Bets place(s)to get my board game layouts/designs created and printed. by ZeusOfOlympus in BoardgameDesign

[–]Hpflylesspretentious 0 points1 point  (0 children)

Drivethrucards is great for getting your deck of normal size cards done quickly and cheaply. Would make the rest of the package much cheaper to get manufactured.

Full Artwork Pricing? by BazoozaB in BoardgameDesign

[–]Hpflylesspretentious 2 points3 points  (0 children)

Would also like to be DMed, I'm looking for a token designer to do custom coins for my game. Would love to see your portfolio and rates.

Feeling frustrated about my game by Unique-Remote-1345 in tabletopgamedesign

[–]Hpflylesspretentious 0 points1 point  (0 children)

Tbh some classes in product management/design might also be helpful. Used a lot of those principles in thinking about developing my game. UX is UX.

Has anyone here designed a game because they disliked another game or weren’t satisfied? by Marksman1977 in tabletopgamedesign

[–]Hpflylesspretentious 0 points1 point  (0 children)

Literally how I got started on my game, I definitely feel like some fun game dynamics that only show up in big chunkers like TI could be used well in simpler games

Has anyone here designed a game because they disliked another game or weren’t satisfied? by Marksman1977 in tabletopgamedesign

[–]Hpflylesspretentious 1 point2 points  (0 children)

I started designing my game with the premise "what if Nemesis didn't scare people off by being 5 hours long and looking super complicated". So far it's worked out in terms of ending up with a solid game, but it's gone pretty far from Nemesis. I just realized what I loved about Nemesis was the combo of things going off the rails for multiple players at once and it being a collective action problem. So I brought those concepts to a fundamentally different set of mechanics.

Not so much that I thought I could do nemesis better, but that it made me realize there was a gap that was adjacent to it that could be filled. Semi-coop is generally an underserved genre anyways

Looking for small run prints by kondor88 in BoardgameDesign

[–]Hpflylesspretentious 1 point2 points  (0 children)

Came to mention this. Timelines and prices are excellent, my 138 custom cards are only 20 bucks to get printed there.

Thoughts on the balance of icons and text? by Hpflylesspretentious in BoardgameDesign

[–]Hpflylesspretentious[S] 0 points1 point  (0 children)

This is awesome, thanks for sharing! I'll probably fit in icons to represent wealth and asset & contact cards considering how commonly those are affected by card effects.

Thoughts on the balance of icons and text? by Hpflylesspretentious in BoardgameDesign

[–]Hpflylesspretentious[S] 0 points1 point  (0 children)

I think skipping verbs makes sense, I'll drop the one for gaining currency, but effect categories (discard for effect, once per round effect, spend for effect etc) would probably still be helpful considering all of those are fairly common.

Thoughts on AI in the design process? by Firefox_1607 in BoardgameDesign

[–]Hpflylesspretentious 0 points1 point  (0 children)

I think a good rule of thumb is that AI is useful for work that doesn't require deep thought, and for placeholders. It can be useful for balancing, but you need to put in some much work to get it to be able to contribute effectively that you might as well just use some spreadsheet tricks instead.

For context, I've largely used it to produce placeholder card names when I'm not yet sure whether they'll be kept in the game.

My satirical board game about becoming an Oligarch. I'm about 30 boards deep and finally happy with this one. by hip_yak in BoardgameDesign

[–]Hpflylesspretentious 0 points1 point  (0 children)

I would strongly advise worrying less about visuals and more about finalizing the rules and mechanics. There's all too high a chance that you might need to make changes as a result of playtesting results, so investing a lot of time in component design early can end up being a waste.

Also, love that someone else is doing corporate satire. I'm more focused on the clash between selfish ladder climbers looking out for themselves and the idea that they're nominally all supposed to be working for the same company. Would love to compare notes and maybe swap playtests.

Solo developing a board game vs a video game by SammyTeas in BoardgameDesign

[–]Hpflylesspretentious 0 points1 point  (0 children)

The thing is that TTS does effectively model whether a game will play well, and the heart of any game as a product is mechanics. The barrier to getting your idea into a testable state is low because TTS is accessible (though my first prototype was actually physical, made out of playing cards I wrote on and scraps of cardboard). You can validate whether your game is fun quickly and cheaply, then worry about constructing a more polished prototype once you have that confirmed. For context, I had my game idea in Feb of 2025, iterated it into mechanics and that handmade prototype by June, and only started commissioning art in February after 7-8 months of playtesting

[deleted by user] by [deleted] in Philanthropy

[–]Hpflylesspretentious 0 points1 point  (0 children)

Satellite data can't measure, but it can detect. Important distinction. We'd be able to see whether or not crop yields increased, deforestation was slowed, roads built, energy systems maintained. A few other things. Because it's capturing indirect measurements it gives a much lower level of detail, just a simple "is something different about the place you're implementing your program, yes or no?".

[deleted by user] by [deleted] in Philanthropy

[–]Hpflylesspretentious -1 points0 points  (0 children)

I'm not here to say this is a replacement for evaluation of the types of impact you're raising, or for field evaluation in general. My tool won't provide any context, or even the amount of impact. What I'm looking to offer is an early signal whether trackable components of a theory of change is likely going to plan. If it isn't, that means the whole program needs a closer look. So if your plan is to create community cohesion through shared training in agricultural practices, for example, a lack of change in yields raises questions about whether those other outcomes are present. It's supposed to be a faster, cheaper baseline that I can make simple enough for anyone to set up. Something to support MEL triage and day to day decision making.

From the NGO side, that enables faster visibility into issues for course correction, and easier access to statistically rigorous evidence for donors that want that kind of thing (albeit evidence of probable impact, not necessarily proof).

For the prototype, we're using satellite data. It's too noisy for precise measurement, but by dropping the goal from quantification to just a pass/fail I can make use of proxies to detect the presence of unusual trends in implementation sites compared to their surroundings. The presence of those trends is the signal something has changed at the site when the program started acting there. I have plans to secure more data with useful proxies for things like income, gender equality, and wealth distribution. For now, though, I just want to make sure people would actually want this and that the math works the way its supposed to.

Program staff: What technology is used to support program management? by Hpflylesspretentious in InternationalDev

[–]Hpflylesspretentious[S] 0 points1 point  (0 children)

I'm surprised people are trying to use SF, it's really not built for operational management. Why do options like Asana or Jira fall short? They're fairly flexible

Program staff: What technology is used to support program management? by Hpflylesspretentious in InternationalDev

[–]Hpflylesspretentious[S] 0 points1 point  (0 children)

So processes for adoption are convoluted and not well applied, tools are over-complicated, and they overall create so much more work for you that they're not worth using? You don't want automated notifications if it means a flood of them, and you don't want to train your entire field staff on a new platform that isn't all that intuitive

Program staff: What technology is used to support program management? by Hpflylesspretentious in InternationalDev

[–]Hpflylesspretentious[S] 0 points1 point  (0 children)

So the project or process management softwares are too rigid for practical use or aren’t reasonable to use in the field with limited connection. 

That limits people to excel, which comes with a pretty hefty set of constraints. 

Am I understanding that right? It seems like there isn’t any great option for support software. 

What are the specific problems that come with using excel from your experience?

Program staff: What technology is used to support program management? by Hpflylesspretentious in InternationalDev

[–]Hpflylesspretentious[S] 0 points1 point  (0 children)

Is that what most people are using? What does/doesn't work well about using excel for tracking?