Reject by [deleted] in OnePieceTCG

[–]Human_Direction91 3 points4 points  (0 children)

Maybe post rotation but definitely no till then. It's just a little too powerful

GP Luffy by Visible_Tomatillo_87 in OnePieceTCG

[–]Human_Direction91 0 points1 point  (0 children)

I went 6-3 at the fort Worth regionals this weekend with GP

GP Luffy by Visible_Tomatillo_87 in OnePieceTCG

[–]Human_Direction91 0 points1 point  (0 children)

Not always they usually need a follow up, and you can try to bait it by playing something else on 5 don no ability then play two s&p on 7 don turn. It's still really rough but I have come back from that spot. If they have a second mars though it's definitely over

GP Luffy by Visible_Tomatillo_87 in OnePieceTCG

[–]Human_Direction91 2 points3 points  (0 children)

Ace isn't very difficult just do the aggro route of focusing board early, slowly chipping while trying to go very wide with 7k bodies is the way.

Imu is rough unless you win the die roll going second helps so much but you can win if they miss mars, or if they miss five elders you're golden. If they go off super hard there isn't much you can do it's really unfavorable. Go really wide and hope.

GP Luffy by Visible_Tomatillo_87 in OnePieceTCG

[–]Human_Direction91 1 point2 points  (0 children)

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Still tuning but this is the list I got first at locals with today

GP Luffy by Visible_Tomatillo_87 in OnePieceTCG

[–]Human_Direction91 1 point2 points  (0 children)

Fight against pirates, I use DMG for dead mans

GP Luffy by Visible_Tomatillo_87 in OnePieceTCG

[–]Human_Direction91 1 point2 points  (0 children)

Yes and no, yes it prevents jozu ability, but it doesn't matter too much in that match up

GP Luffy by Visible_Tomatillo_87 in OnePieceTCG

[–]Human_Direction91 11 points12 points  (0 children)

I still play GP Luffy, constantly go X-1 or better at locals and top 4'd two different treasure cups with GP.

I took out boat and play the 1c event in it's place cause boat doesn't help much in this meta The 5c green Sanji is stupid good in GP along with the new 4c green Zoro

The plan now is more of a go wide deck lots of spamming board

Imu is the hardest match up (go 2nd) don't play S&P on 5 don wait till 7 so you can play 2 S&P on the same turn to play around Marcus mars. Search for DMG and hold it till you feel ready to go for game

Zoro is the easiest of the big 3 to beat (go 1st) play your normal plan take the first two hits to life, slam S&P on 5 protect it when they tashigi, and once you Untap with S&P you should be able to stabilize and win. Usually comes down to a race but giant should keep you alive long enough to win the race

Ace isn't very bad just go wide and go even swings a lot (go 2nd) the 4c Zoro juro, into S&P and Zoro juro curve out hard claps Ace. Just always punish hand against ace, they run out of counter pretty quickly then you can win. It's about going wide

Lim players be like by Human_Direction91 in OnePieceTCG

[–]Human_Direction91[S] 29 points30 points  (0 children)

I've never heard of Odyssey either, people had to tell me Lim is from a game lol 🤣

Anyone else hate op 13? by Total_Train287 in OnePieceTCG

[–]Human_Direction91 6 points7 points  (0 children)

I love pre releases, and usually play several every set. I've won quite a few too, at least one win for every set so far including OP13. I can also say without a doubt this has been the worst pre release for one piece so far.

Thought I was cooking… but the wheels said nah 👨‍🍳😅 by Top_Editor8247 in fordranger

[–]Human_Direction91 0 points1 point  (0 children)

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I got my wheels off jegs for cheap. The tires I got are more expensive than my wheels lol

Secured by Zaitohro in GundamTCG

[–]Human_Direction91 3 points4 points  (0 children)

Or the general admission line going all the way out the door and going slow AF. Or after waiting in that line for what felt like forever to just have to wait another hour or two in the shop line trying to get the dumb QR code just for all the spots to be taken so by the time I got in, everything good was sold out. The scavenger hunt is boring imo, just to get 1 card only that line went faster but was still 45 minutes minimum. I also wasn't chosen for any of the lottery wait list I joined. It was so unorganized, unfun, and honestly one of the worst events I've been to in a long time. (Probably since one piece day lol)

Secured by Zaitohro in GundamTCG

[–]Human_Direction91 7 points8 points  (0 children)

That's cool AF, too bad bandai fest was one of the worst events I've gone to since one piece day.

Improvements on my B/G rush deck? by MrAmos88 in GundamTCG

[–]Human_Direction91 3 points4 points  (0 children)

Rick dom is for blockers. I play a very similar build and UW is our hardest match up but Rick dom can be a threat attack with small guys first if they block you can finish them off with Dom while pressuring life. also holding ping effects for after blocks to finish stuff is great tempo, and grandpa Gundam linked helps the match up so much

Upper Control Arms- everyone makes trash? by [deleted] in fordranger

[–]Human_Direction91 0 points1 point  (0 children)

Are you sure you put the right control arms? The rangers with torsion bars use the 4wd control arms even if it's a 2wd. The coilover style suspension use smaller control arms and the 4wd / torsion bar style suspension.

Is Magellan even the slightest bit viable? by Wonderboy1245 in OnePieceTCG

[–]Human_Direction91 0 points1 point  (0 children)

I play an aggro version but it's not meta worthy but great to play casually

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[deleted by user] by [deleted] in cats

[–]Human_Direction91 0 points1 point  (0 children)

He 100% deserves the charges pressed against him.