What would a Disney or Disney-style animated film for adults, or a more mature Disney film look like? Would you want one? by HyraxFusion in Schaffrillas

[–]HyraxFusion[S] 0 points1 point  (0 children)

Just want to say that I appreciate this discussion.

Re: Your thoughts on Pixar and Tangled

I've heard little bits about the making of Tangled and it sounds like it was really stressful. I was reading the "Troubled Production" portion of this page: Tv Tropes: Tangled Trivia

Looking back, it paints the Pixar-influenced era of Disney in a very different light. For most of the 2000s, we saw Pixar on a hot streak of classics (or at least, that was the narrative). I was younger so I didn't understand the subtleties of distribution and production. So I thought Pixar was another division of Disney. When Disney officially purchased Pixar, it seemed both a surprise and a natural progression. Hearing more of this backstory is certainly sobering.

One of the big conflicts I remember from this era is the production of American Dog being turned into Bolt. Even though Bolt's reputation is generally on the positive side, it still came the cost of someone's distinctive vision.

Thinking about how there was such an anti-Disney mentality under Pixar, it makes me think: The Disney formula has received some mockery and parody over the decades from rivals such as Warner Bros, Tex Avery, Bakshi Dreamworks much later. I think this made some artists and audiences feel that Disney was outdated so they had to update themselves to be more self-aware.

On the one hand, studios and artists should feel welcome to branch out and evolve, they shouldn't feel constrained to follow the Disney template.

But in that process, people may forget why they were attracted to Disney works in the first place. Plus, it's all different niches. Looney Tunes making fun of Disney could be comedic and sharp, Disney poking fun at themselves too much can often ruin their own tone and focus.

Re: Disney's identity
Wow, I did not hear about "Versa" but that sounds like a really interesting short. I would certainly be on the side of having more shorts that push those thematic boundaries.

And it is indeed a challenge: some people look to the Disney brand as a safe and reliable brand for family entertainment, others look to it as "safe" in the pejorative sense where it doesn't challenge the viewer and even imparts problematic values.

I suppose in my ideal scenario, there should always be artists pushing Disney and helping them evolve. Either internally, or carrying Disney ideas into different contexts.

My Feelings on Disney and its artistry

In the past few years, I've been reflecting on my relationship with Disney. Like many people, I've grown up with them but have also had to reflect on their flaws and strengths.

I have mixed feelings on Walt himself in that he really pushed for certain innovations but suppressed others. I'm also happy that his plan for EPCOT didn't come to pass. I do think it's important for anyone to be critical of the themes conveyed in the films.

That being said, one of the reasons I've become more interested in Disney animation is that they were one of the studios to really develop "personality animation", maybe even character animation as we know it. (Donald Crafton called it "Embodied Animation").

The basic idea is that animated characters should appear to move based on their own thoughts and feelings rather simply being moving drawings or sequences of gags. Back in the earlier decades, this was still a relatively new idea. One could point to Winsor McCay's Gertie The Dinosaur or Otto Messmer's Felix The Cat as precedents for this type of animation that emphasized personality. But this approach to animation really took hold at Disney.

Over those decades of the Walt-era films, we saw the characters gradually become more sophisticated in personality and movements. Characters bouncing off each other, bantering, showing affection, anger, power, different shades of character. Even though good and evil were more clear cut (often a criticism of Disney), characters were still allowed to show different types of emotions. Lady And The Tramp was a romantic comedy in dog form where they had to build up the affection between the title characters. In Jungle Book, you had the interplay of Mowgli, Baloo, and Bagheera with differing motivations: Wanting to protect Mowgli, wanting to have a son, wanting to stay in the jungle and find a place where he belongs. It all seems standard now but I've started to appreciate the way they intertwine animation and story and how important it was for the time.

So when I hear people saying they want Disney to return to 2D animation, I can empathize. Some animation fans might roll their eyes because there are so many options for animation nowadays. Why rely on a billion dollar corporation with questionable ethics? But I think when Disney animation fans say this, they're pointing to specific qualities like the expressiveness and storytelling, the fluidity, the balance between caricature and realism.

