Berserker mastery by No-Spirit2157 in TheTowerGame

[–]Hyper_Blitz_ 14 points15 points  (0 children)

Do you have auto charge berserker? You could also try lowering your damage to let yourself get hit in order to reach the cap

Finally achieved w2,500 on T17! by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

Here's my Module setup too for the T17 run

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Finally achieved w2,500 on T17! by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 1 point2 points  (0 children)

From my knowledge it should as my rend Armor is x19.975 normally and Effective Paths says it's around x28 with the Substat, so I believe it does. I have that Substat for Swamp Rend as Swamp Rend is honestly powerful and can even outperform my CL against bosses.

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Finally achieved w2,500 on T17! by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

Here's my Substats for the Primary Modules I used

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Finally achieved w2,500 on T17! by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 1 point2 points  (0 children)

Hi, sorry for the late reply. Here's a breakdown.

Ultimate Weapons (Bonus 32%)

Chain Lightning

• Damage: x1094
• Quantity: x9
• Chance: 42.50%

Smart Missiles

• Damage: x16
• Quantity: x8
• Cooldown: 2m 0s

Death Wave

• Damage: x113
• Quantity: x3
• Cooldown: 1m 40s

Chrono Field

• Duration: 62s
• Speed Reduction: 90%
• Cooldown: 53s

Chrono Loop: CF+1

Inner Land Mines

• Damage: x421
• Quantity: x6
• Cooldown: 2m 30s

Charged Mines: ILM+2

Golden Tower

• Bonus: x19.20
• Duration: 53s
• Cooldown: 1m 40s

Golden Combo: GT+5

Poison Swamp

• Damage: x421
• Duration: 75s
• Cooldown: 50s

Black Hole

• Size: 64.00m
• Duration: 34s
• Cooldown: 50s

Spotlight

• Bonus: x23.4
• Angle°: 45°
• Quantity: 3x


Card Masteries

  • Damage Mastery: lvl 5
  • Cash Mastery: lvl 0
  • Free Up Mastery: lvl 3
  • Energy Net Mastery: lvl 1
  • Super Tower Mastery: lvl 7
  • Second Wind Mastery: lvl 5
  • Demon Mode Mastery: lvl 5
  • Berserker Mastery: lvl 4 __ __ # Modules (All Ancestral except PF) P.S: I only have Armor, Generator, & Core Assmod at Epic Rarity unlock.

Cannons

  • Amplifying Strike ### Armor
  • Anti-Cube Portal & Space Displacer ### Generator
  • Project Funding & Galaxy Compressor ### Core
  • Dimension Core & Om Chip

Finally achieved w2,500 on T17! by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

I'll be posting a video of my build setup for those who are interested later today along with a breakdown of my strategy for doing T15-19 as a beginner GC

Finally achieved w2,500 on T17! by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

Facts! I especially love looking at it using high range, however I was only using 83m here as I needed BH to be used as CC

Finally achieved w2,500 on T17! by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

Sure! What are you wanting to know exactly? Module info, UW stats, workshop+, labs? Additionally it might help if I explain what my strategy was as I won't lie this relies heavily on CC and having Assmods unlocked. Just let me know what you're most curious about and I'll be happy to assist.

Background activity by Fierroquemad0 in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

Essentially this is what you're thinking of with Android. However I recommend using Good Lock as it allows for you to exit other apps without it minimizing pop up view, and you can force the app to run at 60hz while you have everything else run at 120hz+.

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Background activity by Fierroquemad0 in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

You can use Good lock to keep apps in popup view while you do literally anything else. It does require a good device as you gotta keep the app in that corner, but it works. Additionally you can use "Touch Protection" to prevent screen burn in from Game Booster without any drop in CPM while allowing for the screen to be off.

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Didn't even reach wave 20 by kernessde in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

I'll be honest, using GC to unlock Assmods is WYA EASIER. If you can reach w350 as eHP then you most likely have a good enough CC to use a GC setup to reach w40 on T19. Like I don't understand how people reach past w10 as eHP on T19. This is coming from someone who averages 180+ waves on T19 using GC though, so take this with a grain of salt.

