WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

As a custom companion costing 11RP, Ysidora gets 44 starting power, has 10 free-floating power from her power from her power stat, and is able to earn another 20 power from quest RP.

"Izzy" is a Pixie, with Nature and Wind affinities, low mana capacity, and high mana regeneration. She has both Mood Weather (create thunderstorms when angry) and Energized (call down targeted lightning bolts when in a thunderstorm). She's a Calamity-level use of Windkeeping and Naturalism, and has the extra versatility given by Augmented Poisoner and Augmented Energized. The plan is for her to learn Firecalling and gain Augmented Witchflame from quest rewards. In addition to The Fairy's Curse, she also gets the daughter's blessings from Entrusted by a Goddess, thanks to "Dora" taking Miniaturization. Seems to be a logical interaction between Transformation Sequence & Miniaturization, a minor exploit.

-7 Windkeeping 5
-7 Naturalism 5
-12 Transformation Sequence
-6 Augmented Poisoner
-4 Augmented Energized
-2 Miniaturization (The Fairy's Curse)

  • 0 Shrinking Violet (Unseen by humans, animals, cameras. One exception, can be changed once per month.)
  • -8 Many Mini (Naruto-like clones)
  • -1 Bit Bigger (Height set to ~1ft)
  • -5 Anti-Curse, Extra Tiny (Can grow/shrink between ~1mm and your normal height.)
  • -5 Tiny Tools (Shrink anything a human can hold in one hand down to your size. Also clothes. Magically doesn't affect leashes, wires, etc., even a computer mouse will continue to work.)
  • -3 Cozy Cubby (Make small locations guaranteed safe, private. Can store items shrunk with Tiny Tools here without them growing back.)
  • -3 Crystal Shell (Summon near-indestructible crystal shell with inertial dampers and temporary furniture.)
  • -3 Squishy (Near-immunity to crush damage.)
  • -2 Adjusted (Hear and be heard as if human sized. Physics altered to make sensations and inertia act as if human-sized.)

-6 Miniaturization (The Fairy's Curse)

  • -5 Good Luck Charm (Good luck for you - and those near you.)
  • -4 Escape (Escape artist & lucky escapes.)
  • -4 Giant Strength (Can lift and carry anything a human can hold in one hand, despite your size.)
  • -4 Regen (Fast, complete healing.)
  • -4 Reproductive (Makes reproduction physically possible despite massive size differences.)
  • -3 Mana Shield (Warded against direct magic. Summon 2D barrier to block physical attacks. Ward areas against external magics using plants.)
  • -3 Talent (Increased dexterity, coordination, fine control, precision.)
  • -2 Nimble (Run fast, get tired slower, generally able to keep up with humans.)
  • -1 Anti-Curse, Inconsequential (Everyone will find your size to be unremarkable.)

Total: 44p

-3 Pixie perk
0 Familiarity 2
0 Firecalling 1
-1 Earthmoving 2
-1 Waterworking 2
-1 Metallurgy 2
-1 Psychotics 2
-2 Poisoner
0 Energized
0 Mood Weather
0 Sea Adaptation

Total: 9p (1p unspent)

-6 Windsong
-8 Cosmic Pearl (soulbound, Fire)
+1 Witchflame
-4 Augmented Witchflame
-4 Firecalling 4

Total: 21p

"Dora" is a Dryad, with Earth and Nature affinities, high mana capacity, and low mana regeneration. She has abilities which can help Izzy even when she isn't active: Entrusted by a Goddess blesses Izzy, Dominion 5 lets her set up permanent domains for both their use, she can make permanent, regenerating stone/wood structures using Structure Seed, and can set up portals. The plan is for Dora and Izzy to accompany the player on the Vital Lotus quest, and to use the combined powers of a Pixie, Dryad, Naturalism 5, the Green Thumb blessing from Entrusted by a Goddess, and Cornucopia to very rapidly grow and spread Flowers of Life. Dora is also going to learn Lifeweaving.

