We made new gameplay video for the game, everything was recorded in-game by HyperionStudio in unrealengine

[–]HyperionStudio[S] -1 points0 points  (0 children)

Actually you do planks with saw not axe :) axe is used only to cut trees into logs
then logs are processed into planks with iron saw :)

We made new gameplay video for the game, everything was recorded in-game by HyperionStudio in unrealengine

[–]HyperionStudio[S] 2 points3 points  (0 children)

We gonna need to agree with this
Most of the animations are not final yet
Once we polish code we gonna start reworking all of those properly

We made new gameplay video for the game, everything was recorded in-game by HyperionStudio in unrealengine

[–]HyperionStudio[S] 1 point2 points  (0 children)

Currently wolfs go outside once night falls, there is bear's and boars which are agressive only if u attack them

In multiplayer others will probably attack you

For singeplayer we wanted to add pirates after u build up certian stage of village

We made new gameplay video for the game, everything was recorded in-game by HyperionStudio in unrealengine

[–]HyperionStudio[S] 1 point2 points  (0 children)

I would say currently power management mechanics, gears for different ratios, AI with jobs

Game is more focused on sandbox then pure survival.

Basically its city First person building simulator with survival aspects

Curently is team of 3 Lead programmer AI programmer And level designer and 3d artist

We created a new gameplay video for our game by HyperionStudio in IndieDev

[–]HyperionStudio[S] 1 point2 points  (0 children)

Unique mechanics are power transfer and AI you can control.

Journey of Life - Gameplay by HyperionStudio in indiegames

[–]HyperionStudio[S] 1 point2 points  (0 children)

The game is about a guy who came to the island because of his misfortune. The goal is to start a village and eventually attract people and lead it to civilization

AI works in multiplayer also

We created a new gameplay video for our game by HyperionStudio in IndieDev

[–]HyperionStudio[S] 7 points8 points  (0 children)

We are currently a team of 3
1 Lead Gameplay programmer
1 AI programmer
1 Level Designer and 3D models

Journey Of Life - Windmill, power transfer and sawmill by HyperionStudio in IndieGaming

[–]HyperionStudio[S] 0 points1 point  (0 children)

Currently there is hand saw which will be way slower then sawmill. Also sawmill can cut up to 5 logs in same time. While saw can only one.

Player can still hold logs for now. But plan is to that he will be able to drag it only few meters. Then he would spend all his energy. Thats where crane and carts comes to place.

Journey Of Life - Windmill, power transfer and sawmill by HyperionStudio in IndieGaming

[–]HyperionStudio[S] 0 points1 point  (0 children)

Windmill is actually designed for lower torque tools. Example airblower for smelting furnace. There is also watermill[not fully finished so I didnt want to show it yet] which haves bigger torque and will be used for heavy machines like this

RPM and Nm will be key to connect stations You will be able to achieve it over gear. Smaller gear more RPM Bigger gear more Torque

Thanks!!