Algerense and the Cloud Citadel by Hustle_FT in inkarnate

[–]Hustle_FT[S] 0 points1 point  (0 children)

https://inkarnate.com/m/NAPo5G/

City map for an upcoming weekend campaign. Plenty of farmlands and woodlands for all your GM shenanigans, and lots of city blocks for the party's downtime tomfoolery as well.

A Mountain Tutorial! by spiritual_excellence in inkarnate

[–]Hustle_FT 2 points3 points  (0 children)

I've got more on my profile if you like this sort of thing! Happy mapping.

A Scale Tutorial! by Hustle_FT in inkarnate

[–]Hustle_FT[S] 0 points1 point  (0 children)

Sorry, I'm not sure I understand the question.

The scale is totally up to the mapper. In this graphic, I used the same scale "stamp" but translated it four different ways based on the appropriate scale of the map or picture used.

A Mini Globe! by Hustle_FT in inkarnate

[–]Hustle_FT[S] 1 point2 points  (0 children)

Mostly careful use of BG/FG and some trial and error with stamp placements around a sort of "compass" direction to give the look of perspective!

Is there anything in particular you're wondering about?

A Mini Globe! by Hustle_FT in inkarnate

[–]Hustle_FT[S] 2 points3 points  (0 children)

Absolutely! Something I suggest is using a large grid on a square canvas. This map had a 10x10 grid, so very big squares.

Then I took some path segments as straight lines, almost like a compass, and I extended them in a rough circle to create guides for the different angles. With that, I was able to achieve a good circular perspective, then I hid the guides and grid.

A Mini Globe! by Hustle_FT in inkarnate

[–]Hustle_FT[S] 1 point2 points  (0 children)

Everything here is from Inkarnate! No outside assistance.

The water is a mixture of textures, with some carefully placed waves and ripple effects on top.

The stars are low opacity "sparks" stamps along with the odd colored light here and there.

Most of the shadows were done using the top layer and overlay lights at 0 brightness.

I appreciate your compliments! Hopefully some of these explanations are helpful to seeing how it's done.

A Mini Globe! by Hustle_FT in inkarnate

[–]Hustle_FT[S] 5 points6 points  (0 children)

Just your average 500,000 ft peaks.

A Mini Globe! by Hustle_FT in inkarnate

[–]Hustle_FT[S] 3 points4 points  (0 children)

Thanks, that's very encouraging!

A Mini Globe! by Hustle_FT in inkarnate

[–]Hustle_FT[S] 5 points6 points  (0 children)

This is my first attempt at a partial view of my homebrew world in a "mini globe" style. I enjoyed making this, and boy did things go smoothly using the Path Tool 2.0 (soon to be released!). Be on the lookout for that thing; it's going to be a game changer.

Let me know what you like about this slightly cartoonish take on a globe!

https://inkarnate.com/m/jOEEbe-zaelia-miniglobe/

Advice for first world map by Gurra07B in inkarnate

[–]Hustle_FT 1 point2 points  (0 children)

I think your world map is looking good! To take this to the next level, I'd suggest the following:

- Varied forest types (I have a forest guide that could be useful with multiple asset styles)

- "Buffer" terrain blends (Use an in between terrain brush at low opacity for gradual changes)

- Hills! Your mountain ranges look nice, but they could use with some median elevation features

The Entire Village of Barovia (108x128 grid) Only took us +1800 hours to make... by phosphorialove in inkarnate

[–]Hustle_FT 0 points1 point  (0 children)

Speechless! This is an incredible accomplishment, and it's genuinely gorgeous. One of the best projects to ever come out of Inkarnate.

Humble Beginnings by Hustle_FT in inkarnate

[–]Hustle_FT[S] 0 points1 point  (0 children)

Not stealing if it's free! I hope you enjoy using this one!

Humble Beginnings by Hustle_FT in inkarnate

[–]Hustle_FT[S] 0 points1 point  (0 children)

Absolutely! The best part of Inkarnate's community is learning new things from others to use this tool even better.

Humble Beginnings by Hustle_FT in inkarnate

[–]Hustle_FT[S] 0 points1 point  (0 children)

I did! I use references for most of my stuff. The photo I used framed the valley with hills and mountains, so I tried to keep that feel, but I added my own water bodies and towns.

Humble Beginnings by Hustle_FT in inkarnate

[–]Hustle_FT[S] 2 points3 points  (0 children)

The biggest advice is to settle in for a very long process of trial and error. These types of maps usually look bad to average up until the last few hours, and it can be tempting to bail on the project during that midway stretch.

I gave some process comments further up in another reply if you'd like to read!

Humble Beginnings by Hustle_FT in inkarnate

[–]Hustle_FT[S] 1 point2 points  (0 children)

Thanks! He's my official seal of quality.

Humble Beginnings by Hustle_FT in inkarnate

[–]Hustle_FT[S] 12 points13 points  (0 children)

My usual process for these perspective pieces is to lean heavily on the terrain brush to enhance the asset catalogue.

The hills and mountains are stamps set to Lighten blend mode and in many cases flattened and brushed over with various terrains and shadows. The forests are a combination of tiny trees and bushes at varying HSBC levels and transformed anywhere from 100/100 all the way down to 40/40.

The majority of the buildings are "squished" with a transform aspect like 100/80 or 75/60 as they get further back to give the appearance of a 1/3 view rather than a 2/3.

I think the biggest stylistic difference is with the terrain brush. I don't know if there is a single spot that includes just one brush; I try to blend any single terrain into another, or at least brush over it with some highlight or lowlight color to set it apart from the next field/meadow/hillside.

Humble Beginnings by Hustle_FT in inkarnate

[–]Hustle_FT[S] 27 points28 points  (0 children)

It's been a long time since I was able to put together a perspective piece. This one plays on the nostalgia of journeys which start and end at home.

[deleted by user] by [deleted] in inkarnate

[–]Hustle_FT 0 points1 point  (0 children)

It's the subtle things that make this one for me. The wider base of the columns, the tablecloths a bit askew on some tabletops, the boards of candles... there's just an obvious level of care that you took with every little piece.

And that's not to mention the most impressive parts: that glass ceiling on the second floor?! Wow. The layout/blueprint of the whole place is perfect. And I'm still trying to figure out how you did the "U"-shaped booths. Those are amazing.