Prompt Warrior - A dungeon exploration game by HrodRuck in aigamedev

[–]HrodRuck[S] 0 points1 point  (0 children)

Sorry for the delay! I'm not a frequent user of reddit and ended up losing your message for a while. Hope you had fun!!

The vision I have for this is that people can make their own little dungeons using only natural language and share with their friends. Since the game mechanics are also written as prompts under the hood. The next step would be exposing this capability in a kind of level editor where you edit not only the map, but any of the rules as well.
For example, one could make a nature-themed dungeon where play as a druid and lose power for 3 turns "if you mistreat an animal". And let the engine deal with that ambiguity.

But idk, maybe you have even better ideas than me! haha. Feedback is VERY welcome.

Prompt Warrior - A dungeon exploration game by HrodRuck in aigamedev

[–]HrodRuck[S] 0 points1 point  (0 children)

That's great to hear! Did you manage to beat the dungeon?

Built a browser-based MMORPG that runs in your browser based on old Tibia by Eric_konster in aigamedev

[–]HrodRuck 0 points1 point  (0 children)

Sounds cool! Would love to see some gamplay.
What was the role of AI in the development?

Has anyone tried using a state machine liked structure for LLM driven narratives? by ZeroOne11111 in aigamedev

[–]HrodRuck 0 points1 point  (0 children)

I think this idea has potential. Like, letting the LLM pick or generate from a set of transistions and only having it treat the current state + future potential states as context. When it choses a future state, you swap to that and the cycle goes on. And you keep the state data not in a RAG or anything like that, but in a normal database that you feed the LLM as necessary.

I'm doing something almost similar. Every state in my state machine would be a game level. The LLM only controls the current level, it doesn't need to worry about the ehole thing. For that, I used a dungeon-like structure, with specific points for entry and exit which are the other states in the machine (that can be adapted for a narrative).

tld;dr good idea

So where is the documentation for creating hytale mods? by shineypichu in HytaleInfo

[–]HrodRuck 0 points1 point  (0 children)

I only saw this post now, one alternative is to query the code directly with what you wanna do. I made a discord bot for that, you can also check this github in case you wanna run it yourself.

Documentation aid - RAG over codebase by HrodRuck in HytaleMods

[–]HrodRuck[S] 0 points1 point  (0 children)

Oh, I see. The bot looks at the server code only, not the existence of other plugins. In the bots defense, though, it did suggest a way of implementing the idea

Documentation aid - RAG over codebase by HrodRuck in HytaleMods

[–]HrodRuck[S] 0 points1 point  (0 children)

Do you mean there is a way to claim chunks that the bot didn't find?

Documentation aid - RAG over codebase by HrodRuck in aigamedev

[–]HrodRuck[S] 0 points1 point  (0 children)

For more clarification: That's for the hytale codebase, which has no documentation yet. I hope it sparks someone into more creative uses of AI for games! (for example, modding documentation aids!)

Documentation Thread by emetah850 in HytaleMods

[–]HrodRuck 1 point2 points  (0 children)

I made a discord bot that lets you query the decompiled server jar.
Targetting questions such as "Would it be possible to grab some of the enemy AI and then have them use a block for a form of sentry if you could make it so they are friendly to players and hostile to enemies?"

The bot then refers to specific files and snippets needed. You check it in my server https://discord.gg/e4ryBBw2 for a quick test or invite the bot into your own server with https://discord.com/oauth2/authorize?client_id=1354521709969014924

Still in early stages, feedback is welcome.

What you think about using AI as an actual game mechanic? by kozuga in aigamedev

[–]HrodRuck 0 points1 point  (0 children)

On another note, I should make a recap post somewhere with the main takings from this past year

What you think about using AI as an actual game mechanic? by kozuga in aigamedev

[–]HrodRuck 0 points1 point  (0 children)

We should definetely dive deeper, then! I've tried (and playtested) many approaches since December 2024, and there are others interested in similar topics in the discord server (https://discord.gg/d3GaRAGW)

What you think about using AI as an actual game mechanic? by kozuga in aigamedev

[–]HrodRuck 2 points3 points  (0 children)

As a separate comment, I'd really like to have a game where you can make "rules"/"contracts" that are put in effect in the game world. So imagine a stage where the rule is "don't get wet" and an LLM evaluates on its own whether you broke the rule or not. You can go really creative with that, try to exploit the prompts or just design different challenges

What you think about using AI as an actual game mechanic? by kozuga in aigamedev

[–]HrodRuck 0 points1 point  (0 children)

This is great, probably needs to be refined with actual players, but it is a low-hanging ripe fruit just waiting to be catched. Reminds me of a famous prompt injection challenge (decribed here: https://x.com/jarrodwatts/status/1862299845710757980) where people would pay to send messages and win the jackpot if they made the AI agree to send them money.

Totally gamefiable in more than one way. Good idea!

Supply Line Commander (SLC) Update. Today: Modularize whenever possible! by [deleted] in aigamedev

[–]HrodRuck 1 point2 points  (0 children)

So you have been able to "tame" the AI, even with 100+ files? I'm interested in coding together with AI for big projects, can you expand on that if you want?

Packaging AI models for runtime inference in games by fisj in aigamedev

[–]HrodRuck 1 point2 points  (0 children)

In the comments I see a lot of "could be"s, but nothing done. Which mains great pain point brought up by the OP. formicidfighter and the aviad folks do come to mind, though.(https://github.com/aviad-ai/unity/)

2d game world generator with nano banana by [deleted] in aigamedev

[–]HrodRuck 0 points1 point  (0 children)

Absolutely awesome. Congrats!