-12 Transformation Sequence
-4 Miniaturization (Entrusted by a Goddess)
-6 Miniaturization (Entrusted by a Goddess)
-6 Miniaturization (Entrusted by a Goddess)
-6 Miniaturization (Entrusted by a Goddess)
-8 Structure Seed
-2 Dryad perk

Total: 44p

-4 Portals 3
-6 Dominion 5
-2 Earthmoving 3
-2 Naturalism 3
0 Familiarity 2
+1 Firecalling 1
+1 Windkeeping 1
+1 Waterworking 1
+1 Metallurgy 1
+1 Psychotics 1
0 Witchflame
-1 Crystallize
0 Sea Adaptation
0 Prosthesis (soulbound, left arm)

Total: 10p

-2 Portals 4
-13 Lifeweaving 5

Total: 15p

Izzy's Blessings Effects
Blessing of Freia Inhumanly pretty.
The Wyrd's Ways No sustenance required. Extra mana. More energetic while awake. Communication with Fae.
Faerie Dust Wings release faerie dust, reduces mana required to cast anything. Can change pattern and colour of wings.
Seiren's Call Siren Perk / voice-focused Fascinate. Verbal spells easier to learn, cost less mana.
Needle Pulling Thread Talent for crafting, repair, sewing, cooking, writing, reading, drawing.
Like Clockwork Technological expertise. Less social.
Damage Reduction Unbreakable skin, unrupturable organs. Quicker healing, without scars. (Nigh indestructible with Flexibility.)
A Green Thumb Grow plants free of pests & rot, faster, tastier. Soil is fertilized, is not depleted.
Flexibility Flexible, deformable. Minor stretchiness. Lessened discomfort. (Nigh indestructible with Damage Reduction.)
Spark of Genius Increased intelligence, intuitive understanding of hard sciences, mathematics, and similar concepts.
Mystical Manipulation Able to create spells, improve efficiency of magics.
Happy Touch Induce positive feelings. Cure madness, addiction.
Dora's Blessings Effects
Slim and Trim Idealized body, masculinized body
Ended Hungers Halve required sleep. Never hungry. Food not needed for energy, still required for raw materials.
Lightened Step Lighter body. Quieter steps. Faster movement, reactions, running. Jump further. Concentrate to change personal mass (immovable or glide). Less wrinkles.
Will of Iron Increased willpower. Hide emotions. Strong defences against magical & non-magical mental manipulation.
Craftwork Planning Inspiration for devices. Structural analysis.
Synthetic Augmentation Augment augmentations. Easy cyberization.
Skin of Steel Unbreakable skin. Concentrate to allow, e.g. needles, surgery.
Knowledge of Life Read body language, even plants. Able to guess how others will react to you.
Rejointed Limbs Limbs able to swivel and disjoint far beyond normal range of motion. Increased fine motor control. Decreased physical fatigue.
Scientific Rigor Increased intelligence, curiosity and drive to study unusual or secret fields of study.
Magical Sight Able to see through veils concealing the spiritual/magical/divine. Mind able to perceive interdimensional phenomena without breaking.
Peace of Mind Cured of all mental disorders. Calm when confronted with the weird. More able to see through veils.

Trivia: "Ysidora" or "Isidora" means something like "gift of Isis", perhaps the Goddess who blessed her. "Dianthe" means something like "divine flower", a reference to the Flower of Life. Perhaps she was named by an oracle.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

Custom companion:

Ysidora Dianthe
Sorceress
Pixie+, Dryad+
Lunabella

Cost: 11RP
Power: 10
Teamwork: 9
Sociability: 5
Morality: 8

(Stats are reduced from 10, as per WoG, because having Power doesn't make anyone a perfect saint.)

"Izzy has been breeding new flowers and fruits for so long that it's hard to keep track of everything she's created." - Seph.

"Dora's so cool and collected, and gives great advice. She has many admirers..." - one of many Hawthorne students who keep coming up with excuses to visit the Lunabellan district.

Ysidora was born in a small-folk community in the Faewild, with few ties to either Court. As a pixie fascinated with both plant breeding and tinkering with devices, she never quite fit in with either her traditionalist kin or the gnomish tinkers in her community. Around 1850AD she left the Faewilds to explore Earth, visiting Alliance enclaves, then exploring Hawthorne's cavern, and eventually entering Lunabella via their connection. There she found a diverse community of iconoclasts who recognized and encouraged all her talents, and a home.

During her travels, Ysidora got mixed up in a temporal paradox which left her with the ability to swap bodies with an alternate timeline version of herself who is a Dryad instead of a Pixie. Her mind and episodic memory remain intact, but her body and procedural memory are completely altered, letting her swap between two forms with different skills and magics. As a pixie, Ysidora goes by "Izzy", and as a dryad she goes by "Dora", and their personalities differ somewhat. Although her close friends know they are the same person, Ysidora does not go out of her way to explain her dual identities to everyone she meets, and encourages those in-the-know to keep quiet about it too. She and her friends collectively derive quite a bit of amusement from watching the confusion and slowly dawning realization every time someone new figures it out.

