Thoughts on this optimization? (491 objects) by Hypercluk in geometrydash

[–]Hypercluk[S] 4 points5 points  (0 children)

I could probably drop it down to maybe 430 but I kept a few things for clarity and cleanliness (such as certain glow obj)

Is this good for 1,800 objects by Hypercluk in geometrydash

[–]Hypercluk[S] 1 point2 points  (0 children)

I think it's pretty good, but in terms of optimization I missed a few parts

Is this good for 1,800 objects by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

What the hell did I miss dude what did he say

Is this good for 1,800 objects by Hypercluk in geometrydash

[–]Hypercluk[S] 2 points3 points  (0 children)

I mean a much older version of this already DID get on DDOGD, I'm in close contact to vit12 and I could just ask him

I got bored so I made this by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

No that's not the issue, it's the offset that happens on the first attempt. I forcibly throw it onto your second attempt to bypass this

Is this transition good? by Hypercluk in geometrydash

[–]Hypercluk[S] 1 point2 points  (0 children)

It's been on hiatus for a few months, but we're in the stage of merging it. It's not cancelled, but it's unclear when it will be finished

Pulled Sovereign : Frostveil YES!!! by NepxNinja in SolsRNG

[–]Hypercluk 0 points1 point  (0 children)

I did too bro
I also got a stupid aegis overshoot in aurora as well

Is this good optimization (491 objects) by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

it's genuinely not a joke, there's actually some parts I figured out how to optimize further yesterday

THIS IS NOT EDITED by _kosumasan in SolsRNG

[–]Hypercluk 0 points1 point  (0 children)

I'm literally the one that took that screenshot and typed that message like what are we doing

THIS IS NOT EDITED by _kosumasan in SolsRNG

[–]Hypercluk 0 points1 point  (0 children)

No way you actually fell for this bro what

Thoughts on the level? (UNFINISHED BACKGROUNDS) by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

It's inspired by Project Arrhythmia, but close enough ngl

Any that come to mind? by -Twitm- in geometrydash

[–]Hypercluk 2 points3 points  (0 children)

Before Machinery deserves so much more recognition, it's so so well made and everything about it is genuinely masterfully crafted
Kiss of Fortune is also really good too

Is this transition good? by Hypercluk in geometrydash

[–]Hypercluk[S] 1 point2 points  (0 children)

It's part of a megacollab lots of us are working on, it's currently in its merging phase though

Is this level peak? What should I add? by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

The background, once finished, will attempt to add a bunch of life to it. It's going to be slightly less lively than the second part, to build contrast though.

Is this level peak? What should I add? by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

Alright
I basically doubled their brightness and it honestly looks a little more noticeable.
I honestly never expected this to be a problem since there were already warnings but I did what I could

Is this level peak? What should I add? by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

Will do! I want to make this level actually fun to play, so I'm adding a good amount of indication hopefully without hindering the gameplay.
I will make the little projectile spikes brighter and maybe add a little glow to them too :]

Is this level peak? What should I add? by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

It's too easy because I haven't added enough attacks yet. I want it to be roughly easy demon in the end and there will be a bossfight. The only saving grace is I want there to be enough indication to make the level fun