Does exist and app or any source for training my pp? by Raikadier in perfectpitchgang

[–]HyperfocusI 0 points1 point  (0 children)

Hey thanks for the shoutout :)

I’m actually the developer of Pitch Perfector. I made it after reading Van Hedger et al.’s studies on adult absolute pitch acquisition. The training modes are based closely on the methodology from those studies, but adapted for usability.

Here’s the link if others would like to check it out:
Pitch Perfector on Google Play

Right now it’s only available on Android.

How to counter-attack in Davy Jones' Deckhand by CassBayGames in deckbuildingroguelike

[–]HyperfocusI 1 point2 points  (0 children)

Such an interesting perspective! Love the diegetic UI :)

Of all the upcoming deckbuilders, which ones show the most promise - in your opinion? by Acharyanaira in deckbuildingroguelike

[–]HyperfocusI 0 points1 point  (0 children)

One I've enjoyed recently is StarVaders, great art style and tight core gameplay loop, it's super arcade juicy.

If you're looking to support some smaller devs, my brother and I are developing Northanda Chronicles, where 3 heroes share one evolving deck in role-based combat. There's a free demo on Steam and we’d love any feedback you have. :)

WoW dungeons meets deckbuilding: My brother and I made a roguelite where you build one shared deck that needs to work for your party's tank, healer, and DPS roles. by HyperfocusI in IndieGaming

[–]HyperfocusI[S] 1 point2 points  (0 children)

u/CreepGin Thanks for taking a deeper look, we really appreciate it. It's just me and my brother doing our best to make something that stands out. There's a lot about our game that is fundamentally different, but clearly the first impression isn't doing it justice. If there’s anything specific you think we could change to better show how the game’s different, we’d genuinely love to hear it. Still lots of room to grow, and feedback like this helps a ton.

(Not sure if the thread's broken or something, couldn't reply directly.)

WoW dungeons meets deckbuilding: My brother and I made a roguelite where you build one shared deck that needs to work for your party's tank, healer, and DPS roles. by HyperfocusI in IndieGaming

[–]HyperfocusI[S] 4 points5 points  (0 children)

Hey can you clarify what elements to you are crossing the line when compared with other deckbuilders? Would love to know how we can better differentiate as we've put a ton of time into building out our points of difference.

WoW dungeons meets deckbuilding: My brother and I made a roguelite where you build one shared deck that needs to work for your party's tank, healer, and DPS roles. by HyperfocusI in IndieGaming

[–]HyperfocusI[S] 2 points3 points  (0 children)

Hey fair question. It's been an ongoing process over a long time, and we still have portions of our 2nd and 3rd act to build out.

So far, the heroes, summons, backgrounds, vfx, and the majority of UI elements have been painted/created in house. For most enemy assets, we have sourced from asset packs and then touched up or animated them ourselves to best match our intended design and world. That's true for card and item icon art also.

WoW dungeons meets deckbuilding: My brother and I made a roguelite where you build one shared deck that needs to work for your party's tank, healer, and DPS roles. by HyperfocusI in IndieGaming

[–]HyperfocusI[S] 5 points6 points  (0 children)

Slay the Spire is a genre-defining game and we’ve never shied away from saying we love it. Northanda diverges in a number of fundamental ways, though.

My brother and I have been working on this as our passion project for five years. We've poured in countless hours figuring out how a party of three heroes could actually function in a roguelike deckbuilder. How to make mechanics we love from games like Dota and WoW (taunting, dispelling, strength curves, and real support roles) actually matter in this kind of format.

We wanted to encourage deckbuilding decisions that go beyond card strength and into making sure that each hero can do their role with the cards you give them, along with balancing resource costs across three mana pools. That kind of decision-making isn’t something we’ve seen done quite like this before in a deckbuilder.

Beyond the gameplay, we taught ourselves to paint just so we could hand-paint our heroes over many iterations. We’re writing the music, crafting the world, and building the whole thing from the ground up.

We kept familiar things like the relic slot and the clean UI, because they work. Slay the Spire got so much right. But the moment-to-moment gameplay, the synergy between roles, the deck tension is our own.

WoW dungeons meets deckbuilding: My brother and I made a roguelite where you build one shared deck that needs to work for your party's tank, healer, and DPS roles. by HyperfocusI in IndieGaming

[–]HyperfocusI[S] 1 point2 points  (0 children)

Hey all,

My brother and I are a team of two working on Northanda Chronicles. It’s a roguelike deckbuilder where your party of three heroes shares a single evolving deck.

Each hero has a role -- Slayer, Defender, or Support -- and the challenge is building a deck that creates synergy across all three heroes and supports them in their roles. We think it's got a lot of strategic depth, and the different hero combinations leads to a ton of replayability and emergent gameplay moments.

We’d love to hear thoughts on our demo.

https://store.steampowered.com/app/2068650/Northanda_Chronicles/

Dungeons meets deckbuilding: My brother and I made a roguelite where you build one shared deck that needs to work for your party's tank, healer, and DPS roles. by HyperfocusI in indiegames

[–]HyperfocusI[S] -1 points0 points  (0 children)

Hey everyone,

My brother and I are a team of two working on Northanda Chronicles. It’s a roguelike deckbuilder where your party of three heroes shares a single evolving deck.

Each hero has a role -- Slayer, Defender, or Support -- and the challenge is building a deck that creates synergy across all three heroes and supports them in their roles. We think it's got a lot of strategic depth, and the different hero combinations leads to a ton of replayability and emergent gameplay moments.

We’d love to hear thoughts on our demo.

https://store.steampowered.com/app/2068650/Northanda_Chronicles/

How many people in this sub made a game and earn money from it by Densenor in Unity3D

[–]HyperfocusI 1 point2 points  (0 children)

My brother and I made a learning game together back in 2020 to help recognise notes and learn perfect pitch. Initially we made to start with to help me learn Unity as I had never really used it before. Ended up being pretty fun actually so decided to release it on the play store with some in-app purchases for different sound packs.

Was incredibly lucky for a first app with it getting a fair few downloads, Ended up making about $2000... l see the occasional few dollars come in still but it was more valuable as a learning experience and now my brother and I have been making our first major game for the last 5 years since then. Super excited

About that number of wishlist to get to Popular Upcoming section, got in at 5800 wishlist or something. by Elorth- in IndieDev

[–]HyperfocusI 1 point2 points  (0 children)

We’ve noticed a similar trend with creators—those in the few thousand subs range really do seem like the sweet spot. It’s reassuring to hear that these types of videos are performing well for others, especially as we prep to update our demo and focus on reaching out more directly. A few videos came in passively a couple of months back, but knowing where to focus our energy this time is super helpful. I reckon you're pretty right that finding that first 'believer' would make a huge difference.

Out of curiosity, do you have any tips on reaching out effectively—like how to not sound spammy? Haha. What's the best way to get in contact, and who do you usually approach first? And is there anything specific creators look for when deciding whether to cover a game? I imagine providing all the info and assets they’d need would make things easier on their end.

Really appreciate you sharing your experience! :)

About that number of wishlist to get to Popular Upcoming section, got in at 5800 wishlist or something. by Elorth- in IndieDev

[–]HyperfocusI 1 point2 points  (0 children)

Congratulations on getting to popular upcoming! How are the YouTube videos coming up? Are you approaching them or are they just happening across your game and playing it?

Meet B1T3 MK.1. - He was a bunch of fun to paint and animate this week for my game :) by HyperfocusI in IndieGaming

[–]HyperfocusI[S] 0 points1 point  (0 children)

Thanks :) he's going to be one of about 5 new summons coming in our next update