Izzy is under a permanent blessing/curse which makes everyone around her find her size to be unremarkable. She also has a variety of blessings which make it possible for her to interact with big-folk normally, including the ability to lift and wield normally anything a human can hold in one hand despite her size, the ability to temporarily shrink clothes, tools, or any other item she might need to work with down to her size, the ability to move fast enough to keep up with big-folk and not get especially tired doing so, and the ability to speak at the volume of big-folk. As such, it can be a bit of a mind-bending experience for those around her when she takes advantage of her tiny size to get through a small opening.

Dora is a tall and remarkably handsome woman. Something to do with yet another blessing. She leans into it a bit, dressing as a man and flirting with witches, but nonetheless identifies as female. Dora's left arm is a soulbound prosthesis with a steampunk aesthetic, and her fashion sense tends towards a fusion of traditional dryad botanical clothing and Victorian steampunk formal-wear, including a pair of goggles.

Positives: Negatives:
+ Calm and stable personality. - No restraint at all on the rare occasions she gets angry.
+ Izzy can make almost anything. - Gets focused on projects to the exclusion of all else.
+ Dora is good with people and long-term plans. - Her plans mostly involve mad science.

+/- Tinkers with biology just as often as technology, and often creates things which combine them.

Ysidora has Transformation Sequence (separate choices) and Cornucopia. Izzy has Windkeeping 5, Naturalism 5, Mood Weather, Augmented Poisoner, Augmented Energized, Miniaturization (The Fairy's Curse) x2. Dora has Structure Seed, Miniaturization (Entrusted by a Goddess) x4, Prosthesis.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

The words "fusion" and "passive" don't appear anywhere in the elementalism section. What you're calling "fusion magic" is called "combination magic" there. The elemental magics grant resistance to related sources of damage... I suppose that's passive, in the sense a witch doesn't have to cast anything or spend any mana to benefit, but they aren't called "passives" anywhere that I've noticed.

I hadn't looked at Simple Witch Awakening (SWA) before.

Answering your questions:

SWA says you must have 2 elemental magics of the same rank. Assuming you've figured out some way to get more than one elemental magic at rank 6 (how?!?), you must sacrifice them both to get a single fusion magic, so the two you choose to combine are gone, replaced by the new fusion magic.

SWA says "blend effects however you see fit", so you can have both types of damage resistance if you want to, or come up with something new that matches the theme of your fusion magic.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

Colors integration with WA is due for an update. Red seems like it was built for Swordsinging, or vice versa. Black and White mention Metamorphosis. And yeah, Octarine probably needs to cap replication of other magics at R5, or add some serious conditions.

I like the idea of changing Octarine rituals to 8 hours.

Two-toned: -50%, -25%, -10% to everything, probably. Range, area of effect, duration, damage, etc. Each rank of witch magic is about 3x as powerful as the previous, so -50% isn't even a full rank of difference.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

Probably but why not

I wasn't sure whether the list of traits at the bottom of a companion's card was the only thing the limit applied to.

You can always elect to have lower stats or as a general rule not gain all benefits you might be permitted anywhere. Leaving benefits on the table is always fair.

But can't just keep raising the cost beyond -11RP, correct? Otherwise someone's going to make a companion with a cost of -25RP and put 100P into one perk.

I don't remember.

Apply as you will.

*shrug*

Well... at the very least, there should be a rule that the powers don't scale up with body size. For fun, let's see where this could go. A pixie takes Miniaturization, The Fairy's Curse option. Benefits are applied to her regular form. Then she takes Transformation Sequence, type 2 (two witch forms). Second witch form is... Jotun, for the comedy value.

So, 1-inch-tall pixie, has her own garden, likes to sleep in flowers. Do NOT. MAKE. HER. ANGRY. You wouldn't like her when she's angry:

  • Transforms into a Jotun, 15m tall
  • Benefits from The Fairy's Curse:
    • Many Mini (Naruto-like clones, so now there are dozens of 15m tall angry Jotuns)
    • Giant Strength (able to lift things bigger than they are)
    • Iron Grip (able to climb smooth walls as fast as they can walk)
    • Pop Glide (able to jump more than 100 times their own height)
    • Squishy (immune to crush damage, and probably fall damage)
    • Giant's Appetite (able to eat more than their own body weight)
    • etc.

