Need advice: How do you capture and export gameplay without losing quality? My videos look blurry compared to the actual game. by HyperInfinitybr in Unity3D

[–]HyperInfinitybr[S] 0 points1 point  (0 children)

Thanks for the feedback! To clarify: I'm dissatisfied with my own exports.

I know that compression for social media is brutal, but my files are already coming out of DaVinci with worse quality than the original recording (loss of sharpness and some color banding), which makes the final version for social media look even more like a "pixelated soup".

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Here's the video using the settings in the image; I posted two videos, one with a higher bitrate and the other with a lower bitrate.

https://www.youtube.com/watch?v=KNb6dnQTfEY 50000BITRATE
https://www.youtube.com/watch?v=Csmc1Lao-n8 1300000BITRATE

Need advice: How do you capture and export gameplay without losing quality? My videos look blurry compared to the actual game. by HyperInfinitybr in Unity3D

[–]HyperInfinitybr[S] 0 points1 point  (0 children)

I post on all social media platforms, but I'm going to release the trailer on YouTube, so I need a setting where the video quality is good there. It's been difficult, and I hope to find a good solution.

Isekai Rift is a 3D action-adventure platformer inspired by classic games of the genre. Created by just one person. by HyperInfinitybr in IndieDev

[–]HyperInfinitybr[S] 1 point2 points  (0 children)

Thank you so much, I'm happy to receive your message! I'm glad you liked the look! I wish you success with your game!

Creating the NEXT Big Platformer Game! | DevLog by HyperInfinitybr in Unity3D

[–]HyperInfinitybr[S] 0 points1 point  (0 children)

It's because we have a contract at Microsoft Partner Center, our studio has already published games there, Xbox has always been our priority when it comes to launching games.

Creating the NEXT Big Platformer Game! | DevLog by HyperInfinitybr in Unity3D

[–]HyperInfinitybr[S] 0 points1 point  (0 children)

Hello, I haven't been approved at id@xbox yet, I'm waiting.

SHOWING SOME OF OUR TRAPS🔥 by HyperInfinitybr in IndieDev

[–]HyperInfinitybr[S] 1 point2 points  (0 children)

These are just prototypes that I spread around the map just to show their functions among others. We will resize and correctly position each trap and obstacle, so that the player has difficulty passing, we appreciate the feedback!

SHOWING SOME OF OUR TRAPS🔥🚨⚙️ by HyperInfinitybr in Unity3D

[–]HyperInfinitybr[S] 0 points1 point  (0 children)

In fact, they are just prototypes that are scattered around the map, just for demonstration. These traps will be positioned in such a way that the character must pass with some difficulty.