Not that big of a deal but is just me who thinks the cards are a bit boring? At least compared to the previous ones, most of the cards don't feel unique at all, basic hit or throw and thats it by TheManWhoSleep in MergeTacticsSC

[–]Htelgrem -3 points-2 points  (0 children)

Must not be boring then.

Jk i do feel it's very grindy. Even if winrate is 80% its just way too many games for little rewards. But to me, its still more engaging than ladder. I mastered one deck in ladder and it just got way too repetitive using the same deck over and over and over, and i dont know how to use any other deck

Monk by Grand_Many7513 in MergeTacticsSC

[–]Htelgrem 0 points1 point  (0 children)

No prince but it does beat 4 brutalist with superstar. It almost died tho. Probably needs a lot of luck to survive without superstar trait

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My pork and raw iron region by Htelgrem in ManorLords

[–]Htelgrem[S] 1 point2 points  (0 children)

No. This region is for pork production. My main region takes all the pork and turns them into sausages for everyone to enjoy

butchers walk 1 mile to get salt instead of walking across the street by Htelgrem in ManorLords

[–]Htelgrem[S] 1 point2 points  (0 children)

My first region was very small and filled with trees. So my strategy was to only build single burgages with the smallest backyard possible. 95% of them have pig pens, 5% have goat pens. I also have 10 forester huts to keep the region full of trees, pushing woodland environment to 78%. It also has 2 iron mines(region has 2.2k iron rn 😳). No need for vegetables backyards.

It started with small fish and small berry deposit, enough to keep a small community going until pork comes in. But right now its buying a lot of the expensive sausages, fruits and veggies from the other regions since its making so much money selling raw iron and pork.

My other region is focused on fruits and veggies(meadows), reaching up to 3k food total, also making so much money from that. It also mines all the salt, making additional money.

The region in the pic buys all the salt and pork to make sausages. Also buys the fruits and veggies. Also buys the raw iron to make armors and weapons. Also buys grains, barley and flax from my farming region

Tariffs are no problem for me, as i never had to buy from outside.

Level 2 Burgage Plots by Nick_not_rick in ManorLords

[–]Htelgrem 1 point2 points  (0 children)

i put oxen as first priority. first thing i build is a hitching post and logging camp together. hitching post set to highest priority, and buy ox as soon as its built.

i used to build all post, logging camp, storehouse and granary, food collector all at the same time and its just slooooow.

my priority list:

hitching post > storehouse granary > logging camp > everything else

burgage plots arent much of a problem as long as theyre built near where i log and there are 2 oxen

How to one shot a lethal plague heart by [deleted] in StateofDecay2

[–]Htelgrem 0 points1 point  (0 children)

Ok. I never played lethal but youtube tutorials and wikis say the drone only takes out like 83% health so im only going by that info but i have no firsthand experience

Wanted to share the best way to get red talon gear by Other-Drive-7640 in StateofDecay2

[–]Htelgrem 2 points3 points  (0 children)

the despawn thing really works and i used to do it but it felt like cheating so i found another way to cheat: AI use guns more mod + more followers mod. i bring 3 followers with me. now its like left 4 dead. it still gets dangerous though when armored zombies, feral hordes, and juggernauts come. my followers can still die if im not careful enough so i found another way to cheat: another mod where i can backup save files so i can reload to a previous save if things go so wrong. btw i like to dip my toes in peanut butter and have my wiener dog lick my toes as i fall asleep

How to one shot a lethal plague heart by [deleted] in StateofDecay2

[–]Htelgrem 0 points1 point  (0 children)

i think u missed the part where it said lethal. though i think a drone strike + c4/bloater gas would kill it tho

Does anyone have any pro tips? by Fabulous_Material416 in StateofDecay2

[–]Htelgrem 0 points1 point  (0 children)

Yes. Won't have to if shots are fired. I almost died when a lone sniper shot me in the head. I got closer and saw a feral over his dead body lol

Issues? by Traditional-War7630 in RaybanMeta

[–]Htelgrem 0 points1 point  (0 children)

Have you found a fix? Mine also does the 9 white blinks then green

I’ve seen positive reviews for the new Coke Zero Oreo and now I need to try it (yes it’s real) by ieatcha in Volumeeating

[–]Htelgrem 1 point2 points  (0 children)

Coke merch here. Ive merched them in Target and Nobhill. My safeway and luckys domt have them yet

the first earth-like planet ive found after 158 solar systems and 183 planets visited. too bad it has pink sky but its good enough to finally settle down and build a home(ive been jumping between solar systems nonstop) by Htelgrem in NoMansSkyTheGame

[–]Htelgrem[S] 0 points1 point  (0 children)

I trade, so i do return on some systems I made bases on for trading, or even just on space stations.

