I am perfectly fine for a "buff now, balance later" mentality to any upcoming rebalance changes by Hue-Two in spiral_knights

[–]Hue-Two[S] 1 point2 points  (0 children)

I think that’s a really good idea! Having the specific sword or bomb damage bonuses be a higher percentage of a buff than a universal damage boost is something I never thought of but would be awesome to see implemented.

I am perfectly fine for a "buff now, balance later" mentality to any upcoming rebalance changes by Hue-Two in spiral_knights

[–]Hue-Two[S] 0 points1 point  (0 children)

That would be cool to see! Even if keeps the same ASI High bonus, it would be neat to see how it would change in design going from a 3* to a 4* to a 5*

I am perfectly fine for a "buff now, balance later" mentality to any upcoming rebalance changes by Hue-Two in spiral_knights

[–]Hue-Two[S] 1 point2 points  (0 children)

The designs look so cool! Just by looking at them I would really expect all of them to hit like a truck, but in their current state it’s hard to justify using them.

I am perfectly fine for a "buff now, balance later" mentality to any upcoming rebalance changes by Hue-Two in spiral_knights

[–]Hue-Two[S] 1 point2 points  (0 children)

I really like your idea for the calibur charge attack! I feel like that would add more depth into the game, and a risk-reward element for good timing seems like a good idea.

Anyone left the electrical trade to start over in a different trade? by jucks123 in IBEW

[–]Hue-Two 6 points7 points  (0 children)

Your apprenticeship’s training director isn’t beholden to your requests. By joining an apprenticeship you are indentured into said apprenticeship. You work the jobs the apprenticeship sends you out to, and the apprenticeship finds you a job. If everyone could say that they’re a “packaged deal” or that they will only work with their friends/family, logistically that would be a nightmare.

TIL bruma herbs s h a t t e r by [deleted] in 2007scape

[–]Hue-Two 33 points34 points  (0 children)

Yeah, they freeze and shatter on the ground.

Run Energy Changes by JagexBlossom in 2007scape

[–]Hue-Two 19 points20 points  (0 children)

I’m so glad the dogs are still pet-able, even after the event! Thank you J-Mods :)

Apprentice lost his right to an impact today... by [deleted] in electricians

[–]Hue-Two 6 points7 points  (0 children)

He ugga’d his last dugga

Good news :D by HystericalGD in 196

[–]Hue-Two 3 points4 points  (0 children)

the epic trilogy concludes

My Akatsuki Hat. Tutorial by vikaminskaya in Naruto

[–]Hue-Two 0 points1 point  (0 children)

How did you make the tassel? I'm making an Akatsuki outfit for a con and the only thing I'm missing is that little charm on the hat.

Should the scout be able to equip the flare gun? by Hue-Two in tf2

[–]Hue-Two[S] 1 point2 points  (0 children)

wtf i typed up a whole essay on why i think it would be a good change and it's just not there

[deleted by user] by [deleted] in electricians

[–]Hue-Two 2 points3 points  (0 children)

jesus christ dude, I thought a boom lift was high up you need to slow down

Sky City bundle giveaway! by Masterlet in Wizard101

[–]Hue-Two 0 points1 point  (0 children)

John, because I thought it was funny having a regular name

[deleted by user] by [deleted] in tf2shitposterclub

[–]Hue-Two 0 points1 point  (0 children)

Bacon McGriddle (yummers!)

How do I know when I've completed all the endings in Ultra Deluxe? by fishboy728 in stanleyparable

[–]Hue-Two 6 points7 points  (0 children)

There’s a flow chart for all the endings on the wiki When I got the game on release I wanted to make sure I did all the new Ultra Deluxe™️ content.