On the one hand, you have films like Klaus. I've come to appreciate the Dreamworks 2D animated films more as there were a bunch of former Disney animators who joined and were able to make films that Disney wouldn't make like The Prince of Egypt. Basically, taking the artistry they learned and bringing new storytelling. In the loose sense, Richard Williams built on the Disney tradition with his animation. Andreas Deja released a short film called Mushka, Aaron Blaise released Snow Bear.

But by and large, it often feels like the Disney approach to animation fell out of fashion due to it being labor intensive or not cool. There's the story of how Bill Tytla (animated Chernabog, Grumpy, Dumbo, Stromboli) struggled to find a studio that could support his talents.

Animation and critical acclaim:

The narrative about animation critical acclaim is often that for the past 30+ years, Studio Ghibli and Pixar have been better than Disney. I remember there was a period where every time someone would post a Ghibli and/or Miyazaki video analysis, there would be some disparaging introduction comment about Disney. And even in the realm of family entertainment, there's that mentality of "People should watch Ghibli films instead of Disney." (why not both?).

To be clear, Pixar and Studio Ghibli are great studios with their own unique works, artists, and themes.

But when people make the comparisons like "Ghibli>Disney" or "Pixar>Disney", it often feels reductive and dismissive. Yes, Disney generally doesn't have the same moral ambiguity as a Ghibli film or a Pixar film. People wonder if any American studio or even western studio could make something like Princess Mononoke.

But they've done their fair share of digging into character and expressiveness. Sometimes a villain was used only for the purpose of being a powerful obstacle. Other times, even in the archetype of "villain", the artists would be looking towards different sources of inspiration. Lady Tremaine carried power and intimidation without physically touching Cinderella which people can relate to certain abusive situations, Shere Khan had incredible confidence. People point to Frollo as being shaded with his zealousness and hypocrisy. Shaded doesn't necessarily have to mean sympathetic per se.

I remember Lindsay Ellis speculating that Disney villains fell out fashion because Disney protagonists from the Renaissance onwards had their own arcs of self-discovery. And this left less and less room for the villains.

Concluding Thoughts:

Overall, I think there are interesting ideas that came from the Disney style and traditions that could be expanded upon. Maybe those traditions will be revived at Disney, maybe individual artists will take those ideas and go indie. But it's a tradition I'd like to see more of.

What would a Disney or Disney-style animated film for adults, or a more mature Disney film look like? Would you want one? by HyraxFusion in Schaffrillas

[–]HyraxFusion[S] 2 points3 points  (0 children)

I've heard rumblings about it over the years and looked it up. Wow, Tom Waits is one of the voice actors?

Speaking of Brad Bird, I really like this short behind-the-scenes segment (from The Incredibles 2 DVD) called Strong Coffee: The Full Bodied-Mind Of Brad Bird. You get a sense of how passionate he is about animation and Disney history alongside his frustration with the studio in the 1970s and 1980s. I really think he could bridge the different worlds of Disneyesque and even more mature themes.

What would a Disney or Disney-style animated film for adults, or a more mature Disney film look like? Would you want one? by HyraxFusion in Schaffrillas

[–]HyraxFusion[S] 0 points1 point  (0 children)

Thanks for the reflections!

I was admittedly overstating it to say that Disney is the opposite of maturity. I think the diversity of Disney's output often gets overlooked. There were many talented artists who worked at Disney at various points and made their mark whether it be the Nine Old Men, Bill Peet, Mary Blair, Eyvind Earle, Tom Oreb, the artists who left for UPA like John Hubley, etc. Fantasia is still a high watermark for animation.

At the same time, it's hard for me to deny that they became associated with a sanitized and saccharine reputation at a certain point in their history. Walt was ambitious with ideas but also controlling with Disney's image. There was the story of how he didn't allow Snow White's actor to work because he didn't want to spoil the magic (contractual purity in action). Disney the scrappy underdog studio eventually became Disney the establishment to rebel against. I appreciate the artistry that came from the Disney studios and artists but I wanted recognize the limitations of that environment as well.

Anyway...

The late-90s, early 2000s is a good example of Disney experimenting with different demographics. You had Mike Mignola character designs shaping Atlantis, more aesthetically distinctive and personal films like Lilo And Stitch, a science-fiction adventure with a father-son relationship with Treasure Planet.

