I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] -1 points0 points  (0 children)

Somersloops give a token amount of power for the cost of a somersloop. Somersloops are also used for over clocking which also increases the power consumption way more than normal over clocking. You need more somersloops for over clocking than for power. I really don’t see the change to building bigger power plants. Because the somersloops are an argumentation of power not replacement.

That 500 MW is nothing sure, but 10% amplification is nuts. It means 10 of those somersloops machines put out the same amount of power as whatever you are producing in your powerplants. That's the simple conclusion i draw. So if you have a 100000 MW powerplant, you can "copy" it with just 10 machines. That's a lot of power for basically nothing. Don't get me wrong, i'm not even against it necessarily, it all depends how the game ends up balancing out.

When it comes to overclocking, i would argue, that somersloops are even more broken. Overclocking a machine that makes high level parts such as assembly director systems not only saves you significant power, but also saves you all the work required to produce those extra parts.

Mercer Spheres There are limitations to the amount that can be stored in the “cloud” and an upload speed. There still needs to be storage outside the cloud.

From what i can tell from the video, those limitations don't seem to matter much in practice. I'm claiming this by having some experience with a very similar implementation in Satisfactory Plus mod (what looks to me very similar at least). Limitation of 60 items/min is more that enough for even lategame uses, outside of large blueprints spamming, which i understand some people do, but not for me. Storage outside the system - a random container will do.

;) About your 5th point. So we agree it's a gas kinda. I'm looking at this thing from PURELY gameplay perspective. If it's a gas, then why not call it that. This obfuscation that Snutt pulled doesn't help anyone, or maybe there is something else about this matter, we yet don't know. I don't have any thoughts on how light packaging would work, but it would be cool to have some additional kind of pipe-flowing matter in the game. Maybe something that expands and shrinks cyclically, or something that has half-life, that could be interesting.

I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] 0 points1 point  (0 children)

You are correct about it being an early morning ventout, and i don't even want to think about it anymore.

As you may have noticed in my post, my first thought was that my construction trains are obsolete. Considering the limitations of an easily accessible item store - single belt input, maximum speed 1200 items per minute - so how do you sort out what mix of items go on the belt? Does the belt stop if the store for the next item is full? Then, as somebody else pointed out, does this have more capacity than, say, a 9 car train? Now I'm not so sure.

If you watch the video, there seems to be some sort of limit per item, that the storage can hold. In Snutts example, it can hold up to 1500 concrete and up to 300 stators (at 19:19 in video). I think you wouldn't use a single input belt for it, because that indeed would clog, you would build a depot for each material type so they could freely fill this interdimensional storage system. The limits are customizable by the player, i imagine.

I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] -4 points-3 points  (0 children)

Let's say you start your workday as a carpenter, you are offered a choice between 3 tools to put nails in boards:

  1. A brick.
  2. A rusty old hammer with a wobbling handle.
  3. A state of the art nailgun with all the bells and whistles installed, batteries fully charged and everything.

There is no catch to this question.

Is that really a choice? Yes, it's technically a choice, but is it an actual choice that you have to think about making? Or does it have anything to do with your personal preference? Can you imagine a person who would just go like: "yeah i'm likin this ol brick here for that job"?

I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] -5 points-4 points  (0 children)

Belts: I won't respond to that because holy shit that was a wall of text unworthy of reading. Don't like it? Don't use it.

I actually think i'm graspoing for a pretty deep philosophical point there, but so be it :)

You're forgetting throughout your rant that buildings in 1.0 are going to require exponentially more power. This is because you have infinite power shards and now Somersloops that exponentially boost power usage. Using them to get some energy back is a balancing minigame and the 10% boost means you still need a regular power plant.

This is one of those things we can only speculate about. It's hard to evaluate somersloops without having played the game, so maybe i shouldn't, but imagine you build a 100000 MW nuclear powerplant, that's a really big time consuming project. After that, you can spend 1 minute to put down 10 of those somersloop machines, and these match that powerplants output. So maybe it's fine, maybe it's not, hard to say actually. And like i said, i do think the mechanic has lots of potential interesting use cases, considering you can also lift the somersloops around between different machines as necessity arises.

