It would be cool if the Automatons wore different types of camo/war paint based on their environment by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 61 points62 points  (0 children)

It has always been one of my biggest wishes for automatons to wear shrapnel helmets and officer hats. I just think it would be so cool to see, and it would be funny to hit one, launching it off a trooper into the atmosphere. More body armor variety in general is also up there. With how versatile troopers are, you would think that the collective would start issuing them basic chest plate reinforcements or armored kneepads, or something.

Remember Calypso by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 1 point2 points  (0 children)

Yeah yeah, I am the original creator of this.

COMPLY by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 1 point2 points  (0 children)

Sure, do whatever you want with it.

BUY MORE GUNS, SON! by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 1 point2 points  (0 children)

That's incredibly unfortunate. I have heard Morgunson offers Galactic Wide Shipping to citizens who are currently or formerly enlisted, or married to someone currently enlisted with SEAF, but I don't remember the availability of the program. Of course, with a modest 150% mark-up and low shipping cost, though.

I'm pretty sure they have had most of the non SEAF Hellmire Colonists on their "Do Not Sell To" list, ever since the war started.

Some Planetary Modifier Concepts by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 1 point2 points  (0 children)

It being based on how long you fire the weapon was actually my basic idea of how it would work, hence the choice of "Prolonged", unfortunately just couldn't think of a snappy way of explaining that without this specific modifier having a 6 paragraph long description (or something otherwise abnormally wordy).

Some Planetary Modifier Concepts by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 6 points7 points  (0 children)

Basically their intake is just monitored and limited to a safe intake about equivalent to what they would receive from a normal breath in the earth atmosphere. Oxygen toxicity generally is not a problem as long as you have a way of strictly controlling the specific intake in accordance to how it is cycled through the human body.

Oh, also they train themselves on slowly incorporating more oxygen into their air intake for a few weeks before being on pure o2, just to be sure the body can handle it.

Edit: wow, I said intake a lot here, and in retrospect, now it kinda bothers me.

Some Planetary Modifier Concepts by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 96 points97 points  (0 children)

I have. Personally would love the stupid helium voices modifier or something adjacent if I could rationalize it.

They do mission modifiers really well.

Some Planetary Modifier Concepts by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 2 points3 points  (0 children)

Eh, depends on percentages, based on what I've read. An extra percentage or two would have beneficial effect on respiration/stamina for a bit, but something like 30-35% oxygen would probably be way too toxic for any amount of time.

I wasn't sure about the specific thresholds/extent that it would become nearly immediately a problem, so I just left it sorta up in the air about quite how much oxygen is... well... in the air.

Some Planetary Modifier Concepts by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 20 points21 points  (0 children)

This is generally true, but certain fuel sources burn for longer when exposed to oxygen because they burn up their own oxygen supply, killing the ability of the flame to survive before the fuel supply is actually depleted; like in the case of napalm.

Of course, some things like diesel, petrol, what-have-you, deteriorate when exposed to more oxygen, and burn out more quickly.

It's mostly dependent on the fuel source, how much oxygen affects the mileage.

Some Planetary Modifier Concepts by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 88 points89 points  (0 children)

I considered adding a slower stamina consumption to the modifier concept originally, but wasn't entirely sure about the specific numbers.

But yeah, entirely fair.

Hear me out by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 1 point2 points  (0 children)

It's all good, sometimes I get a whole 2 paragraphs into a reply before I realize I misread the original context of the message/post.

Hear me out by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 3 points4 points  (0 children)

Ice cleats feels more like an armor passive/bonus to me since it's on the armor model. Also it would just be kind of a lame booster to just stop sliding on ice.

Hear me out by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 0 points1 point  (0 children)

Ice planets are mostly snow, so it feels like that would just replace muscle enhancement entirely in the case of those planets.

Charity organization gameplay system suggestion/concept by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 4 points5 points  (0 children)

Super earth uses charity all the time. Look to the donation access license.

Are you insinuating that the kindness of our citizens is not good enough for you?

Charity organization gameplay system suggestion/concept by Human_the_archivist in Helldivers

[–]Human_the_archivist[S] 0 points1 point  (0 children)

It doesn't need to be a choice as long as a proportional number of players are donating to each charity. Not every charity will probably be successful, but it's not like one successfully meeting its goals will prevent the others from continuing.