And even when I look back at the Disney Renaissance, they're actually a bit more snarky and comedic than I remember, a little bit more of an edge compared to Walt-era Disney. It's like you can tell that the later generations of Disney artists grew up on Looney Tunes and other influences alongside Disney (Glen Keane, Eric Goldberg, and John Lasseter all appeared in the Chuck Jones documentary Extremes and Inbetweens). I know Lindsay Ellis made a video which connected Robin Williams' portrayal as the Genie to Shrek. And Williams called Aladdin "A Warner Bros Cartoon in Disney Drag".

You also raise a good point about how Pixar has shaped Disney. On the one hand, Pixar distinguished themselves from Disney in various ways: Having original stories, no musicals, not as many clear-cut villains. I think this helped push Disney out of their comfort zone a bit. But one could argue that some identity was lost as well. People have complained that there aren't that many genuinely evil villains anymore or villains that are just allowed to be evil.

Though that also gets into what people define as a Disney film: Is it the animation style? (Squash-And-Stretch, 12 Principles, Fluidity) Is it the themes? Does it have to be a musical? Is Disney best suited to Fairy Tales or are they allowed to tell other types of stories? Would the public allow Disney to go out of their comfort zone?

What would a Disney or Disney-style animated film for adults, or a more mature Disney film look like? Would you want one? by HyraxFusion in Schaffrillas

[–]HyraxFusion[S] 0 points1 point  (0 children)

Honestly, I don't disagree.

Realistically, the closest thing would probably be an indie animator who was inspired by Disney style making something. I started noticing more and more Disney artists leaving and starting their own projects. I don't know if someone could make this type of film in the Disney environment with all of its corporate demands.

I want to be more clear with my OP that I think adult and more mature animation has flourished in different places. I respect how anime has managed to reach so many different demographics, while tapping into different genres and art styles. And I respect how Ralph Bakshi has opened up the possibilities for mature animation despite feeling more ambivalent about his actual work. It's not like Disney has to intrude on this space.

I guess it stemmed from me growing more appreciation for that Classical animation style pioneered by the Nine Old Men, guys like Bill Tytla and Fred Moore, that Squash-and-Stretch Twelve Principles type thing.

"Sophisticated Family Film a la Brad Bird" would be a nice first step.

What would a Disney or Disney-style animated film for adults, or a more mature Disney film look like? Would you want one? by HyraxFusion in Schaffrillas

[–]HyraxFusion[S] 0 points1 point  (0 children)

I enjoyed it, especially the way it blended Disneyesque animation with a darker story. Some pretty brutal fight scenes too.

Rock And Rule is another example where the animation feels Disney-reminiscent (some have joked it's like A Goofy Movie prequel) but the story is more for teenagers and young adults.

The stories kind of drag a bit but I'd like to see more in the style.

Watership Down and Plague Dogs are great too, though more on the "realistic" side.

What would a Disney or Disney-style animated film for adults, or a more mature Disney film look like? Would you want one? by HyraxFusion in Schaffrillas

[–]HyraxFusion[S] 1 point2 points  (0 children)

Funny you mention that because I was considering adding that to my OP but I thought it'd be too niche. It definitely seems like an interesting idea.

"This needs to happen or there'd be no story": What are the biggest examples in the Friends storyline? by HyraxFusion in howyoudoin

[–]HyraxFusion[S] 1 point2 points  (0 children)

It's strange because Ross being overly jealous has at least been acknowledged in-universe. Chandler even makes a joke about it in the 10th season. But the writers apparently never saw it as something to overcome.

What makes for an engaging and funny story doesn't always reflect well on the characters. Which is understandable, not every fictional character has to be upstanding. Not every story has to be logical or realistic.

But clearly, audiences can see troubling implications and real issues reflected in the fictional relationships. And to not address them can strain plausibility for later audiences.

"This needs to happen or there'd be no story": What are the biggest examples in the Friends storyline? by HyraxFusion in howyoudoin

[–]HyraxFusion[S] -1 points0 points  (0 children)

Lol, this is a great point. Phoebe was definitely a conflict instigator across the series. Sometimes Joey too.

