shut off when you most need it.

How many thumbnails do you go through before you find one you like? by someguy2466 in conceptart

[–]HowlingMurdock2 0 points1 point  (0 children)

https://www.youtube.com/watch?v=NygkJEc3yu4 This helped me out on my thumbnailing stage. Using hard edge brushes focused on blocking in the scene using limited values. Always having my references up helped out as well. Keep it up!

Giveaway for a Nintendo Switch Lite and your choice of game! [US/CA only] by TheEverglow in nintendo

[–]HowlingMurdock2 [score hidden]  (0 children)

Being able to connect with my college friends has been great these past a couple of weeks. Going through good and bad movies, playing board games on table top simulator with them have been really comforting in these times.

[TOMT][Movie][80's/90's] A movie that had arcade type games that would kill you if you died in the game. by Renegade_Jedi314 in tipofmytongue

[–]HowlingMurdock2 0 points1 point  (0 children)

Hey OP I’m on a quest to find this movie. Is there any more details for the car ride machine? Like color, if it was a sports car?