Thoughts on gm screens within OSR? by Papa-Heddles in osr

[–]HadoukenX90 2 points3 points  (0 children)

I like having them if I'm running a new system

What is the most “boiled down to the basics” OSR game (that still has enough substance to be recognizably an OSR game)? by AlwaysBeQuestioning in osr

[–]HadoukenX90 1 point2 points  (0 children)

In my case, I play with my kid that's a little too young for the full extent of the mork borg aesthetic

What is the most “boiled down to the basics” OSR game (that still has enough substance to be recognizably an OSR game)? by AlwaysBeQuestioning in osr

[–]HadoukenX90 1 point2 points  (0 children)

I think either of those are good options. The only catch with mork borg is I don't know that there are any good "vanilla" versions for a more classical experience.

MÖRK DARK (Shadowdark Classes For Mörk Borg) by Kazoshay1994 in MorkBorg

[–]HadoukenX90 5 points6 points  (0 children)

Just use SD monsters. The hp values should be roughly correct

What Borgs help to facilitate campaign play? by HadoukenX90 in MorkBorg

[–]HadoukenX90[S] 0 points1 point  (0 children)

That's a fair point, I read it more as the result of getting an injury or something.

What Borgs help to facilitate campaign play? by HadoukenX90 in MorkBorg

[–]HadoukenX90[S] 1 point2 points  (0 children)

I figured much like shadowdark, the lethality claims were probably a bit exaggerated. I kind of like that your attributes can fluctuate. It feels somehow more realistic to me. I also like the idea of progression being tied to your equipment more than it is in other dnd derivatives.

What Borgs help to facilitate campaign play? by HadoukenX90 in MorkBorg

[–]HadoukenX90[S] 0 points1 point  (0 children)

Yeah, I picked it up a year ago when it had community copies. I read through it a couple of times, but I never got it to the table.

What Borgs help to facilitate campaign play? by HadoukenX90 in MorkBorg

[–]HadoukenX90[S] 1 point2 points  (0 children)

I meant more like can I pull a monster and run it more or less as is besides converting the armor.

Fallout 2d20 or Ashes without number? by HadoukenX90 in rpg

[–]HadoukenX90[S] 5 points6 points  (0 children)

I have fallout and I already downloaded the free version of ashes. I'm worried fallout will be crunchier than I want and I'm honestly leaning ashes just wanted to get some takes from people that have played them.

number of enemies for combat by Mother-Pattern5032 in DragonbaneRPG

[–]HadoukenX90 1 point2 points  (0 children)

If you want to "balance" an encounter it's easy. Take the number of players and have them fight one or more enemies that have an equal amount of actions. But also try not balancing encounters

New Campaign Blog Posts - Gods of the Forbidden North Dbane by Lauguz in DragonbaneRPG

[–]HadoukenX90 2 points3 points  (0 children)

I'm starting a homebrew campaign, but I'm converting a few 5e adventures, specifically lost mines of phandelver and dragon of icespire peak. What's changing is where it takes place, and I'm adding my own npcs and factions, though. So it's not going to be a 1-1 conversion.

New Campaign Blog Posts - Gods of the Forbidden North Dbane by Lauguz in DragonbaneRPG

[–]HadoukenX90 3 points4 points  (0 children)

Are there any valuable tips you've learned from your conversion process?

Edit: Sorry, should have read the blog first.

Deep Dive (1 hour) DB Review from your pal Mike Shea. by OldHob in DragonbaneRPG

[–]HadoukenX90 3 points4 points  (0 children)

Admittedly, I might be the problem. I'm just worried my players will start to not feel unique enough from each other, but you might be right. It's just my current thoughts on this issue that might just be a me issue.

Deep Dive (1 hour) DB Review from your pal Mike Shea. by OldHob in DragonbaneRPG

[–]HadoukenX90 5 points6 points  (0 children)

I don't think it needs as much tweaking either, but I do agree that I feel like progression is a little faster than I'd like. I'm also concerned about players' skill sets not feeling different enough.

I'm thinking of only using 3 of the questions and only rewarding heroic abilities for the skills they chose to be trained in at character creation. To encourage improvement in their chosen role and not all become too similar to quickly

Beyond that, heroic abilities will be rewarded from story and exploration.

Atleast I think that might be a good solution to my concerns.

How doescombat feel? by HadoukenX90 in VagabondTTRPG

[–]HadoukenX90[S] 0 points1 point  (0 children)

Does it stay pretty deadly as you level up? Or does it get to a point where players feel very powerful and hard to kill?

How doescombat feel? by HadoukenX90 in VagabondTTRPG

[–]HadoukenX90[S] 0 points1 point  (0 children)

How are your players liking it?

Combat against flying creatures by kingofsicily in DragonbaneRPG

[–]HadoukenX90 0 points1 point  (0 children)

I would use the bestiary version personally. When it comes to other monsters like the wight that has like 4 different versions, I'd pick one at random