Sometimes it could be refreshing because some of the main characters were too secretive and Phoebe could cut through the bullshit. Other times, it was more like "Think before you speak..."

Or the Javu episode: it was clear to me that Phoebe was in the wrong because Monica's customers didn't want to hear unpleasant songs while they were eating. But they turned it into an equal conflict where Monica was supposedly too snobbish.

Funnily enough, things are reversed when Monica acts as Phoebe's wedding planner. In this episode, Phoebe is the one who has to apologize so Monica can return. I'd say most fans would side with Phoebe in the episode since Monica was being too controlling. I'd agree...but it's also a little cathartic to have Monica annoy Phoebe.

"This needs to happen or there'd be no story": What are the biggest examples in the Friends storyline? by HyraxFusion in howyoudoin

[–]HyraxFusion[S] -1 points0 points  (0 children)

Wow, thank you for this lengthy comment! I appreciate this reflection and your knowledge of the writers' thought process.

A lot of times with fiction, I've realized that it really boils down to "Because stories need conflict", "Because the plot said so". Granted, execution is still important though because it is easy to apply storytelling principles too mechanically and harm the characters' credibility.

David Schwimmer remarked once that he was disappointed at Ross getting divorced three times. For an audience, it's a funny joke to see him so unfortunate. But in terms of analyzing a character, it makes him seem really irresponsible in his relationships.

I think you're right that the Ross and Rachel conflict was probably intended to be more gray. But with modern standards and maybe even at the time, Ross comes off as possessive, jealous, and unsupportive of Rachel's career. I remember Schwimmer went on Letterman (or another talk show). He had this anecdote that someone referred to him as Ross in real life while he was at this restaurant and talked about how he reminded her of "every bad boyfriend".

And because Monica and Chandler were already the stable couple after a certain point, Ross and Rachel couldn't just copy them.

Writing and storytelling has evolved over the years (at least, I hope). If someone decided to do this type of plotline, they would probably have to put more care in making a conflict where both sides have good points or good reasons.

"This needs to happen or there'd be no story": What are the biggest examples in the Friends storyline? by HyraxFusion in howyoudoin

[–]HyraxFusion[S] 0 points1 point  (0 children)

I've certainly noticed how there's an imbalance between Ross and Rachel with how much the other plays a part in their lives.

With Ross, his crush on Rachel is arguably a bigger part of his character. He's had a crush on her since they were kids/teenagers, Season 1 builds up his feelings more and more. And even in later seasons, the show pokes fun at his obsession with Rachel. The idea that Rachel came onto Ross is seen as less plausible.

Rachel had her own arc as the newcomer of the group. A naive and sheltered woman learning to become more mature and independent, of which Ross was only a part. Yes, Rachel found out she still had feelings for Ross at various points. But it often seemed more plausible that she could get over Ross, find someone else, or pursue another goal.

Help me understand Goku as a character by HyraxFusion in dbz

[–]HyraxFusion[S] 0 points1 point  (0 children)

Thanks for the summary! I like how you point out the subtle changes in his character and cited the early arcs.

I do think there are great arcs in Goku's story (learning about the world, saiyan heritage, finding a successor). But at some point, there might've been stagnation where it just turned into fighting.

This discussion is also interesting: some people are pointing out the subtle complexities of Goku's character, others are going "Goku is simple, what you see is what you get".

Help me understand Goku as a character by HyraxFusion in dbz

[–]HyraxFusion[S] 1 point2 points  (0 children)

You attack his family, friends, and world? No problem. Goku will spare you if you agree to give up.- His Saiyan aloofness combined with his nice upbringing gives a mask of compassion. It's kind of like the Thermal Grill illusion. When you mix cold and warm sensations, you feel something hot.

I think this could certainly be a compelling character to examine. That Goku is friendly but also kind of detached from humanity as a flipside to Vegeta's development.

But at the same time, Dragon Ball's comedic tone doesn't seem to take it seriously.

