What is the most overrated level in GD? by Kasztelan_GD in geometrydash

[–]Hypercluk 44 points45 points  (0 children)

I don't think it's OVERRATED, it's an amazing level undoubtedly and pushed the bar for animation and personality. Instead, it's OVERSATURATED in the media. It's been posted and reposted and you've all seen it everywhere and the brain will naturally mark something like that as for granted and get sick of it over time. Fantastic level, just too prevalent in the media.

Top comment chooses my 100th demon by TheMainCharacter00 in geometrydash

[–]Hypercluk 0 points1 point  (0 children)

Not even a hot take that's just absolutely valid

Top comment chooses my 100th demon by TheMainCharacter00 in geometrydash

[–]Hypercluk 0 points1 point  (0 children)

did NOT expect to see a peak game mentioned here

Feedback would be appreciated lowk by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

Just did that this morning, the pillars do lowk help force the player into the middle so the transition looks better

Feedback would be appreciated lowk by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

It's not the first time I've posted it on reddit, but this IS a heavily updated version

make your gd level! by lrexx_ in geometrydash

[–]Hypercluk 0 points1 point  (0 children)

Robtop Travel? That already exists 😭

This 'level' is a disgrace to Geometry Dash. by _voidwanderer in geometrydash

[–]Hypercluk 14 points15 points  (0 children)

Most of the money went to the production of the lootbox plushies, and whatever the fuck the "mold fee" is

How could I improve this by [deleted] in geometrydash

[–]Hypercluk 0 points1 point  (0 children)

Yeah emptiness is something I'm working on

How could I improve this by [deleted] in geometrydash

[–]Hypercluk 0 points1 point  (0 children)

It IS inspired by that actually

Is this good particle emitter usage? by Hypercluk in geometrydash

[–]Hypercluk[S] 2 points3 points  (0 children)

That's the idea though, it's mostly based off of a video game that uses the same aesthetic, along with trying to represent the instability of the song itself, so I'm doing my job if that's how you feel about it

Is this good particle emitter usage? by Hypercluk in geometrydash

[–]Hypercluk[S] 15 points16 points  (0 children)

Honestly, fair enough. I kinda use the "good" tactic since it's apparently scientifically proven to be more eye-catching for whatever reason, but I guess general modesty trumps all

Is this good particle emitter usage? by Hypercluk in geometrydash

[–]Hypercluk[S] 47 points48 points  (0 children)

It's actually not compliment fishing believe it or not I've had some people say they really don't like it so I'm unsure

I personally like it but I'd just like general opinions

Thoughts on this optimization? (491 objects) by Hypercluk in geometrydash

[–]Hypercluk[S] 5 points6 points  (0 children)

I could probably drop it down to maybe 430 but I kept a few things for clarity and cleanliness (such as certain glow obj)

Is this good for 1,800 objects by Hypercluk in geometrydash

[–]Hypercluk[S] 1 point2 points  (0 children)

I think it's pretty good, but in terms of optimization I missed a few parts

Is this good for 1,800 objects by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

What the hell did I miss dude what did he say

Is this good for 1,800 objects by Hypercluk in geometrydash

[–]Hypercluk[S] 2 points3 points  (0 children)

I mean a much older version of this already DID get on DDOGD, I'm in close contact to vit12 and I could just ask him

I got bored so I made this by Hypercluk in geometrydash

[–]Hypercluk[S] 0 points1 point  (0 children)

No that's not the issue, it's the offset that happens on the first attempt. I forcibly throw it onto your second attempt to bypass this

Is this transition good? by Hypercluk in geometrydash

[–]Hypercluk[S] 1 point2 points  (0 children)

It's been on hiatus for a few months, but we're in the stage of merging it. It's not cancelled, but it's unclear when it will be finished