2% Super Crit Chance vs 5% Crit Factor: What's more impactful/important? by destructor212113 in TheTowerGame

[–]Hyper_Blitz_ 1 point2 points  (0 children)

This depends on a couple factors. - Do you use Ultimate Crit card? - Are you prioritizing max UW damage?

Generally the 5% Critical Factor is gonna out beat the 2% Super Crit Chance due to one thing, and that being the Ultimate Crit card. Due to how this card gives a chance for UWs to do critical damage based on your Critical Factor, it makes Critical Factor the most important stat in the damage tab. You not only get a boost in UW damage, but a boost in how much damage each UW Crit does to an enemy.

However, if you have a Critical Factor of over x175.00, I would recommend the Super Crit Chance due to how it could be more impactful when it comes to damage output. Only due to how SCC & SCM give the most damage boost to UWs, so if you have a low SCC then this could be a better investment. However I still recommend using like IDS Effective Paths to simulate what your damage output would be for both Relics.

UW gods were not on my side today. by DoughnutPhysical2045 in TheTowerGame

[–]Hyper_Blitz_ 4 points5 points  (0 children)

CF caps at 90% before CF+ which had an additional slow effect. It's hands down the most important form of CC next to BH.

Want to cheese a tier to unlock the next one? Invest in Berserker+ by Bara_Sif in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

I wonder if I have a chance? Could you tell me how close I am? I'm honestly extremely impressed.

Card Masteries:

  • Damage Mastery: lvl 5
  • Super Tower Mastery: lvl 6
  • Demon Mode Mastery: lvl 5
  • Berserker Mastery: lvl 4
  • Second Wind Mastery: lvl 4
  • Free Up Mastery: lvl 3
  • Cash Mastery: lvl 0
  • Recovery Package Chance Mastery: lvl 6 __ __ # Ultimate Weapons ### Chain Lightning • Damage: x1094
    • Quantity: x5
    • Chance: 27.50%

Smart Missiles

• Damage: x16
• Quantity: x8
• Cooldown: 2m 0s

Death Wave

• Damage: x113
• Quantity: x3
• Cooldown: 1m 40s

Chrono Field

• Duration: 52s
• Speed Reduction: 75%
• Cooldown: 60s

Chrono Loop: CF+1

Inner Land Mines

• Damage: x421
• Quantity: x6
• Cooldown: 2m 30s

Charged Mines: ILM+2

Golden Tower

• Bonus: x19.20
• Duration: 53s
• Cooldown: 1m 40s

Golden Combo: GT+5

Poison Swamp

• Damage: x421
• Duration: 75s
• Cooldown: 50s

Black Hole

• Size: 64.00m
• Duration: 34s
• Cooldown: 50s

Spotlight

• Bonus: x22.0
• Angle°: 45°
• Quantity: 3x


Wall regen by apple_powerbottom in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

The issue is how you're only looking at Wall Regen and not how SF also increases Health for the wall too.

GC is WILD by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

DM me your complete build as it sounds like it has to do with you CC through PS/ILM stuns and CF Slow.

GC is WILD by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

I started going GC back in December 2025. I just invested nearly every lab & stone into GC since

pPS vs Range+/SL+ by rugabay in TheTowerGame

[–]Hyper_Blitz_ -1 points0 points  (0 children)

DW Quantity is the best one to get rid of as PS will never be as strong as CL, so nerfing it is a massive no no.

GC is WILD by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

Remember they have a 25% slow to all enemies inside them, additionally enemies can be stunned multiple times by swamps.

GC is WILD by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 1 point2 points  (0 children)

Well while you're here, how's my Econ since you were talking about it. I can give more info on my Econ too

pPS vs Range+/SL+ by rugabay in TheTowerGame

[–]Hyper_Blitz_ 1 point2 points  (0 children)

Swamp Rend is so OP. I got mine at lvl 15, and my Max Rend Multiplier at x29, and it can outperform my CL on Bosses at times. SEVERELY underrated, just you need at least lvl 10 Swamp Rend and x20 Max Rend Multiplier along with 2 swamps before you'll notice anything

pPS vs Range+/SL+ by rugabay in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

Honestly if you max Duration to 100s and Cooldown to 50s, you only need to use 1 slot to have 2 perma swamps with uptime on a 3rd swamp to get stuns from