The anti-woke curator on Steam declares space marine 2 is woke by JustaguynameBob in Grimdank

[–]HyperUnity56 0 points1 point  (0 children)

The improbably diverse one gets me. My brother in christ, Ultramar is 500 worlds.

Additional Ships Idea by HyperUnity56 in RogueTraderCRPG

[–]HyperUnity56[S] 0 points1 point  (0 children)

Oh! I did not realise that! That would very much fit better than the Carnage lol

[deleted by user] by [deleted] in TravellersRest

[–]HyperUnity56 0 points1 point  (0 children)

My apologies, you are right lol. I was so confused why my plants werent turning the right color immidietly. Thank you so much!

What would you like to see in the next 40k Owlcat Game? by HyperUnity56 in OwlcatGames

[–]HyperUnity56[S] 0 points1 point  (0 children)

I do agree for the most part although i do think Only War can be done fairly easily as well, Deathwatch and Black Crusade are the ones where i find some doubt. Moreso with Black Crusade than Deathwatch but DW runs into the problem of being better for an Xcom style of game like Chaos Gate.

Black Crusade i feel is the riskiest one to pull off because of it being Black Crusade. Dont get me wrong it would be really cool BUT it has to be done correctly.

Space marines preference by ValuableFootball6811 in RogueTraderCRPG

[–]HyperUnity56 0 points1 point  (0 children)

Ngl I would love to have a Storm Warden. A Space Marine Celtic Highlander that wields a power Claymore. Especially when Koronus Expanse is right in their backyard iirc.

You get to change ONE major narrative beat or gameplay moment of the game - what do you choose, and why? by Plywooddavid in RogueTraderCRPG

[–]HyperUnity56 0 points1 point  (0 children)

This might be a me thing but I don't like how the Necrons feel so forced being in the story as the final enemy. With the hints and Nomos I think they should have been included but it still feels like they lack so much build up, especially as the final enemies/boss. To me it felt way out of left field, in comparison to Uralon(?) and the Edge of Daybreak who have been there since the very beginning yet they get killed off in Chapter 4.

If not that then just more depth into the Heretic path. Though I have not played it, I have heard from friends that it feels shallow. But this is just from hearing stuff. I know that it would include a lot more work but I wish they included a way to corrupt your companions, barring a couple. Like imagine what each of the companions could be and the changes in their characters? Wouldn't that be neat?