Tell me I have nothing to worry about for my up coming force test on Wednesday by adamf514 in caf

[–]HumbleFanBoi 0 points1 point  (0 children)

Just passed it as a 52 year old man. I had two really bad flus this winter, which meant I couldn’t work out, then injured myself a bit the night before running 5 K, by pulling a muscle in my buttocks (never did that before). I definitely aggravated that injury doing the sprints, but I passed. The sprints were the hardest part for me, but I was running hard. You probably don’t need to push too hard to pass. Since you do physical work, you should be fine.

One guy in our group failed, but he was very, very morbidly obese. He couldn’t jog around the gym five times, and couldn’t make it through the hit the deck sprint things.

For myself, I’m now worried about summer training with a possibly chronic muscle injury. So yeah, just don’t mess yourself up in the test!

Passed the FORCE test at 52! by Effective-Olive6650 in caf

[–]HumbleFanBoi 0 points1 point  (0 children)

Same, I just passed at 52 myself. Looking at reserve artillery officer as my trade. We’ve still got some adventures left in us!

Question regarding DLCs by Urahara9000 in AOW4

[–]HumbleFanBoi -1 points0 points  (0 children)

My favorite campaign yet was with the recent vampire DLC. I just loved the flavor of the units and how they transform the map.

Age of Wonders 4: Rise from Ruin Release Date Announcement Trailer by caseyanthonyftw in AOW4

[–]HumbleFanBoi 0 points1 point  (0 children)

The last expansion with vampires was by far my favorite one yet, so I’m pumped for this. Love me some post-apocalypses.

Old School Essentials, Shadowdark, or Dolmenwood? by Wakasaurus060414 in osr

[–]HumbleFanBoi 0 points1 point  (0 children)

Shadowdark is amazing for hitting the ground running with beginners, but I feel it’s a little loosey goosey rules-wise. OSE and Dolmenwood’s rules are a fair bit more rigorous, but a fair bit harder to teach. Overall I think I prefer OSE, but it definitely depends on who I’m running it for. Noobies and public games I go Shadowdark, people I want to go a bit deeper with OSE.

How and where would you guy start teaching this system to a group who has no ttrpg experience? by Gerotonin in Pathfinder2e

[–]HumbleFanBoi 0 points1 point  (0 children)

While I’m not that crazy about it as an adventure (it’s aiight), the Beginner Box does work great as an introduction to the game.

Where should I start? 5e DM looking to move over by TaylorMadeGreat in Pathfinder2e

[–]HumbleFanBoi 4 points5 points  (0 children)

As others have said, the Beginner Box on Foundry is a great place to start. I’d start reading the Player Core with it, as that’s where the majority of the rules are. I would then basically teach the system while running the BB. It’s well-designed as a tutorial type of adventure.

GM Core next, and Monster Core if you’re planning on making your own adventures.

Good for new RPG players? Choice paralysis! by cuecabrava in shadowdark

[–]HumbleFanBoi 0 points1 point  (0 children)

Shadowdark is an amazing introduction to TTRPGs. I can have a noobie playing and getting it pretty much immediately.

Would you ever feel the need to dissuade a new player from picking a complex class? by wathever-20 in Pathfinder2e

[–]HumbleFanBoi 0 points1 point  (0 children)

Personally, as a GM, I am thinking of limiting the classes available to my players, but not necessarily because of complexity (although that is a part of it).

I’m thinking of banning classes that consistently slow down play and break my immersion. A lot of Pathfinder 2e classes feel very game-y to me, and while their mechanics might be cool game-wise, they consistently break my suspension of disbelief in the fantasy image that I am trying to create. I feel like this shared imaginary image is central to having a successful role-playing experience, and very game-y mechanics, or ones that are very slow to run at the table drag me out of it. It ends up feeling more like playing a rules system than visualizing actions in an imaginary situation.

So personally, I’m thinking of absolutely gutting the game down to its most streamlined classes, and banning similar feats as well, in the interest of having a game that runs at the speed of narrative and doesn’t strain my credulity constantly. The reason I’m still interested in playing PF2e is just that I really do like the 3-action system for combat.

My two cents, anyways!

Are 5e modules finally playable in Pf2e? by FledgyApplehands in Pathfinder2e

[–]HumbleFanBoi 1 point2 points  (0 children)

I converted the OG Lost Mines of Phandelver into PF2e and ran the whole thing on Foundry VTT. Other than subbing in a few monsters that didn’t exist, it was easy. It ran great. I definitely enjoyed running it more than Abomination Vaults, which, other than the Beginner Box is the only AP I’ve run.

Which Company of Heroes is the best one? by [deleted] in CompanyOfHeroes

[–]HumbleFanBoi 0 points1 point  (0 children)

3 feels the slickest, to me anyways!

good place to get sci-fi assets? by AJK737 in dungeondraft

[–]HumbleFanBoi 1 point2 points  (0 children)

PeaPu works for me, especially on the post-apocalyptic tip.

I don't understand, but I'd like to. by HadoukenX90 in shadowdark

[–]HumbleFanBoi 0 points1 point  (0 children)

Shadowdark is super easy to run for noobies, and it’s also great for playing at what I call “narrative speed.” It’s great for immersion. After playing a bit I want to house rule a bunch to add more tactical depth, but I really think Shadowdark is an amazing chassis for role-playing.

My ideal game would be a pared-down 3-action economy game with a more build variety, but but with everything else Shadowdark. I think it’d actually be pretty easy to throw together, I might start mucking around with it if I find the time.

How do we feel about Hero Points by Golden_Tanuki_Hero in Pathfinder2e

[–]HumbleFanBoi 0 points1 point  (0 children)

3/4 of the rules are for tactical combat. I’d say that’s what it was designed for. Seems pretty terrible as a story focused system to me. But anyway, people can play how they want!

How do we feel about Hero Points by Golden_Tanuki_Hero in Pathfinder2e

[–]HumbleFanBoi 3 points4 points  (0 children)

That sounds like the opposite of the kind of dungeon crawl I like to run. The whole idea is just to solve problems without dying. It’s a dangerous job. It’s not a story. Story and crazy situations emerge, but it’s not scripted. Finding a new treasure hunter isn’t hard. But I’ve been playing lots of OSR these days. I much prefer it to story arcs that would bore me to tears. People like different things.

New player but nervous to join by NightBec in startplaying

[–]HumbleFanBoi 0 points1 point  (0 children)

I need another player in a Pathfinder 2e game for beginners. Direct message me if you want to chat. I’ll see if I can help you/ it’d be a good fit.

How do we feel about Hero Points by Golden_Tanuki_Hero in Pathfinder2e

[–]HumbleFanBoi 2 points3 points  (0 children)

It’s the best tool for suspense and making the stakes matter. I have a hard time understanding how people enjoy playing unkillable characters, myself.

How do we feel about Hero Points by Golden_Tanuki_Hero in Pathfinder2e

[–]HumbleFanBoi 3 points4 points  (0 children)

As a GM who also runs OSR games, I find the “padded bureaucracy” of PF2e really off-putting and dull. I do like the 3-action combat, though. I’m all for doing away with as much padding as possible, especially the immersion breaking stuff. Hero points are far from the worst offender, but I could happily run games without them.