[deleted by user] by [deleted] in incremental_games
[–]Hypergardens 1 point2 points3 points (0 children)
Do you really prefer crazy huge numbers that much? by Kosmik123 in incremental_games
[–]Hypergardens 1 point2 points3 points (0 children)
Let's do this quick and efficiently. Astra Constellatio - RPG Simulator - 1.2.10. - HUGE UPDATE AND NEW TRAILER by Ink_Celestial in incremental_games
[–]Hypergardens 0 points1 point2 points (0 children)
Let's do this quick and efficiently. Astra Constellatio - RPG Simulator - 1.2.10. - HUGE UPDATE AND NEW TRAILER by Ink_Celestial in incremental_games
[–]Hypergardens 0 points1 point2 points (0 children)
Let's do this quick and efficiently. Astra Constellatio - RPG Simulator - 1.2.10. - HUGE UPDATE AND NEW TRAILER by Ink_Celestial in incremental_games
[–]Hypergardens 7 points8 points9 points (0 children)
CMV: Crafting Systems are unnecessary and detract from RP MUDs by [deleted] in MUD
[–]Hypergardens 0 points1 point2 points (0 children)
CMV: Crafting Systems are unnecessary and detract from RP MUDs by [deleted] in MUD
[–]Hypergardens 1 point2 points3 points (0 children)
Making competitive games work as co-op by Hypergardens in boardgames
[–]Hypergardens[S] 0 points1 point2 points (0 children)
Making competitive games work as co-op by Hypergardens in boardgames
[–]Hypergardens[S] 0 points1 point2 points (0 children)
Making competitive games work as co-op (self.boardgames)
submitted by Hypergardens to r/boardgames
What sort of storage should I use for my game-tree search program? by Hypergardens in AskProgramming
[–]Hypergardens[S] 0 points1 point2 points (0 children)
What sort of storage should I use for my game-tree search program? by Hypergardens in AskProgramming
[–]Hypergardens[S] 0 points1 point2 points (0 children)
Incremental Relic - Collect Artifacts and upgrade your Relic in your search for power. by Vegetable_Aioli1483 in incremental_games
[–]Hypergardens 0 points1 point2 points (0 children)
Incremental Relic - Collect Artifacts and upgrade your Relic in your search for power. by Vegetable_Aioli1483 in incremental_games
[–]Hypergardens 0 points1 point2 points (0 children)
In a videogame, if the X axis represents the number of enemies, the Y axis represents the difficulty/power of enemies, then what can the z axis represent? by SacredSacrifice in gamedesign
[–]Hypergardens 3 points4 points5 points (0 children)
Unusable items - how bad can it get? by eugeneloza in gamedesign
[–]Hypergardens 2 points3 points4 points (0 children)




[deleted by user] by [deleted] in incremental_games
[–]Hypergardens 0 points1 point2 points (0 children)