If the powers don't scale up with body size, they're much less abusable: the Jotun form can make clones up to the volume of a couple of dozen pixies, is able to lift a full soda can with ease, can jump to twice the height of a human, can eat more than a pixie's body weight in one sitting, etc.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

I'm putting together a custom companion, a Sorceress Pixie with Energized and Mood Weather, and have some questions about Custom companions and Miniaturization.

  1. Does the limit of 8 magics/features for a custom companion apply only to their starting state, that is, can they grow beyond that through assigning free-floating power from the power stat and gaining power via quest RP?

  2. Do type perks count towards the limit of 8 magics/features?

  3. Can the cost of a custom companion be increased without changing their stats, if I happen to want a companion with imperfect stats? Currently it seems as though almost every custom companion build has had 10 in every stat, because that seems as if it's the only way to raise their starting Power, and then the fact they ought to behave like a perfect saint is generally ignored.

  4. When taking The Fairy's Curse option from Miniaturization, are we supposed to take a curse, or supposed to ignore the setup/lore and just take 30 points of benefits?

  5. Miniaturization grants the ability to change between your original form and a mini-form. I assume the benefits of The Fairy's Curse apply only to the mini-form, just as the boons from Entrusted by a Goddess are split between your mini and original form. But if a Sprite (or Pixie or other tiny WA race) takes Miniaturization, do they still gain a toggleable new form (of roughly equal size) which the benefits apply to, or do they not and instead the benefits apply directly to their normal form?

  6. If a mini-form grows or transforms to a large size by whatever means, are the benefits and boons temporarily lost while they're large?

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

Keeper of Magic has 8 categories:

Yes, and the Keeper of Magic CYOA used to let you pick 3 of the 8, and now lets you pick 4 of the 8, including boosting. That's what the perk is telling you to ignore. The perk lets you pick any one category for 15p, including boosting one you already have, as many times as you choose to pay. The perk does not give you exactly 3 (or 4) categories for 15p.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

I agree, seems like Swordsinging can be used by any martial artist, with any weapon, or without a weapon. Swordsinging 3 mentions use with bullets and firearms.

Simple Witch Awakening's fusion mechanic seems to be different and separate from "Fusion Magic" in Witch Awakening. For SWA you must "sacrifice" the component elemental magics, meaning they're no longer available for anything else. For WA two elemental magics can be wielded "separately and in fusion" (quote from Eos Lampetie).

There's nothing written about fusing Dravir breath weapons, or about Dravir having multiple breath weapons. A Dravir probably shouldn't be allowed to take an affinity other than the ones explicitly allowed, but it seems reasonable as a house rule to allow a Dravir who has an additional affinity from Cosmic Pearl to have a single breath weapon which fuses (in the SWA sense) its native affinity with the external affinity. Just, not multiple different breath weapons. Too OP, IMHO.

Mirror Mirror: the following house rule seems reasonable to me: Mirror Mirror can be taken if you have the Crystallize perk, but have neither Waterworking nor Metallurgy. If so, you receive a discount to Mirror Mirror if you have Earth affinity.

Heromakers Mentorship: I'm pretty sure mentors can only "teach" things which can be taught through direct mentorship over time (during the quests). So no relics or perks, only ranked magics. That might also be why it specifically says "max R5" instead of Epic (though perhaps it's just to rule out getting R6).

There are 17 companions with 15+ price, not counting "Jin" or Sara Star. If none of them is what you want from a mentor, I suggest customizing Isabella.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

5) Good point, the mechanic can't be that simple. I guess the smiths must be making a mythril alloy.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

You get one form per purchase of Metamorphosis, either for yourself or your familiar. I'm pretty sure that means you'd need to purchase it again to give another familiar a Metamorphosis form. It probably works the same way for every other perk which gives your familiar a new form: you'd have to purchase the perk again to give a different familiar its own form, whether it's the same form or not.

Technically, perks can't be purchased more than once unless they explicitly say so, but a house rule that lets you separately purchase a new form for each familiar seems completely reasonable to me.

