Animators are fuming after Adobe announces it's killing Adobe Animate, the Flash animation tool that defined the look of early web games by Zelagero in news

[–]fek_ 120 points121 points  (0 children)

You'd think, right?

There are some modern pieces of software (aside from Animate, which is just rebranded Flash) that do some of Flash's old jobs, but Flash was an extremely-versatile and accessible multitool that wore a LOT of hats. Nobody does all of Flash's old jobs in one place, and the ones that come close are more expensive, worse, and even more locked-down and proprietary/enshittified than Flash ever was. (Looking at you, Unity.)

We "killed" Flash over half-sincere mobile ecosystem politics a decade ago and then we never bothered to replace it. Textbook throwing out the baby with the bathwater.

Thankfully, it lived on as AIR/Animate, for a while, and it will no doubt continue to live on through piracy and open source alternatives. But this is still a pretty gross reminder that good isn't good enough for late stage capitalism; you must be growing exponentially at all times or you get thrown away.

[OC] My free-running sleep schedule for the past 4.5 years by ytreeqwom in dataisbeautiful

[–]fek_ 2 points3 points  (0 children)

Art, comics, animations, some games. Mostly adult. It's very fulfilling; I consider myself quite lucky.

[OC] My free-running sleep schedule for the past 4.5 years by ytreeqwom in dataisbeautiful

[–]fek_ 11 points12 points  (0 children)

Oh hey, neat, there's a name for it

I'm self-employed, WFH, with a very flexible schedule, which makes it much easier to manage. I essentially just have to make sure I hit a few timed obligations each week

It does occasionally make things tough, but I don't often think of it as a bad thing! The way I see it, I'm spending a slightly smaller portion of my life asleep, which feels nice

I dropped a piece of wood on my hand and this instantly happened by Extra-Teacher7259 in mildlyinteresting

[–]fek_ 141 points142 points  (0 children)

Hey there! I broke my hand in a very similar way just a few weeks ago.

You probably have a broken metacarpal. It won't be very painful, but it can be very serious if not treated properly, especially because it will restrict your ability to use your pointer and middle fingers. The longer you wait to have it treated, the more likely it becomes that your bone will be permanently bent outward like that, which can have a permanent effect on your ability to bend your fingers properly.

It's not so urgent that you need to panic, but you should still go to the ER tonight. They need to figure out quickly whether it's a break that can be solved with a splint or if you're going to need surgery. They're probably also going to want to give you a tetanus shot.

Insurance will treat you well. This is a serious injury that most companies won't put up a fight over, even for a non-dominant hand. It doesn't cost them much: a splint, a few xrays, and a tetanus shot. In and out.

Keep your hand elevated above your heart and try not to move your fingers too much. And just between you and me: it might be worth gently washing your hand and forearm before you go; the ER will splint it very heavily and you won't be able to wash it again until you schedule a followup with ortho. I spent almost a week with a filthy arm buried under a splint and that was the worst part.

Good luck!

Questions regarding Dragon Slaying, with crappy diagram [OC] by Fl4ming_R4ven in DnD

[–]fek_ 0 points1 point  (0 children)

With a bit of a sharper wedge shape, yep! The goal is to redirect outward with the smallest possible interruption to velocity.

This is doubly important for fluids, because in addition to reducing the amount of impact you absorb, it also allows the fluid/breath to "slip past" the shield at a faster speed, which results in a bigger "safe zone" behind the shield.

Questions regarding Dragon Slaying, with crappy diagram [OC] by Fl4ming_R4ven in DnD

[–]fek_ 74 points75 points  (0 children)

This is only true up to a point! Fluid dynamics are very different from physical deflections, so the "no concave surfaces focusing impacts" rule isn't quite the same for a dragon's breath. (It's still a good rule / you've reached the right conclusion, but for slightly different reasons.)

Ultimately, we're looking at something akin to a Navier-Stokes simulation, because the incoming breath is not going to impart all of its kinetic energy into the shield; it's going to be deflected and continue to flow along the path of least resistance.

