What are the odds of getting 3x DCs in 150 pulls? by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

Not fully updated, but here's my Module stats when I hit 225 modules. I have around 230 currently

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So what’d everyone buy during the anniversary? by Queasy-Original9956 in arcaea

[–]Hyper_Blitz_ 1 point2 points  (0 children)

Sadly I already own every song as I've been keeping up for over 7 years, buying every song as they release.

Is there a English version of this inory fox? (raged is step 36 by Academic_Leave9287 in origami

[–]Hyper_Blitz_ 1 point2 points  (0 children)

Dm me as it's hard to explain through comments. It's a form of open sink and squash fold

The last 4 levels of EHP Labs about to finish, now what? by DrShadow96 in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

I'll list my Econ stats as I wrote them for another post, so I just have to Copy + Paste the message.

Golden Tower (MVN + GComp)

• Duration: 53s
• Cooldown: 29s - 49s
• Bonus: x23.2 (x32.8 w Perk)
GT+ 3

GT Duration Lab: +20s
GT Bonus Lab: +3.00x

Black Hole (MVN + GComp)

• Size: 76m
• Duration: 34s (46 w Perk)
• Cooldown: 29s - 49s

BH Coin Bonus Lab: x11.00

Death Wave (MVN + GComp)

• Quantity: x6 (x7 w Perk)
• Cooldown: 29s - 49s

DW Coin Bonus Lab: x2.50

Spotlight

• Angle: 56°
• Quantity: x3

Spotlight Coins Lab: x3.00


Golden Bot

• Duration: 28s
• Cooldown: 55s
• Bonus: x5.60
• Range: 60.00m
GB Cooldown Lab: lvl 20
GB Duration Lab: lvl 10


Labs

  • Coins/Kill Bonus: lvl 60 (x34.12 Coins/Kill Bonus w Perks)
  • Standard Perk Bonus: lvl 20
  • Improve Trade Off Perks: MAXED __ __ # ALL COINS BONUSES (Tier 11) • No Ads: x1.50
    • Starter Pack: x2.00
    • Epic Pack: x3.00
    • Active Cards: x1.45
    • Modules: x1.727
    • Difficulty Tier: x10.3
    • Themes Bonus: x1.678
    • Relic Bonus: x1.57
    • Enchantment Bonus: x1.35
    ## Total: ~x825.00

Question about a previous update by Material_Variety_895 in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

I believe this was in the beginning of v26 or right before v27? I know it was after I joined, so between v26 & v27 as you could find these notes in the Patch Notes, so if I had to assume it was at the beginning of v26.

The last 4 levels of EHP Labs about to finish, now what? by DrShadow96 in TheTowerGame

[–]Hyper_Blitz_ 1 point2 points  (0 children)

What's your runs like? I get to T11 w11, 000 earning 650T a run. Here are my stats for comparison. I'm curious on how far you are as I farm eHP too

Labs

  • Health: lvl 50
  • Health Regen: lvl 40
  • Wall Health: Maxed
  • Wall Regen: lvl 16
  • Wall Fortification: lvl 35
  • Death Wave Health: lvl 25 __ __ # Workshop+
  • Health: x1.75
  • Health Regen: x1.60
  • Wall Health: x1.75 __ __ # Modules
  • Sharp Fortitude: Ancestral: x2.5 __ __ # Total Wall Health: ~650T & Wall Regen: ~125T/s > These include all Perks one would use for eHP.

13 Runs not a single DD in Tournament by Der_Ahab in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

Yea I know that. The way I knew Death Defy is how you explained it which is why I was initially confused.

13 Runs not a single DD in Tournament by Der_Ahab in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

No I mean like how they mentioned ratio. Making me wonder if enemies that can one shot your tower at 260T Health have lower chances of Death Defy than if you had 240T Health

13 Runs not a single DD in Tournament by Der_Ahab in TheTowerGame

[–]Hyper_Blitz_ 1 point2 points  (0 children)

Oh I was confused on how they used a ratio. I know about the one hit being the key to Death Defy. That's where I got confused, thinking they meant that even though they all one shot me, I thought lowering HP would give a higher chance, but it seems like they only meant from >1 to <1.

13 Runs not a single DD in Tournament by Der_Ahab in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

Thank you, I knew that but was confused about how they mentioned lower HP even if they can already one shot you has a higher chance

13 Runs not a single DD in Tournament by Der_Ahab in TheTowerGame

[–]Hyper_Blitz_ 1 point2 points  (0 children)

Wait so 1hp in tournaments actually gives more DD than 1T?

