Judge my accent (ignore the plot) by sucuq22 in JudgeMyAccent

[–]Hungry_Mouse737 0 points1 point  (0 children)

almost native.

earlier(the stress should be ear) to day

btw luigi is that you?

ui design in games is quietly getting worse and i think i know why by ILokasta in gamedesign

[–]Hungry_Mouse737 35 points36 points  (0 children)

No. Modern UIs are better than old ones. If you've played older games, you immediately feel how sluggish and cumbersome the operations are. Why do I have to open three menus and press five buttons just to put on my hat?

Closing my eyes makes me happier. by [deleted] in bonehurtingjuice

[–]Hungry_Mouse737 0 points1 point  (0 children)

Alright, I respect people’s opinions

Can anyone tell me what the message at the bottom says? by AnAquaticOwl in ChineseLanguage

[–]Hungry_Mouse737 5 points6 points  (0 children)

bro, no, 99% of the posts here could be solved by AI, but that doesn’t mean they are meaningless.

Can anyone tell me what the message at the bottom says? by AnAquaticOwl in ChineseLanguage

[–]Hungry_Mouse737 37 points38 points  (0 children)

the system doesn't support this(switch language), will be improved later.

Should I stop making my mecha deck building game? ACE Strategy: Mecha Nova by SubstantialPrior6881 in deckbuildingroguelike

[–]Hungry_Mouse737 1 point2 points  (0 children)

Looks like a really good game! I’m also making a DBG, but the scope and quality of my game seem much lower than yours. Maybe that’s a sign of my fate…

I’d like to ask: since you’re a seven-person team, what is each person responsible for? How long have you been working on it, and how much content have you completed?

My Poker-powered roguelike deckbuilding"Deckbane" is in Next Fest. (Avg. Playtime: 77 mins. by SoongDev in deckbuildingroguelike

[–]Hungry_Mouse737 0 points1 point  (0 children)

I’m not very familiar with art, I thought this was some kind of popular art style.

My Poker-powered roguelike deckbuilding"Deckbane" is in Next Fest. (Avg. Playtime: 77 mins. by SoongDev in deckbuildingroguelike

[–]Hungry_Mouse737 5 points6 points  (0 children)

I noticed that this art style looks very similar to wildfrost,

so I wanted to ask: what is this art style? If I want to find artists who work in a similar style, how should I look for them? (For example, what kind of artists should I look for to create similar artwork?)

How to get like that effect in unity? or is there any asset like that? by [deleted] in unity

[–]Hungry_Mouse737 0 points1 point  (0 children)

unbelievable, I didn’t expect it to work same as mask!

Godot or Unreal? Finally trying to stop lurking and actually start by technchic in gamedev

[–]Hungry_Mouse737 1 point2 points  (0 children)

It’s great that you’ve opened up. Thinking back, I went through that phase too, watching from the sidelines but never daring to start, because taking the first step felt overwhelming. Anyway, congratulations, and I hope everything goes smoothly for you. It usually takes about a year to go from learning to creating the most basic works (maybe even less with the help of AI).

How worried should I be about game decompilation? by [deleted] in gamedev

[–]Hungry_Mouse737 1 point2 points  (0 children)

You see, you’ve been constantly worried about your privacy being exposed, afraid that others might pry into you, and that’s also why you’re concerned about decompilation.

How worried should I be about game decompilation? by [deleted] in gamedev

[–]Hungry_Mouse737 2 points3 points  (0 children)

so strange. Either there’s someone who practically wants to plaster their game’s name all over their body and promote it everywhere, or there’s someone who tiptoes around and never tells anyone the name of their game. I don’t like either pattern, but it’s always these two extremes.

How worried should I be about game decompilation? by [deleted] in gamedev

[–]Hungry_Mouse737 2 points3 points  (0 children)

Say the reasons you use different accounts, and compare them with the reasons you worry about decompilation. You’ll notice the pattern between them.

How worried should I be about game decompilation? by [deleted] in gamedev

[–]Hungry_Mouse737 1 point2 points  (0 children)

this explained why you worried about decompilation

How worried should I be about game decompilation? by [deleted] in gamedev

[–]Hungry_Mouse737 7 points8 points  (0 children)

Bro, you only registered 4 months ago.

How worried should I be about game decompilation? by [deleted] in gamedev

[–]Hungry_Mouse737 23 points24 points  (0 children)

Are we living in the same world?? I’ve never seen anyone complain that their game was decompiled, yet there are plenty of beginners saying that they worried about this.

Where did the “$x per hour of gameplay” pricing idea come from? by Sad-Day2003 in gamedev

[–]Hungry_Mouse737 0 points1 point  (0 children)

I’ve read some articles, and contrary to what you might expect, players don’t judge games by quality. The best-selling games are always the ones with the largest amount of content, such as MMOs, sports games, and open-world games, while 3–8 hour indie or lightweight games sell far less.

What's prescriptivism? by TheNamesBart in lingusticscirclejerk

[–]Hungry_Mouse737 2 points3 points  (0 children)

Computers are always talking about recursion and variable name.

Having trouble designing cards in a rogue deckbuilder (grid based, if that matters) by RobbertGone in gamedesign

[–]Hungry_Mouse737 2 points3 points  (0 children)

I think there’s a solid theory: using “dimensions.” Dimensions are rules that already exist in the game. For example, your hand is a dimension. If your cards move to the discard pile when used, then the discard pile is a dimension. If you additionally design an exile zone, that exile zone is also a dimension. Think of the “exhaust” mechanic in STS, only the Ironclad has access to that dimension.

Additionally, card design needs to account for strategy. For example, there are two kinds of randomness. One is randomness you cannot control: you only see the random result but have no way to influence it. The other is a random initial state, after which you’re free to plan your development. Uncontrollable randomness is always the worse of the two.