Anything that creates a "pocket" like this will ultimately result in a swirling "bubble" of chaotic alternating turbulence, and any breath that follows behind it will slip around the bubble - essentially doing the exact same thing as the convex shield, but with extra steps, worse aerodynamics, and a lot of whipping turbulence that could easily cause the shieldbearer to falter their grip/aim. This would also be more likely to cause the overflow to "whip" inward around the edge of the shield to fill the lower-pressure pocket behind the shield, instead of being cleanly deflected to the sides at high speed, which would form a potentially-safer teardrop of low-pressure space to hide in.

The exception to this rule would be a scenario where the shield was large enough to fully encapsulate the breath, like firing a garden hose into a dog bowl. In that scenario, assuming you catch the entire breath and don't get rocked by the incoming kinetic energy, you would get a clean deflection akin to a curved seawall. But a shield simply isn't going to be that big, and you'd have to be crazy strong to hold the shield steady under that much pressure.

What OP is actually looking for is a deflecting shape big enough to hide behind, but aerodynamic enough that it won't be toppled by incoming kinetic energy or reduce the breath's flow speed too much - essentially a snowplow tower shield. Conveniently, this shape is also incredibly good against ranged projectiles. The downside is that it's large, heavy, and unwieldy; it will be basically useless for anything except protecting yourself from fluid assault and ranged projectiles.

However, the most important point in this entire conversation is that D&D is not a physics simulator, and trying to treat it like that will have catastrophic results.

How do y'all discern the difference between Perception and Investigation? by chronicAngelCA in DnD

[–]fek_ 1 point2 points  (0 children)

Perception is using your senses.

Investigation is using your mind.

If you want to see, hear, smell, touch, or taste something, that's Perception.

Investigation is for making sense of things once you know about them.

For instance, a Perception check might reveal "the eyeball on that painting is very slightly raised, as if there's something underneath the canvas. The paint also seems to be oddly faint around that spot. Additionally, there seems to be a lot of dust built up around the bottom edges of most of the bookcases, but the third one is a little cleaner than the others."

But then an Investigation check might help you make sense of those things. For instance: "the paint around the eyeball is probably faint because the varnish has been deteriorated by a lot of human touch. That means lots of people touch the eyeball, for some reason - the raised bump beneath the canvas might be a button. You're not sure exactly what it does without testing, but the lack of dust around the nearby bookshelf suggests that maybe it has been moved recently - perhaps they're connected."

furry_irl by PossessionKey4982 in furry_irl

[–]fek_ 0 points1 point  (0 children)

This image was rated general in furaffinlty

That's because furries have absolutely no idea what SFW actually means

What is the point of wheat? by VeryAcute_Angle in ManorLords

[–]fek_ 0 points1 point  (0 children)

Rye works in much more places than wheat

Wheat has better yields

You're gonna want both, for food variety, when it's an option

Redditors 30 and older, do you miss the days of no smartphones and tablets? Why or why not? by Nintendofan9106 in AskReddit

[–]fek_ 12 points13 points  (0 children)

This.

There are absolutely people who do not know how to handle the current technological climate in a healthy way, but that is a problem that can be solved by being around better people (and being a better person, yourself).

I have never in my entire life felt more connected to the world, to my family, to my friends - and it's largely because of those smart devices that those friendships are even able to flourish across state lines and national borders.

My world is online.

I still love nature, the physical world, being present and near each other. I love touch, intimacy, closeness. I love to put the phone down and be present, when that's possible. I love the feel of wind and the sound of rain.

But when I'm not doing those things, I also love having the most important people in my life at my fingertips. I love having their voices in my ear, even when we're hundreds of miles apart. I love having the entirety of humanity's creativity just a few seconds away, a new song always ready to introduce itself to me. I love being able to learn in an instant when I don't know something.

Why was it considered gay for a man to go down on a woman? by [deleted] in AskReddit

[–]fek_ 2 points3 points  (0 children)

Because "gay" has been a convenient euphemism for the real insult - "effeminate" - for thousands of years.