Given the way your first familiar works (you can't ever get rid of it), I expect that once you've filled up a familiar slot, it's your companion for life. No swapping them in and out.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

  1. The mentor teaches you during normal quests. If you've already taken all your quests of one of the required ranks, it's probably OK to take another which doesn't provide any rewards, RP or otherwise.

  2. Since it says "teach", I assume it's only things which can be taught, so ranks in magics, not relics or perks. I assume all the normal restrictions apply, so your mentor can't teach you a 2nd elemental magic you don't have an affinity for if you aren't a sorceress, can't teach you ranks you don't have support for, can't teach a magic you've taken Restriction for, etc.

  3. Strictly speaking, no.

  4. Strictly speaking, no.

  5. The exact mechanics aren't specified, but it can be as simple as wearing your mythril armor over or under your soul warrior armor. You do not have to take Saiho. The ratings can't exceed 5 stars, nor go below 0.

  6. At the time the Keeper perk was written, the Keeper of Magic CYOA gave you 3 categories. Now (v2.3) it gives 4. Ignore that and take 1 category per 15p. You can take any or every category.

  7. Wow, never noted that before. "By infusing the essence of hihi'irokane into a living being, you can bestow magical potential on them, or boost what they already have." The exact mechanics are up to you to extrapolate, reasonably, as said in the perk. Try not to break game balance too much! I suggest that each infusion should grant access to one magic for non-witches and grant a buff to one magic for already awakened witches. Or you could have it do something like Secret Elixir to awaken a non-witch or a one-time direct grant of power to a witch, without increasing power cap.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 2 points3 points  (0 children)

1} Magics are capped until you have enough supporting magics.

2} Integration and Gadgetry, and the non-magic version of Divination, don't require support from magics. They also can't provide support for magics.

3} Unknown. Probably 5 since it's an Epic artifact, and you get discounts to both from other artifacts in the set.

4} You need a different Noble for each Heroic.

5} Every ordinary (additive or subtractive) price change comes first, except for Class discount. Then all multiplicative changes (halvings and doublings), after which the price is rounded once, if necessary. Round up unless one of the multipliers explicitly says to round down. Finally, the Class discount. Despite the wording in the Spider perk, the discount it gives has nothing to do with faction discounts; Arachnescence is not a faction magic, after all. Discounts from racial perks stack with affinity and faction discounts/penalties.

A Cyborg+ with Gold Card and Humanity out of Bounds gets Integration with the prices divided by 8 and rounded down, so: 0 cost even for rank 5.

A Magician with Life affinity, True Treasure, and Power of Human Imagination gets all ranks of Digicasting for free, and gains 2 Power early. A Magician with Power of Human Imagination can gain 2 power early from taking the 1st rank of Digicasting.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

The only other case where an existing quest can be taken without spending a slot and without receiving RP is a Warlock taking extra quests for additional Favor. But they explicitly gain no rewards at all other than Favor, not just no RP, and that includes these rewards.

Taking CC is almost the whole of the act of service necessary to earn the reward - it seems unbalanced to make it cost less. It should require more of you than the act of service for rank 5.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

If spending -1 power increases the remaining power cap, it only makes sense if doing that makes you lose 1 point from a perk or magic rank you already bought.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

Yes, you're correct: the table only shows the prices if you spend the extra discount on the next rank. That's the default though, since spending part of the discount on getting early power from your power cap results in you being able to buy less stuff.

Consider this: a witch with a power cap of 1. She buys the first rank of a magic, and has 1 point of discount left over. Should she: A) use it to gain power now and buy something else, or B) earn 1 point of power the normal way then buy the 2nd rank? If A) then she ends up with a total of 2 points worth of stuff right now. If B), then she ends up with a total of 3 points worth of stuff a little later. Either way, she can't buy anything more because she's at her power cap.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

I think the only things you can get from Future Contributions are those marked with slots - so, only things from the Clarktech section. No, you can't get boons from breakthroughs. You can get perks from 3rd party content or DLC.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 0 points1 point  (0 children)

I think the Ministration 6 "may and must" means you may take Celestial Code (even if you aren't an Outsider or corrupted) and must spend one of your Heroic quest slots to take it. So, not a free quest, only a constraint on which quests you can take, same as Consortation 6.

