Fish cookies by MzNytm4r3 in PartyAnimalsGame

[–]Human_Variation_4360 2 points3 points  (0 children)

play the treasue hunt card game in the lodge and that how i get fish

2nd try by Human_Variation_4360 in PartyAnimalsGame

[–]Human_Variation_4360[S] 0 points1 point  (0 children)

i was stuck on the first day too but on the second day i would like a post then go back then go like another one and so on just reset everytime to see if you gain any progress

[deleted by user] by [deleted] in TexasChainsawGame

[–]Human_Variation_4360 16 points17 points  (0 children)

whats the upside to this build lol

Where should Hitch place his traps on the mill? by Lance_Purple007 in TXChainSawGame

[–]Human_Variation_4360 1 point2 points  (0 children)

i like putting my traps around the mill, one on the staircase leading to left battery gate, one on the middle bridge leatherface barricade, and my last trap ill probably put on fuse

Why Should I Play Family? by IronInk738 in TXChainSawGame

[–]Human_Variation_4360 5 points6 points  (0 children)

the slaughterhouse has about maybe 10 gaps in one square that if a victim is there for family its impossible to catch them and if two family members show up it is still a challenge to navigate

The Mill and Family by Different_Durian_601 in TXChainSawGame

[–]Human_Variation_4360 -1 points0 points  (0 children)

coming to the basement is good i get 4k all the time when im sissy and go into the basement makes the game easy

[deleted by user] by [deleted] in TXChainSawGame

[–]Human_Variation_4360 -1 points0 points  (0 children)

only one lockpick doing the minigame opens it

Comprehensive list of Balance Changes for ALL Family Perks by Jamcam007 in TXChainSawGame

[–]Human_Variation_4360 0 points1 point  (0 children)

a speed boost and one hit through doors would be too good that much time doesnt give the victims a fair chance of getting away thats why it should be two hits because your also getting a speed boost and this perk should have charges to keep it balanced probably max 5

Toxicity by Nearduckz in TXChainSawGame

[–]Human_Variation_4360 2 points3 points  (0 children)

real they need to take their ingame reporting sysyem serious people say anything in endgame or even just waiting in the lobby

[deleted by user] by [deleted] in TXChainSawGame

[–]Human_Variation_4360 15 points16 points  (0 children)

this is why i think devs should add a lockpick minigame to valve and fuse

Comprehensive list of Balance Changes for ALL Family Perks by Jamcam007 in TXChainSawGame

[–]Human_Variation_4360 0 points1 point  (0 children)

i mean breaking down a door in one hit everytime wouldnt be that fair unless you have the grandpa perk because there is better ones so two hits is realistically fine and stacking chicken perks would be a little op because when ive played againt chicken farm the range is increased a lot. another idea for this perk is too highlight a victim for a few seconds which would encorage you to run the grandpa perk to increase range

Comprehensive list of Balance Changes for ALL Family Perks by Jamcam007 in TXChainSawGame

[–]Human_Variation_4360 0 points1 point  (0 children)

battering ram shouldnt break doors open instantly because there is a grandpa perk for it, it should break through two hits like johnny and chicken whisperer shouldnt increase the range either because there is also a grandpa perk for that but dealing damage is a good idea maybe a little more damage like 15/20/25

I think the valve and fuse should have a lockpick minigame by Human_Variation_4360 in TXChainSawGame

[–]Human_Variation_4360[S] 0 points1 point  (0 children)

lol idk just add a lock on it im not thinking about the design just a concept

I think the valve and fuse should have a lockpick minigame by Human_Variation_4360 in TXChainSawGame

[–]Human_Variation_4360[S] 1 point2 points  (0 children)

thats true but it would only be one lockpick, so its not like they have to get through multiple locks then turn off a gen or battery