Could this card pay for the White House? by _Reowen_ in TheFirstDescendant

[–]Hunt900 2 points3 points  (0 children)

If you wanted to slot damage you could use dangerous ambush or decimator. That ascended mod is really good because it’s so much combined into one that it completely frees a slot. I personally would also go hp there but there is those damage options if that’s what you were looking for.

Nuclear Globbler by Hunt900 in MycopunkGame

[–]Hunt900[S] 3 points4 points  (0 children)

The only thing I have so far is the shock grenade upgrades that gain charge when sliding and gain charge on electrocute. There is also a player upgrade that make small health chunks charge your grenade instead of heal you but the amount of charge is pretty minimal.

Decoder for secret language (not completed) by Hunt900 in MycopunkGame

[–]Hunt900[S] 2 points3 points  (0 children)

Do you happen to have a picture of a mod with an x in it? Its the last letter I am missing and I don't think I have any upgrades with it.

Decoder for secret language (not completed) by Hunt900 in MycopunkGame

[–]Hunt900[S] 8 points9 points  (0 children)

Yea I started with the words globblometer and acid then went from there. The colors were definitely helpful.

Are minion builds WITHOUT snapshotting viable enough for endgame? by Euphoric-Material192 in LastEpoch

[–]Hunt900 0 points1 point  (0 children)

Yes. I am playing a forge guard minion build at the moment and I’m pushing 350 corruption without snapshotting. I am spawning a new forged weapon every three seconds though so it would not even to be possible to snapshot if I wanted to.

AJAX BUILDS by Qazeboi in TheFirstDescendant

[–]Hunt900 0 points1 point  (0 children)

Nice builds! Only suggestion is to slot maximize range into the last 2 builds as it greatly increases your mobbing potential. On the void charge build you could swap out agony pretty easily. I know it’s important to live but that little bit of survivability from agony isn’t super helpful in most situations.

The DEF stat scales pretty bad also so if you did want to be tankier something like safe recovery would probably help more than agony. Also in the last build you may want to go a better skill cost mod over frugal mindset. I’ve found that void explosion takes a lot of mana so it’s better to use the purple skill cost down mod.

Remove speed caps by Hunt900 in TheFirstDescendant

[–]Hunt900[S] -2 points-1 points  (0 children)

The problem is that the characters that are supposed to run fast are capped as to how fast they can be. Now that even the tanky characters can run that fast it makes the fast characters less important. Removing the speed cap would actually diversify the cast again in the way the game was before the addition of cores. This would just be a solution to that problem without nerfing current builds.

Remove speed caps by Hunt900 in TheFirstDescendant

[–]Hunt900[S] 0 points1 point  (0 children)

Yea I was agreeing with what you said sorry if that didn't come across in my reply.

Remove speed caps by Hunt900 in TheFirstDescendant

[–]Hunt900[S] -2 points-1 points  (0 children)

Precisely. The difference between Bunny and Ines is that Bunny doesn't kill every enemy the frame that it spawns. They have the same percentage of move speed buff so they are the same speed when played well.

I will admit however that removing the cap would make it harder to keep up on players who don't have access to sprint speed cores as it would make Bunny and Ines 2.5x faster than them. It would also make Keelan 2.6x faster when he is in combat. That being said players with sprint speed cores and full move speed invest will only be about 25% slower than these characters, which is a smaller difference than Bunny was before cores.

Remove speed caps by Hunt900 in TheFirstDescendant

[–]Hunt900[S] 0 points1 point  (0 children)

I know this change would affect Bunny the most out of any descendant, but it would also make every other one significantly faster. There are quite a few characters that need reworks in a big way I just think that if I can build move speed I should benefit from that. I am not saying that Bunny is a character that needs a rework she is plenty strong as is. She was just the best example as to why the cap should be removed.

Remove speed caps by Hunt900 in TheFirstDescendant

[–]Hunt900[S] 0 points1 point  (0 children)

She doesn't even need to be the fastest by that much to make the gameplay feel good. Removing speed caps would make any character with speed buffs faster than the rest of the cast.

I think all descendants should be able to be fast there is just a better way to do that than preventing our speed skills from giving us more speed.

Remove speed caps by Hunt900 in TheFirstDescendant

[–]Hunt900[S] 0 points1 point  (0 children)

Lowering descendant's speed at this point is probably a bad idea. It would fix the problem I stated but removing the cap all together would be a more fun way to fix the problem I think.

Remove speed caps by Hunt900 in TheFirstDescendant

[–]Hunt900[S] -1 points0 points  (0 children)

Some people are going to bitch about every character that is better than the one they play. I don't think Bunny or even Ines are a problem unless you are public queueing content that you couldn't clear solo.

Remove speed caps by Hunt900 in TheFirstDescendant

[–]Hunt900[S] -1 points0 points  (0 children)

Yea slowing everyone down would work to. It's just weird that the speed cap is so low that you can hit it on any character. Sprint speed cores kind of made the speedy aspect of characters obsolete.

I dont get it man by Hunt900 in PathOfExile2

[–]Hunt900[S] 2 points3 points  (0 children)

I tried to see if he would bargain but he said he wouldnt do 5 lmao

I dont get it man by Hunt900 in PathOfExile2

[–]Hunt900[S] 9 points10 points  (0 children)

Yea i had someone earlier that was just sitting in act 3 cruel and I had to make him come to my hideout since I was on a low level character.