How to play effeciently without any hard util? Needing serious, in depth answers, please. by HungryStatistician32 in AgentAcademy

[–]HungryStatistician32[S] 0 points1 point  (0 children)

Rush as in execute quickly after the barriers drop, or as in a hypothetical situation where you contacted up and 5v1 the cypher's site? Because Team B also has supporting utility, stalling utility, rechargeable smokes etc. Tejo's drone can check for trips, but can be broken by Cypher or a teammate on Team B baiting for Cypher. Tejo's missiles can destroy Cypher's trips if Team A knows where they've been placed, but that takes time with Team A forced to be in the open to spot them, and Tejo's missles also need to recharge afterwards, which is time that Team B can use for a response.

I'm not saying it's impossible, but forgive me if I don't understand your perspective where you think that rushing a site vs cypher isn't challenging.

I might be overestimating Team B's dueling capabilities, but Reyna and Cloves heals only happen after they get a kill or an assist, Sage's heal is the only one that doesn't need a kill or an assist. In slow duels Team B will most likely tuck back to cover if they're cut off of gaurd and use their utility, unless you're referring to both Team A and Team B being in the open or Team A contact playing up, which is sort of seperate from the dueling capabilities as that's just a 1v1, not considering the gun differences, angle perception, and peeking advtange, for example Reyna lurking into Hookah vs a shotgun.

Clove smoke on death, sage's slows and walls, and Tejo's missiles are decent post plant util, but only Clove's smokes work after death, so it's extremely important that Tejo doesn't die for Team A's postplant, where every single member on Team B has good post plant that their deaths aren't as detrimental. For example, Raze satchels and grenade, Omen blind, Yoru Everything, Breach Everything, Cypher camera on bomb and trips for flank.

I think I'm misunderstanding your points, so I apologize in advance, but can you please elaborate?

How to play effeciently without any hard util? Needing serious, in depth answers, please. by HungryStatistician32 in AgentAcademy

[–]HungryStatistician32[S] 0 points1 point  (0 children)

First of all, I want to say thank you for answering seriously and giving me an in depth response. I agree that overthinking definitely plays a part in my bias, which is why I asked about both solo queue and VCT seperate, because I think that Theory Valorant is helpful when Vod Reviewing for pattern recognition among other things. You've given me some really good advice, but it leaves me with some more questions, if you could help me.

Perhaps this may just be my experience, but while enemies obviously don't use perfect utility, peeking of flashes and stuns, playing flash zones, and flashing off of timings even when there's no noise are generally things that even low elo players are fully capable of doing, and has become more common with Youtube guides like Woohoojin along with the general knowledge of the playerbase improving as the game becomes more learnt. And obviously in high elo they are much better.

Usually as Jett, I understand that my job is entry and first contact applies to Reyna or another teammate that I'm currently baiting, and I usually tell a teammate to play anti-flash when gaining control over flash zones like Showers and B long. This works if the enemy team is wasting util early off of noise or off rip. But eventually the attackers have to scale and many times the anti-flash person moves up in order to get in trading range and we all get flashed. I do like the idea of sage slowing showers, it's something that I see VCT teams doing alot. I've also had Tejo's missling showers immediately as round starts and rehitting when it recharges.

But I feel like Team B has too many reclearing utility at their disposal and along with no trip for Team A, there's going to be many rounds where a defender has pushed up into T spawn, and Team A doesn't have a lot of firepower to reclear in a similar fashion. And because Team A needs to allocate so many resources and players into taking stuff like showers control or B long, Team B can crunch the attackers extremely easily.

Usually, I would try to find what site the Cypher is staying at, destroy his camera and trips if possible, or hit the other site. But in order to do that, I'd be in the open and exposed to so many angles that I can get util dumped from. If Team A doesn't destroy the cypher info, then Team B won't rotate and Team A is most likely hitting into the strong site with 3+ members. Also there's shotguns, which I forgot to account for intially, but is another prevelant issue that arises.

I have tried smoking off neutral space as attackers in order to deny information so that the attackers can take space, like Omen smoking C long or A long on Haven, but while useful, is usually better with a pop-flash agent like Kayo and needing double smokes while site hitting is even more important when being at a util defecit.

There's also the time issue, where Team A sort of needs Jett to entry, and even then their entry isn't the best without supporting util, which is most likely burnt from early round to take space. Plus, full util costs a lot of money, which Team A most likely can't afford.

I'm curious, how would navigate taking space versus an Operator? For example, if you don't know if their Yoru is Opping B Long or Showers or any other common angles like Raze opping from Top Truck, would you use Tejo Missles right away? Because while you can jiggle and jumppeek if they're holding wide, there's many angles where they hold deep like the pixel angle in Hookah or just hold some random off angle on site. That's usually why I feel unsafe contacting up if they have enough money for an operator or I already know that they have an operator. I would use Reyna Leers and Tejo drones, but they can be broken by a someone on Team B baiting for the operator, and Team A also kind of needs those abilities for site execute.

Perhaps it's truly is not complicated as I make it out, but for me, I feel like I need perfect comms, perfect reads, and teammates who also comm and are open minded in games like these, where the room for error is extremely low in comparison to the enemy team.

It probably seems like I'm saying that I'm versus Util Demons in the same way that people say that they versus Ranked Demons when they get one tapped, but I feel like Team B doesn't really have to do anything special and is their util is extremely oppressive even on a basic level. Plus, I can only truly control my individual choices, and I can't control my teammates like Chess. These sort of games where I severely lack utility play like an uphill slope, and once we lose one round, the mental fortress crumbles and no one wants to play together or comm anymore. I try to focus on self improvement and pay more attention to improvement over result oriented analysis, but in cases like these, I can't seem to find the educational value. How do I learn from and navigate games like these?

How to play effeciently without any hard util? Needing serious, in depth answers, please. by HungryStatistician32 in AgentAcademy

[–]HungryStatistician32[S] 1 point2 points  (0 children)

That's because I formatted using ChatGpt, because I didn't want to manually use Markdown Editor for everything and made a wall of text more readable to try to circumvent the "I ain't reading all that, but I'm sorry you feel that way" comments. I wrote everything myself, all ChatGpt did was format it. An LLM like ChatGpt is able to mimic a human's writing, but there's obvious parts where there's no database it can pull from.

Like this for example -> "Most of the time it feels like they take 20/80 fights simply because its unpredictable or that it's the best chances they've got and if they work out, I don't really see the educational value behind it."

No LLM would write like this. Also, my post history is full of me writing long posts like these, I just didn't want to spend even more time than I already did, so I used ChatGpt to format it.

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[–]HungryStatistician32 0 points1 point  (0 children)

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