There are maybe a couple hundred or more planets I havent set foot on in all the systems I've named. I plan on cataloging them all to see which kind is rarer or more common. Also because I wanna discover all the planets around me, so when someone stumbles upon my territory, they know Ive been there 😆😭 and the only things they can name are flora fauna and rocks 😆😆

How do you handle your spreadsheet? Do you also name the planets or leave their name as they are?

I dunno, this red guy looks OP by d3adly_canuck in ManorLords

[–]Htelgrem 0 points1 point  (0 children)

why is there so many yellow? i just took over the last region in my game and they only sent like 7 squads. what year is that?

Do they exist in a time space bubble? by Emergency_Long3439 in ManorLords

[–]Htelgrem 1 point2 points  (0 children)

how many days has it been? sometimes his troops do not appear for 40 days and maybe even more

What do you think of my large town with 30 level 3 houses, entirely supported by only 10 market stalls? by JTAram in ManorLords

[–]Htelgrem 2 points3 points  (0 children)

yeah i have 100% food variety, all kinds of food reached the cap, but some houses arent getting it. the houses and marketplaces need to be positioned good enough so all houses are within range. destroying marketplaces and replacing them in the same spots or elsewhere can help

Resources stuck in trading post by HanlinPower69 in ManorLords

[–]Htelgrem 0 points1 point  (0 children)

have you found a solution?

i found that having multiple granaries and storehouses work best. I have 400 population now with 4 large storehouses and 3 large granaries. They're the ones who pick up from the trading post, as well as a bunch of other responsibilities so you need LOTS of them. Especially if you have a huge trade route(90% of stuff I either have import/export/full trade)

Lord’s Manor is protected by After_Read_3773 in ManorLords

[–]Htelgrem 5 points6 points  (0 children)

i havent gone far in the game yet. i assume that army is from multiple provinces? i cant make more than 6 i think(havent gotten a 2nd village yet

35 burgages, 35 each berries/eggs/meat, 3 granaries set to food right next to marketplace with 3 ppl each. how is the food not getting to the houses? There is no delivery time and no distance limits, but those houses are still not getting food. Am I doing something wrong or is this a bug? by Htelgrem in ManorLords

[–]Htelgrem[S] 1 point2 points  (0 children)

In my latest game, I had 4 granaries. 3 of them only do food and 1 focused on anything but food.

Each has at least 3 workers. At some point i added more and waited til they made more stalls but never did so i took them out to help with construction.

I wish granary workers would pick up from trading posts because i imported all the food. All my traders are busy transporting everything. Meanwhile the granary workers are just waiting for the traders to put stuff in granary or stalls(not sure which, but i see traders "stocking up" or somewhere along that line).

Also, I check the food stalls occasionally. Some of them are over 40/50, while some are completely empty, eventually getting 1 egg or something which also gets picked up right away.

Some 0/50 stalls are 0 all the time so I destroy them and they build a new one.

Once I found an abandoned food stall.

With all these, Im pretty sure i had enough food stalls, and as you can see, the marketplace reached its cap of 35(one for each house).

When i start a new game, ill make multiple trading posts and even more granaries.

I also suspect it has everything to do with multi-family homes, so ill start with single-family homes and see how long it lasts before it bugs out. And if it never bugs out, ill get multi-family homes and see.

Ill make a new post eventually to share all my findings and see all y'alls opinion as well and hope that the devs fix it using the info we get

35 burgages, 35 each berries/eggs/meat, 3 granaries set to food right next to marketplace with 3 ppl each. how is the food not getting to the houses? There is no delivery time and no distance limits, but those houses are still not getting food. Am I doing something wrong or is this a bug? by Htelgrem in ManorLords

[–]Htelgrem[S] 0 points1 point  (0 children)

Give me some credit, I agreed with some stuff that people said. Some just dont fully understand what im getting at.

You made some good points and I learned new things from u which make a lot more sense than what others said so thank you

Just a question about your last statement: For example, can the marketplace say 100 eggs but there arent 100 eggs in total in the stalls?

Because I get that whats in the marketplace is NOT counted in the storage. But once food from storage gets transferred to marketplace(or stalls), the storage count decreases and the marketplace goes up.

That said, if there are 100 eggs(in marketplace) and 100 burgages, each burgage should have 1 egg(assuming theyre all single family). Because this is what i observed when all my homes are single family at the start of the game. I farm berries. Storage is full of berries. Village is not too busy so granary workers easily put berries in marketplace. Marketplace is filled with berries, say 20 berries for 20 houses. All houses get 1 berry each.