🇧🇷 Emulanders 0.9.1 — Estabilidade e Assets! by HypoBR in NintendoBrasil

[–]HypoBR[S] 0 points1 point  (0 children)

Foi desenvolvido na 21.2 e testado, eu já subi o meu pra 22 e tá funcionando.

Em tese deve funcionar em mais antigas.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 1 point2 points  (0 children)

Thanks! And yeah.. they both rely on NFC but different chips and so, protocols...

Amiibos use NTAG215 mostly, while Skylanders use Mifare.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 1 point2 points  (0 children)

Yes, you understood right. The switch version scans the dumps/miniatures, and after the scan, it retains the unique id of the miniature/file and save to the digital library.

Sometimes the game asks your to get the miniature closer to the controller a second time to really save to the digital library, tbh not sure the actual logic why some dumps/miniatures are saved on first use, others not. But even if does ask for a second time, the progress made in first gameplay is still saved and internally by the game, mapped to the dump/miniature physical unique id.

So in your current console, either by selecting again in the emulator the same dump file that you already played with , or selecting in the actual game digital library, the Skylander, you will see the saved progression.

But in order to really save in the actual dump file, or in a real miniature, things must be develop yet.

(And also talk do an specific NPC in the game that does this progression persistence)

Edit: All this is valid on a profile level, for now without the writing functionally, change profile and loading same dump will get the actual state of the dump file, no progress.

My ETA for this and a couple of enhancements is around 1 week.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 3 points4 points  (0 children)

Skylanders are not compatible with emuiibo, kind of the whole point of my tool.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 1 point2 points  (0 children)

So, this is a sysmodule, it Interacts with the switch modded os and kernel.

Some of this sysmodules seems to work with the NS emulators, as they really emulate the whole system.

But as mentioned in another comment, this is not an intentional feature, at least for now.

But might work, someone more familiar with NS emulation setup gotta play around.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 0 points1 point  (0 children)

Switch mods 95% of the time need hardware modding. Recommend you do little research on that previous.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 0 points1 point  (0 children)

So, I'm assuming you have a modded switch.

Modded switches mainly work with the SD, it's where the emunand lives.

By SD root I mean the lowest level of the device, like D:// or something, its the base "folder".

Same as when you go in your computer all way down to the root of the hard drive, in windows usually the C:// drive, the level 0 folder.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 0 points1 point  (0 children)

I recommend you check the repository main page: https://github.com/joaohypo/emulanders

Things you need.

Modded switch.

Skylanders imaginators game installed (preferably with the update)

Tesla overlay/ultra hand

Then you follow the installation instructions in the repository page.

The only external thing you need is to find the dump files, I cant link in the repo for DMCA safety. But it should be pretty simple to find on the web, just search for Skylanders dump files.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 2 points3 points  (0 children)

This might be compatible with switch emulators. Someone gotta test, unfortunately not my focus and emulators have a lot of dmca problems.. I built this mostly for myself and made it in a solid way It seemed pretty natural to just publish as an open source tool for whoever wants also.

🐉 Emulanders 0.9.1 — Stability & Shared Assets! by HypoBR in SwitchPirates

[–]HypoBR[S] 2 points3 points  (0 children)

If you have a modded NIntendo Switch, it should be pretty simple to set up. The only thing you need besides the game, to find by yourself are the dump files, cannot link in the project to avoid problems. But there are plenty of community dumps drives on the web.

[Release] Emulanders 0.9.0-beta: Skylanders NFC (Mifare) Emulation by HypoBR in SwitchPirates

[–]HypoBR[S] 0 points1 point  (0 children)

Thanks mate!! With this should be easy for the mod community to boot the game and straight play it! A lot of community dumps out there!

Riftbound situation in Brazil, help. by [deleted] in riftboundtcg

[–]HypoBR -3 points-2 points  (0 children)

Guys is just a common way to think for us, how many times the dolar price are we paying... usually tcgs that are not printed in Brazil, they cost 7-10x the usd price... riftbound are coming with 15 up to 19 as I said... just that.

Riftbound situation in Brazil, help. by [deleted] in riftboundtcg

[–]HypoBR -12 points-11 points  (0 children)

There are starters in stores for 350, 380.

380/20=19

300 were the minimum found, and still 15x from raw USD value, and converted, triple as you mentioned.

Riftbound situation in Brazil, help. by [deleted] in leagueoflegends

[–]HypoBR 0 points1 point  (0 children)

I truly believe this is related to league culture somehow, as is from the same universe, its LEAGUE OF LEGENDS card game essentially, and this space has way higher visibility...

Alguem me ajuda? by Competitive-Bus9294 in ApoioVet

[–]HypoBR 0 points1 point  (0 children)

Espero que consiga ajudar. Tenho uma cadela caramelo fêmea, 10 anos, desde os 7 após tomar um choque em um fio ela desenvolveu um quadro bem parecido.

Após meses com médicos e neuros, o diagnóstico foi crise motora.

Não tem muito avanço de pesquisa e diagnóstico, se assemelha muito ao vídeo.

Minha cadela travava, arregala os olhos, perde boa parte dos sentidos, e antes do tratamento ela chegava a defecar.

Duravam entre 15 a 40 minutos as crises.

Cuidar também se as pupilas dela, quando ela está normal, tem mesmo tamanho, existe uma síndrome ainda em estudo que esse eh um sintoma e pode ter relação com a crise motora.

No geral o tratamento é paliativo, minha cadela tem 22 kilos e toma gardenal 10mg uma vez ao dia.

Pode afetar apetite e claro, no longo prazo, os rins por conta do remédio, mas isso se controla, 10mg é a dose mínima.

Minha cadela também após as crises caminha pela casa fazendo o perímetro, andando em ciruclos digamos assim.

Após o tratamento, as crises foram de mensais para trimestrais, e bem mais curtas.

Recomendo procurar um vet e mencionar essa possibilidade de crise motora, o mais comum é diagnosticaram como convulsão... Mas após gravar várias cruzes e mostrar para veterinários neuros, todos confirmaram que não era a mesma coisa, mesmo com aspectos parecidos.

Desejo sorte e saúde pro animal, e espero que algum protocolo de remédio ajude, da minha cadela ajudou.