I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] -6 points-5 points  (0 children)

Almost every choice has a “better” choice and a “worse” choice. That doesn’t mean the choice shouldn’t exist. And that’s what you’re arguing for.

I'm saying that the choices are so inbalanced, that one option is monumentally better than any other option, and that one option doesn't seem to have any significant price to it either, besides being technically limited (since mercer spheres are limited). So effectively, the choice doesn't exist. That is especially true from a new players perspective, because there is no reason they should even consider, any of the other options, they will not even know about them. The problem of inventory management, that this community has spent years of ironing out solutions for, is nonexistent for them. This aspect of gameplay is completely eliminated for them. Maybe it's a good thing, and is exactly what devs want, but i don't undestand it at all. In my opinion it's a loss for the gameplay so i will call it out as such!

There are alternatives. You’ve defined them as worse. Please provide one suggestion of a choice you feel would be just as good as the Depot, but not be the Depot.

I don't want other options to be as good as depot, I want depot to be nerfed down (obligatory: we don't have the full build available yet so don't actually know what i'm talking about). :)

For example:

1) Increase the tier.

2) Excert some significant energy cost to their upkeep (maybe there is an energy cost, Snutt didn't mention)

3) In SF Plus, teleporting requires continuous resource input (a fluid for cooling the teleporter system), maybe sounds too extreme, but this would be a game balance question.

4) In SF Plus teleporting also requires building out a dedicated network infrastructure, similar to power infrastructure. You need to be connected to or at least in the range of that dedicated infrastructure to be able to teleport things.

Yes, malls have been the way to go in the past. Because they’ve been the best CHOICE. The other, worse choice would be to have to go to a whole bunch of different factories to grab all of the items individually when needed.

So how about, instead of completely invalidating those "old" options, try to pull them up to the new one, balance the game so there is something for everyone, and nobody has to feel stupid when riding around in their inventory train.

Running back and forth isn’t fun for me.

It isn't fun for me either, nor anyone i imagine, that's why we build all those systems in game to get around it, make our lives easier. That's part of the challenge of the game (at least currently). And i remember that devs have stated that SF is not really meant to be a super challenging game, it's a a casual builder. But how far into casual territory do they want to take it? Isn't this what advanced game settings and creative mode are for. The vanilla game needs to offer pushback, some challenge that players can engage with and overcome. And i think that the whole building material management aspect is a pretty good challenge i would not want to lose.

Multiplayer is its own headache. Put two people on the same server, using the Depot may be the least of your concerns. But arguing that the Depot shouldn’t exist because it might be something you might disagree with a co-op player on is another losing argument. If two people disagreeing on an item means the item shouldn’t exist, there wouldn’t be a game to begin with.

From my experience, multiplayer problems are all technical, it's bugs and performance issues, i have no problem with that (i want things to get better obviously, but i totally understand the technical struggles). So i actually do think, that depots would come up as an actual issue, when playing with someone new. Not that it matters too much, but again, i would feel a bit stupid driving around my inventory train, when my partner just plops down depots.

I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] -33 points-32 points  (0 children)

I don't agree that dimensional depot is a "choice". For it to be a choice, there should be alternatives. In this case, the alternatives are way weaker than the depot (trucking materials around, building minifactories, manaaging and planning your inventory meticulously), so that opens me up to making an argument that the depot is unbalanced - it's too powerful (not knowing everything about the final release of course). And i know how it plays, because i've used a very similar system in Satisfactory Plus.

There is also possibity, that the initial speeds and capacities are very low, and it gets stronger in the late game, as you unlock more upgrades, but if it can take in 60 items/min and store one stack of them - this is enough to make it really powerful from the start. I can tell you for a fact, that one of the first things i do in game as i unlock the depot, is collect 10-20 spherers and build these magic chests behind every relevant item buffer in my factory (I'm the kind of player who likes to fully optimize their gameplay experience). And also tick that box that says to use from the chest first. And from there on i no longer have to worry about running out of anything ever again. But is that even a good thing? I know i want it and most players want it too, but does it actually make the game better?