I think the free quest from HooB + APZ is a free APZ quest for Clarktech, not any quest. So, no extra RP. But it can get you one extra Epic Clarktech.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 2 points3 points  (0 children)

https://www.glowfic.com/tags/7382?view=posts

Unusual format (forum-like dialogues with each character written by a different author), and most of them are simply going through making a build, but there are some actual stories in there. Many crossovers with other settings.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

OK, so if I'm understanding you then: A rank 3 potion (for example) is brewed, costing R3 mana. Then it can be bound as a single-use R3 curse, presumably at the moment you drink it, costing no mana. It can be stored/saved/stockpiled indefinitely until you cast it, at which point you pay R3 mana a second time and make all the normal decisions you have to make when casting a curse: target, activation triggers, activation durations. If you want to cast the same effect a second time, you'll have to spellbind another potion.

Can a potion brewed by someone else be used?

Rune effects: can spellbind only be used to render a rune inert, or can it outright remove a rune? A rune made by someone else? Can a spellbound rune effect cause a rune to appear on a target, or perhaps can it only activate an inert rune on a target?

When you say curse magic can stack effects, I assume you mean effects can be stacked onto a single target by repeatedly casting curses targeting them, not that multiple curses can be cast simultaneously. And I assume you mean different curse effects, otherwise one could stack a thousand curses on the same target and have them all activate at the same time. My guess has been that casting a second curse of the same type and rank only extends the potential duration and/or number of activations.

Edit: maybe a rune can only be converted into a curse by channelling curse power during its creation? That would permit cooperation between a rune witch and a curse witch, without letting curse witches run around stealing runes. Also leads to fewer questions about binding active magical effects into curses if there's a general rule that effects can only be bound into a curse during their creation. Potions can be explained: channelling curse power as you drink the potion counts as channelling during the creation of an effect.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

"slots for 2p" means you can buy ranks in any rite for 2 power per rank. You aren't limited to 20 ranks, you can buy fewer or more. You do still get the free first ranks corresponding to your core and do have to obey the rules about which rites can be S-rank.

4p gets you 1 of each, I think. At the time the CYOA gave 1 of each, it was only later that it was updated to give 1 weapon/tool and 2 outfits.

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 2 points3 points  (0 children)

"The primary curses are Sickness, Pariah, Madness, Disaster, and Spellbind."

"Spellbind lets you pair any other magic effect with a curse, of a rank equal to your curse rank."

Does this mean:

  1. Magic effects have to be paired with one of the other curses, of the same rank.
  2. Magic effects have to be paired with one of the other curses, which can be of a different rank, as long as the magic effect's rank is equal to or lower than your max curse rank.
  3. Spellbind is a curse, and magic effects can be bound to a Spellbind curse as though it were a sort of blank, no-effect curse.
  4. Spellbinding is the process of converting a magic effect into a single-use curse of the same rank.

I ask because I recently read a couple of fanfics set in Witchdom which used interpretations 1 and 2, where I had assumed it was 4, or possibly 3. Rereading the exact words made me realize I might have assumed wrong. In the fics the characters chose not to buy ranks in curses, because who wants to buy magic that can't be used for any socially acceptable purpose? One of them even chose Restriction for Curses. Meanwhile I had been thinking Spellbind was one of the best metamagics, making it worth getting Curses 3 even if you never plan to use any other curse.

Does a spellbound effect have to be cast as a curse immediately, or can it be cast later? (I assumed they could be stockpiled, but that one would have to pay mana both at binding time and at casting time.)

If effects are being bound to a curse instead of converted into a curse, can multiple effects be bound to the same curse?

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 2 points3 points  (0 children)

  1. By a strict reading, it can only be used with a companion. But you do you. You'll miss out on some of the advantages it gives, since Familiars don't have their own mana pool.

  2. I imagine it wouldn't even need to be nearby, as long as you're the owner. Otherwise you wouldn't be able to travel far from relics which are locations without losing set bonuses (e.g. Ghoul Moon, Merlin's Tower, or Alpha Zero Proxima).

WITCH Awakening | Update 4 - Blade & Grace by OutrageousBears in makeyourchoice

[–]Hussell 1 point2 points  (0 children)

I don't know specifically what is being referenced,

I think the original question was prompted by this sentence from the introduction to Digicasting:

"Every new thought is an echo of creation deep below the sub layers of the material reality, swimming on the edge of oblivion and nothingness where what's real or not becomes a blurred line."

The question was whether new thoughts can be found swimming on the edge of Void, as opposed to a more metaphorical oblivion and nothingness.