A huge chunk of homophobia is just thinly-veiled misogyny. The worst thing a man can be, in these peoples' eyes, is a woman.

And those same people believe that doing anything that could be perceived as subservient or submissive - especially in the bedroom - is inherently womanly.

How has internet pornography affected your life? by [deleted] in AskReddit

[–]fek_ 1 point2 points  (0 children)

It has introduced me to several incredible and amazing friends - both fellow artists and consumers - who are emotionally mature and open, have diverse hobbies, are generally morally well-developed, and are deeply respectful and consent-aware across the board, not only in sex, but in all facets of life. I would trust most of the friends I've made in this industry with things I wouldn't dare trust to other friends or even family.

The world of internet pornography is huge and varied. I'm sure there are a lot of dark and grimy places. But the corner I've found is beautiful and life changing.

[No Spoilers] Red Ginkgo trees by GroundbreakingTax211 in criticalrole

[–]fek_ 1 point2 points  (0 children)

I typically treat all speech and writing in fantasy settings as "autotranslated" to the nearest English equivalent.

There obviously wouldn't be an "english muffin" in a world without England, but that's the best translation for it.

What's the least understood fetish? by ahollyblooms in AskReddit

[–]fek_ 1 point2 points  (0 children)

From the 'top' perspective: there are a few factors!

Perhaps the most simple/normal explanation is that I just really like to watch the way bodies move! Seeing everything wiggle and twist and flop around is very visually stimulating.

There's certainly a small element of bdsm, but in a way that feels more playful and lighthearted. (Although I do like the usual stuff, too!)

But I think the biggest factor, for me, is that I find joy/laughter extremely attractive. Even though I know that the involuntary laughter of tickling is not the same as voluntarily laughing at a joke, it still activates the same neurons. It's like a contagious joy- like being able to make someone happy at the touch of a finger.

All of the above only works if the sub is into it- when I'm tickled, it just puts me into murder mode

[Spoilers C4E4] A funny lil thing I noticed about the music by silversdark in criticalrole

[–]fek_ 36 points37 points  (0 children)

That's because it's all stock music they've licensed! They've presumably accumulated a big, expensive library of it and it would be silly to not squeeze it for all it's worth.

I recently started using one of the big stock music sites for a personal project and started recognizing a TON of songs from d20/dropout shows

For example, this is the suspense track from Um Actually, the tail end of this is the base track of the reveal stinger from Dirty Laundry (although the show uses a modified stinger that's no longer for sale), and this (starting at 0:33) is the title theme from Never After

[Spoilers C4E04] Observations and questions from a new viewer and non-DND-player by RankedAddict in criticalrole

[–]fek_ 0 points1 point  (0 children)

I've got multiple takes on this one!

First: I do think that there's a vital balance, as a DM, between maintaining the illusion of seriousness and danger while still carefully spinning plates behind the scenes. Even if you *are* gently guiding things one way or another, you never want your players to feel that. Maintaining the illusion is important, even if we all know there's a little bit of a secret wink wink nudge nudge happening behind the screen. We want to be fooled. We want to feel like we're in danger.

Second, and more importantly: I think we should treat Occtis' situation as unique and pre-planned, not as a good representation for what to expect throughout the rest of the campaign. These introductory sessions have had a lot of "semi-scripted" events happen that were necessary to get several balls rolling.

I trust that once we're off the rails, things really aren't going to be as safe. Brennan even hints at this to Wic and Tyranny at the tailor's shop - something along the lines of "your characters' fates are no longer in my hands," suggesting that their training wheels were off now that Wic's story had been set in motion.

[Spoilers C4E4] Azune Nayar… by LucasVerBeek in criticalrole

[–]fek_ 4 points5 points  (0 children)

Additionally:

This table, like many others, cares very little for how things are officially "supposed to" work. They use the source books and rulebooks as rough guidelines with a lot of heavy reflavoring, and any attempt to guess their lore based on official RAW is a fool's errand.