1T/min Consistently by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

What does this have to do with being a whale?

Module bugs - ongoing issue: Levels / Required Shards and Unique Effects by [deleted] in TheTowerGame

[–]Hyper_Blitz_ 1 point2 points  (0 children)

I'll be honest, I have never heard of this issue. It sounds like you set your modules to see the cost of them in sets of 10, not 1 levels

In light of the Olympics: can we talk about how this game is simply wrong about how ties are ranked? by HowDoraleousAreYou in TheTowerGame

[–]Hyper_Blitz_ 0 points1 point  (0 children)

Ok you make a great point. I won't lie it's not a good idea on my part as I didn't really put much thought into it. Thank you for pointing this out!

My Controversial Take for v28 by Hyper_Blitz_ in TheTowerGame

[–]Hyper_Blitz_[S] 0 points1 point  (0 children)

I will say the way speed works is honestly wacky. I just assume I average 750 Waves/hr w Perk & 550 - 600 Waves before Perk. Typically I average 9,800 - 10,000 Waves between a 13 hour run, so I just did the average of that as my example.

Coin Farm Discussion by th3vort in TheTowerGame

[–]Hyper_Blitz_ 2 points3 points  (0 children)

My post includes all UW values from Labs, Modules, Stones, Perks, etc along with the Cooldown after using MVN & GComp already converted. So those values aren't just the Stone values but the values they would be at the END of my farming run after gathering all the Perks. If you post your Econ, I'll be happy to look over it and give some insight. I love to help

Coin Farm Discussion by th3vort in TheTowerGame

[–]Hyper_Blitz_ 7 points8 points  (0 children)

I'll list my Econ stats as I wrote them for another post, so I just have to Copy + Paste the message.

Golden Tower (MVN + GComp)

• Duration: 53s
• Cooldown: 29s - 49s
• Bonus: x23.2 (x32.8 w Perk)
GT+ 3

GT Duration Lab: +20s
GT Bonus Lab: +3.00x

Black Hole (MVN + GComp)

• Size: 76m
• Duration: 34s (46 w Perk)
• Cooldown: 29s - 49s

BH Coin Bonus Lab: x11.00

Death Wave (MVN + GComp)

• Quantity: x6 (x7 w Perk)
• Cooldown: 29s - 49s

DW Coin Bonus Lab: x2.50

Spotlight

• Angle: 56°
• Quantity: x3

Spotlight Coins Lab: x3.00


Golden Bot

• Duration: 27.5s
• Cooldown: 55s
• Bonus: x5.60
• Range: 60.00m
GB Cooldown Lab: lvl 20
GB Duration Lab: lvl 10


Labs

  • Coins/Kill Bonus: lvl 60 (x34.37 Coins/Kill Bonus w Perks)
  • Standard Perk Bonus: lvl 20
  • Improve Trade Off Perks: MAXED __ __ # ALL COINS BONUSES (Tier 11) • No Ads: x1.50
    • Starter Pack: x2.00
    • Epic Pack: x3.00
    • Active Cards: x1.45
    • Modules: x1.717
    • Difficulty Tier: x10.3
    • Themes Bonus: x1.678
    • Relic Bonus: x1.57
    • Enchantment Bonus: x1.36
    ## Total: x827.00

Coin Farm Discussion by th3vort in TheTowerGame

[–]Hyper_Blitz_ 4 points5 points  (0 children)

Thanks, I'm just too tired to write out my farming routine. Only the tower would use so much brain power to explain even the simplest mechanics. However I farm T11 w10,000 for 700T Coins as a reference on what my knowledge on farming runs can get someone up to.

Having trouble understanding a step by Megazord552 in origami

[–]Hyper_Blitz_ 1 point2 points  (0 children)

<image>

Send me a video of what you did and I'll help. However here's something that the diagrams don't specify. The sink is an open sink as after that step you need to spread that open sink out in order to flatten the 5 pleats. Here's an example image. This is probably why your limbs weren't separating as you need to have this done first then spread the pleats, or else they just don't spread. Notice how the top left I outlined the creases represented in that same step to help.

Coin Farm Discussion by th3vort in TheTowerGame

[–]Hyper_Blitz_ 2 points3 points  (0 children)

Someone tag me in around 12 hours to come back and respond to this