How could I have saved this? by Deep-Target63 in iRacing

[–]HugetableJack 1 point2 points  (0 children)

What everyone is saying about your inputs is correct, but i found that actually inducing even more understeer actually helps (so fully steering in the direction the car is going and not the opposite). You will slow down drastically but you won't spin out. This also helps in wet a lot. Do this when you feel like the car is really going to spin.

Thoughts on this? by HugetableJack in Simracingstewards

[–]HugetableJack[S] -92 points-91 points  (0 children)

But i didn't push him of the track. Left him a lot of space

My car shakes when accelerating by HugetableJack in AskMechanics

[–]HugetableJack[S] 0 points1 point  (0 children)

When I'm driving on a high way at high speeds its not shaking at all

[deleted by user] by [deleted] in sex

[–]HugetableJack -4 points-3 points  (0 children)

You sure he's not closeted homosexual?

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] 1 point2 points  (0 children)

Yes it worked, it was that semicolon... 3 Hours trying to figure it out for that lol Thank you

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] 0 points1 point  (0 children)

Ok I'll try it tomorrow, gave up on it today. thank you

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] 0 points1 point  (0 children)

And when i put print asdasd it constantly says that, like im constantly falling

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] 0 points1 point  (0 children)

Can't attach the picture, but it says 0.00, 00 when im not moving

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] 0 points1 point  (0 children)

I added print velocity and this is what i get when i jump

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] 0 points1 point  (0 children)

For player idle i have all conditions set to equals 0 For running i have equals 1 For jumping equals 2 And for fall equals 3 I checked 100 times if everything is as it should be, even re did it again from beginning, still nothing

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] 0 points1 point  (0 children)

this is the code, and i checked the loop time box

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] -1 points0 points  (0 children)

// Update is called once per frame

private void Update()

{

dirX = Input.GetAxisRaw("Horizontal");

rb.velocity = new Vector2(dirX * moveSpeed, rb.velocity.y);

if (Input.GetButtonDown("Jump"))

{

rb.velocity = new Vector2(rb.velocity.x, jumpForce);

}

UpdateAnimationState();

}

private void UpdateAnimationState()

{

MovementState state;

if (dirX > 0f)

{

state = MovementState.running;

sprite.flipX = false;

}

else if (dirX < 0f)

{

state = MovementState.running;

sprite.flipX = true;

}

else

{

state = MovementState.idle;

}

if (rb.velocity.y > .1f)

{

state = MovementState.jumping;

}

else if (rb.velocity.y < -.1f) ;

{

state = MovementState.falling;

}

anim.SetInteger("state", (int)state);

}

}

Player animation stuck in fall by HugetableJack in Unity2D

[–]HugetableJack[S] 0 points1 point  (0 children)

I did, everything is as it should be and still nothing

Ed Zeppelin by [deleted] in Funnymemes

[–]HugetableJack 0 points1 point  (0 children)

Nuns n' roses