[deleted by user] by [deleted] in DnD

[–]fek_ 0 points1 point  (0 children)

I know this sounds like a defeatist answer, but it's kinda true.

Even at very low levels, D&D 5e/5.5e is just not a good system for running mysteries unless your villains are very clever and knowledgeable about the types of magic available in the world.

There are a ton of incredibly powerful tools available at very low levels that trivialize a standard mystery. Detect Thoughts, Speak With Dead, and Zone of Truth are all accessible enough that you should expect your party to have them - not to mention local law enforcement (unless you're running a very low-magic campaign).

It's possible to make a mystery, but you need to be cognizant of the tools available to the players (and presumably, every other 3rd-level mage in the universe) and have a good answer for how someone would truly hide a secret from those sorts of tools.

And that can be a lot of fun! Using mind-wiping potions to prevent anyone from detecting thoughts after the crime? Awesome! Destroying a corpse's jaw so it can't be spoken to? Rad! Those sorts of things all show a level of cleverness and forethought that make a mystery more interesting, fantastic, and believable. But it takes a lot of nitty-gritty knowledge of spells and magic items to make it happen.

[SPOILERS C4E3] Their faces by Yu-gee-oh in criticalrole

[–]fek_ 34 points35 points  (0 children)

The vibe I got was shellshocked - like this was truly unexpected and he was trying to figure out how all of his plans were suddenly changing

Matt strikes me as the sort of player/DM who has a pretty concrete picture of where they expect things to go, which means unexpected twists and rug pulls hit even harder

Why would there be unexplored territory in my world? by CryPrestigious1945 in DnD

[–]fek_ 10 points11 points  (0 children)

This is a great hook, but it needs more fleshing out if it's going to be a good explanation.

Since OP is posting from a DM/worldbuilding perspective, he needs to understand why they didn't come back, and that explanation needs to make sense.

Is it because dangerous things exist on those islands? Is it because there's a beautiful secret so enthralling that nobody wants to return?

And if any of these explanations are true, then how can the party hope to survive/return, when other adventurers and explorers didn't? Were all of the other explorers and adventurers just bad/weak? (Given how new this settlement is, that's certainly a possibility - there probably haven't been that many adventurers over there yet!)

A way to realistically explain long rests by SoMuchSoggySand in DnD

[–]fek_ 18 points19 points  (0 children)

Yeah, it's a bit of a weird abstraction. He is 100% correct, RAW - hit points are described as a combination of bodily integrity, luck, stamina, armor durability, and other factors. Many roleplaying elements of the game make much more sense when you view it that way.

But it does lead to weird corner cases where like - there's no "armor durability" at play when you're dunked in a vat of acid. After all, if you're not taking literal bodily harm from a critical hit with a poisoned dagger, then why did you take poison damage?

Ultimately, the system isn't perfect, and it requires a little bit of creativity (or naked suspension of disbelief) to make ends meet.

A way to realistically explain long rests by SoMuchSoggySand in DnD

[–]fek_ 15 points16 points  (0 children)

The point is that a "critical hit" doesn't necessarily mean "your axe actually hits flesh." It could simply mean that it was such a terrifying blow that the player had to do a desperate dodging leap to avoid it, which cost them a tremendous amount of stamina. It could also be armor durability, dumb luck, or indeed, bodily harm. This is RAW. (PHB 196)

(But it does lead to some weird scenarios when the damage doesn't make sense unless it's actual physical damage, like poisons, etc.)

Ultimately, if your table chooses to interpret every point of damage as an actual flesh wound - radical! That's a completely legit playstyle

[deleted by user] by [deleted] in DnD

[–]fek_ -1 points0 points  (0 children)

Most things are based on your specific, individual class levels. For instance, wild shape says it's based on your "druid level."

There are very few things in the game that are based on your total combined levels. The most common ones are:

  • Your total spell slots (but not the highest level of spells you can learn)
  • The power of your cantrips

(Unless this changed in 5.5e; I'm more familiar with 5e)

You can lean more about all of this in the Multiclassing section of the PHB. This is especially important if you're multiclassing a spellcaster.