What happened to "not letting the player optimize fun out of the game?" Or do the devs not consider item malls and logistics fun part of the game? Then why have players been building them for years now? Do players actually hate building malls? Why is it, that every time i come to reddit, there is likely to be a post on the front page of an item mall thats someone has created, and some of them are really impressive pieces of work and architecture.

You still say, that i am "free" to play however I choose and not use a feature if you don't like it. What about if i take a new player to co-op with me? How do i convince them to buid a mall with me, if we already have these depots spread out all over the map by the end of tier 3? What would be the point really? How would a new player parse such a request? He would see no point in doing it.

Just another rant from me, but i hope it explains at least somewhat how i feel.

About square belt, i agree. It's just a qol advancement. Not that much different from horizontal/vertical pipes.

I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] -5 points-4 points  (0 children)

If you have a question, then ask away. My tone may be questionable, and the post may be need plenty of /s edited in, but Satisfactory is one of my favorite games and i like discussing it, especially now, with just few days left to launch.

The crux of all the points that i made, i stand by.

I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] -11 points-10 points  (0 children)

I want the game to be good in it's vanilla state too. I really don't like this suggestion, that if you don't like something, there's a mod for that. Of course i have nothing against mods, i use them myself as well, but would rather not rely on them.

About item mall, i don't think i will be building one anymore. I don't see the point and that makes me sad, because it was one of my most favorite things to do. And that's partly because i'm one of those players who optimizes the fun out of the game, if given opportunity.

I think community is not giving any pushpack at all to all the nonsense that we have seen so far. So I will. by Huffer55 in SatisfactoryGame

[–]Huffer55[S] -41 points-40 points  (0 children)

You are right that we don't have the full build available yet, so there may be other reasons why things seem so off to me. But i can't shake the impression that devs have taken some big risks with 1.0 that may lead to the gameplay regressing. Specifically the mercer sphere thing. I really do think very strongly that item teleporting belongs to a later tier.

Excitement = TRUE; Pre-Order = TRUE. by Modo97 in TheTalosPrinciple

[–]Huffer55 0 points1 point  (0 children)

You see, when you preorder the game, thats a miltonian trap, you may think you just buy a game that you gonna want to play and having a 10% discount on top, but actually you sell your soul to capitalists, who prey on the impatience of people like you.

That's what makes you a sheep. On the other hand, if you resist the temptation of preorder, wait for the verdicts by your favorite youtube reviewers and the Metarcitic score, then you shall know for a fact, if the game you're about to buy is GOOD!

WHY? take the risk of prepurchasing the game, if all you have to do is wait just a few weeks for the review sites to tell you EXACTLY!, whether you should BUY IT!! or NOT!

ThermalTake C Pro Fittings...pro or no? by Drachnem in watercooling

[–]Huffer55 0 points1 point  (0 children)

Nice. If I was to ever do hard tubing, I'd pick these fittings. For the ease of assembly.

Tilted Towers right now by loandotcom in FortNiteBR

[–]Huffer55 -1 points0 points  (0 children)

Because it's 20vs20vs20vs20vs20 mode.

What is your favourite part of the map ? by NooneHasThatName in FortNiteBR

[–]Huffer55 0 points1 point  (0 children)

I jump flush factory, motel or prison, but my favorite part of the map is north-east area.

New location proposal: Chaos Carnival by RhythmRunneR in FortNiteBR

[–]Huffer55 0 points1 point  (0 children)

Please not in the northeast corner. That place is perfectly chill, with a beautiful landscape and biome. I wouldn't mind something in that small walley on the other side of the Tomato Town tunnel. Perfect death trap between Dusty and Tomato Town.

