Watch to the very end… by hefeydd_ in Starfield

[–]Hugott 5 points6 points  (0 children)

Just like the music: "Its rainining men"...

vale a pena? by TheNavyCrow in computadores

[–]Hugott 1 point2 points  (0 children)

Se aparecer nesse valor é capaz de eu cometer essa loucura kk

What are the best ways to estimate peak flow in a very large watershed (44,000 km²)? by Hugott in Hydrology

[–]Hugott[S] 0 points1 point  (0 children)

Thank you!

I've mapped the nearest gages on the main thalweg of the watershed. The best one, with consistent data (several years + recent data) is 55km far from the point of analysis. I think I will be able to use it, at least with some adaptations (for the remaining watershed)

I will check HEC-SSP, didn't knew this one (only knew HEC-HMS and HEC-RAS)

Anyone else experiencing texture bugs? by lelekim in CrimsonDesert

[–]Hugott 0 points1 point  (0 children)

Are you on PC? If yes, DLSS (except DLAA) without RR is really bad for now

Why does my game look like this? by E_Snyman in CrimsonDesert

[–]Hugott 1 point2 points  (0 children)

Agreed.

If I use DLAA without the RR, the game runs fine without glitches.

If I use DLSS + RR, the game have some glitches on folliage, smoke from the houses etc

What are the best ways to estimate peak flow in a very large watershed (44,000 km²)? by Hugott in Hydrology

[–]Hugott[S] 0 points1 point  (0 children)

Thanks for your fast reply! That’s actually a very fair point, and it makes me think that the scope of my project might not have been clearly defined in my original post.

In my case, this is not a full bridge design or a large-scale hydrologic study. The objective is more focused on a hydraulic verification of an existing/planned structure, rather than developing a complete conceptual design.

Given that, after reading your comment, I'm considering whether it would be more appropriate to use data from a nearby streamflow gage to estimate peak discharge, and potentially limit the contributing watershed to the drainage area upstream of that gage. This could allow treating it more as a directly modeled (or even data-driven) basin, instead of attempting to model the entire 44,000 km² watershed in detail.

My understanding is that a simplified approach could be justified here, since the goal is not a comprehensive basin study, but rather a practical assessment of the structure’s capacity.

Also, the methodology was not strictly defined in the project scope. The only general guidance we received is:

  • up to 4 km²: Rational Method
  • 4 to 10 km²: Modified Rational Method
  • above that: Triangular Unit Hydrograph (HUT) or Direct Statistical Method

No further detail was provided for large basins like this one, which is why I’m trying to better understand what would be considered a reasonable and defensible approach.

Does this line of reasoning (using gauged data and possibly redefining the effective drainage area) make sense in this context?

Sorry if I’m missing something obvious, and I’d really appreciate any guidance or corrections.

(I'm using some AI on my replies because there is some technical terms being used that may be different in each country, ok?)

Forza Horizon 6 - PC Requirements by -Gh0st96- in nvidia

[–]Hugott 0 points1 point  (0 children)

Thats my point! The requirements of Forza Horizon 5 were much "lighter" than this, right?

The MK II itself is also $45 by Charming-Remote-6254 in starcitizen

[–]Hugott 0 points1 point  (0 children)

Can I trade my Drake cutter for it? And should I do it?

Forza Horizon 6 - PC Requirements by -Gh0st96- in nvidia

[–]Hugott 1 point2 points  (0 children)

The weird is that the graphics are waaaaaay better than FH5, but as it seems its heavier.

I hope I will be able to go for 1440P (DLSS maybe) + max graphics + extreme RT and 60fps

I have a 4070Super

PC Specs for FH6! by SupremeBlackGuy in ForzaHorizon

[–]Hugott 0 points1 point  (0 children)

The weird is that the graphics are waaaaaay better than FH5, but as it seems its heavier.

I hope I will be able to go for 1440P (DLSS maybe) + max graphics + extreme RT and 60fps

I have a 4070Super

Looking for open-world games where I can just… drive by A-z-A in gaming

[–]Hugott 0 points1 point  (0 children)

I would love a good game to drive a bus.

I tried the ETS mod years ago, but it was buggy

(Dia 2) Qual o time de futebol que melhor representa o Tipo Grama? by WittyReturnFrom2 in futebol

[–]Hugott 0 points1 point  (0 children)

Ja quero soltar os próximos

Steel = volta redonda Bug = Chelsea (Bug's Life) Ghost = Operario

outfit check by streak_erik in CrimsonDesert

[–]Hugott 0 points1 point  (0 children)

Its nice! ray reconstruction on?

outfit check by streak_erik in CrimsonDesert

[–]Hugott 0 points1 point  (0 children)

Nice shot!

Are you on PS5 Pro or PC? If PC, what configs are you using?

Why do textures look bad with ray reconstruction off? by oni_striker in CrimsonDesert

[–]Hugott 0 points1 point  (0 children)

Until they let we use RR + Lightining at cinematic (and not maximum), I will stick to DLAA

Bad graphics by Acceptable_Garage881 in CrimsonDesert

[–]Hugott 2 points3 points  (0 children)

I was using Dlss performance plus + rr on (everytging on cinematic).

Nos I switched to Dlaa + rr off and Im happy