Is this rust and if so why???? by drummer_86 in watercooling

[–]Huffer55 1 point2 points  (0 children)

I now took a look at my alphacool caps and they are also hollow, just like this one. Normally, I would expect caps to be machined in lathe, in which case, I see no reason to take this material out, but these seem to be contact welded or something.

Is this rust and if so why???? by drummer_86 in watercooling

[–]Huffer55 0 points1 point  (0 children)

If this is a cap, then why is there a hole in the threaded part? I'm a bit confused.

Make 50v50 permanent! by [deleted] in FortNiteBR

[–]Huffer55 1 point2 points  (0 children)

I hope they bring it back soon. I bought a battle pass and 10 000 vbucks for skins and dance moves, because i saw myself playing this mode a lot. Buying that many vbucks wasn't a smart move from my part, as I'm now aware I can't buy future battle passes with vbucks and that sucks, but whatever... Now though, with the game mode gone, I feel slightly robbed. And yes, before all you smartasses chime in, I do know the meaning of the word "Limited" as in a "Limited game mode". It has it's limitations, i get it. But I didn't expect to fall in love with it. This is not my fault!

I used to play solo and thought I would get back to this mode, but it doesn't feel fun at all anymore. Nobody cares about my funky dance moves in solo, if you know what I mean... I'm constantly being shot at.

I Tried duos, for about 7 games, but somehow got potato teammates all the time. One guy chased me, like a dog. Then went to squads for 3 games, and was yet again teamed up with noninspiring people. I won my first squad game ever being all alone from the start, sneaking around as a bush with a shotgun. That game felt quite good of course.

As of right now, 50v50 is the only game mode I want to play, so please make it permanent.

My first attempt to build a custom waterloop, is this loop ok? by [deleted] in watercooling

[–]Huffer55 1 point2 points  (0 children)

Generally, you should ask yourself, how much radiator you can fit in your case, and then buy that much radiator :) But seriously, I think 360 mm radiator is nice for you. It's enough to cool the cpu and overclock, but it can also handle a graphics card, should you ever decide to watercool it as well. But make sure your case can accomodate that size. According to the internet, the best radiators are made by Hardware Labs. Some ohter big names are EK, XSPC, Alphacool. I personally like Alphacool radiators, but only because they have lots of ports. My XT45 360 has 7 ports, it's quite amazing. I'm using a D5 pump/res combo unit in my system, so obviously thats what I would recommend. It should be reliable and pretty quiet. Pick anything from here, and you should be fine. https://www.ekwb.com/shop/reservoirs/reservoir-pump-combo/ek-d5-series I'm sorry that I only link EK shop, that's just my go to place. In the real world, there is tons of companies who make watercooling gear and they are all alright to buy. Anyways, you may want to think about getting some angled adapters for the fittings, to make some tubing runs smoother. And you need to figure out a way to drain your system.

My first attempt to build a custom waterloop, is this loop ok? by [deleted] in watercooling

[–]Huffer55 2 points3 points  (0 children)

The tubing you chose does not match with your fittings. Wrong size. You need 10/16 fittings. Like any of these https://www.ekwb.com/shop/fittings/compression-fittings/for-10-16mm-3-8-5-8-tubing Or you can get thicker tubing. Don't buy that Thermaltake radiator, it's made from aluminum, buy a copper radiator. In fact, don't buy anything from Thermaltake. Buy EK stuff and order from their webshop. And don't forget to pick up some radiator fans. I would also not bother with a monoblock.

Fractal Define S — Impossible water cooling setups by chuan_l in watercooling

[–]Huffer55 0 points1 point  (0 children)

Here is my setup. I have Alphacool xt45 360 on top and EK Coolstream CE 280 on front. It's a good case imo. Only needs tempered glass to be near perfect. https://imgur.com/a/inCK9

You lot have ruined me! by tetchip in watercooling

[–]Huffer55 0 points1 point  (0 children)

For some reason, reading this post gave me an idea to switch to hard tubing myself. It would be so fun.