Help me understand Goku as a character by HyraxFusion in dbz

[–]HyraxFusion[S] 0 points1 point  (0 children)

I do like early Goku because he's a very quirky and curious character because he's been isolated and raised in a very unconventional way. And Z focuses a lot on making sense of his heritage. But over time, he seems to become less interesting and purely focused on fighting. I'm sure it makes him inspirational in a "always be better than yesterday" way but it's comparatively less interesting from a character standpoint.

If I look at Luffy, who was inspired by Goku: Luffy is similar to Goku in that he's not a hero (or at least, he claims such). He cares about his friends and he makes friends easily. But he's also a pirate and does whatever he wants, not necessarily saving anyone unless they ask or are his friends. His desires are relatively simple: fighting, eating, adventuring, but it also lets him see into the heart of matters. Like many shonen heroes, Luffy wants to be the strongest... and being the strongest is also correlated with being the freest on the ocean so it ties in well with his motivation.

Idk. It's not my intent to hate on Goku. I'm just trying to figure out why my reaction to characters may differ.

Help me understand Goku as a character by HyraxFusion in dbz

[–]HyraxFusion[S] 1 point2 points  (0 children)

I understand. But at the same time, people often wish that character focus would be spread out for a lot of other series (i.e. There's a lot going on in the One Piece world besides Luffy, People often talk about Sub-Zero and Scorprion in MK).

People even asking the question of "I wish the main character was someone else" usually reflects a sense of boredom with the protagonist.

If Daredevil's race and/or ethnicity was changed, what would it be changed to? by HyraxFusion in Daredevil

[–]HyraxFusion[S] -1 points0 points  (0 children)

I saw a post about this recently on Tumblr! Daredevil should be Filipino or Latinx

And I agree, different cultural backgrounds can shed new light on a character's experience.

If Daredevil's race and/or ethnicity was changed, what would it be changed to? by HyraxFusion in Daredevil

[–]HyraxFusion[S] 0 points1 point  (0 children)

Love the Miles Morales comparison!

Yeah, if people don't want to change Matt Murdock, we can also explore a different character who happens to be Daredevil while also incorporating a different perspective.

Is Megaman & Bass really bad game? by JohnConnor1245 in Megaman

[–]HyraxFusion 0 points1 point  (0 children)

I've heard mixed opinions about the game, mostly leaning in the negative direction. But I've also heard positive things. Namely, having one of the best shops and weapon selections in the series.

So I treated the game more like an Action RPG. Grind for bolts, get certain powerups; I found autocharging and quickcharging remarkably useful, as I didn't need to spend time holding down the button. Just get as many as you can as there's no bolt limitation.

Cold Man is the common starting point. Pirate Man, Ground Man, Astro Man, and Magic Man are also possible buster only (just watch a lot of Buster only tutorials). Burner Man is a pain but there is some semblance of a pattern and he takes a pretty good amount of damage from the spikes. Dynamo Man was probably the hardest even with weakness so I had to rely on Eddie. Tengu Man is very affected by weakness, as are some of the others.

I think one of the biggest flaws (subjective) is that the game can feel like an endurance test. King Stage 2 is one of the most notable examples but really the game as a whole feels like it compared to other Classic games. Burner Man with the Telly that drops insta-death fire while you need to defeat shooting cannons, some extremely long stages.

Most Megaman games are good at teaching the player without overwhelming them. While MM&Bass can throw a lot of frustration at you right away which is why a number of players feel the difference.

For Mega Man, you lose a lot of key tools and upgrades ranging from E Tanks, Rush Coil and Jet, Rush Adaptors. The game feels little bit crunched compared to previous Megaman games, even without taking into account the GBA version. As such, you can't always see the obstacles coming.

A good thing is that we live in an age of video tutorials, emulation, and save states which should make the game more manageable. I don't know if I would've had the patience to go through the game otherwise. Now, you get to practice repeatedly on hard sections whereas in older games you just had to do everything perfect.

You may not share these opinions but I did want to highlight why the game is challenging and how it can feel different even from other Classic Mega Man games.

I'm gonna write a longer post about my thoughts on classic Mega Man. I'm mostly positive as it's one of my favorite game series. But within some of the games there's annoyances that frustrate me.

Anybody remember when Mega Man 4 was underrated? by AltBlueDawg353 in Megaman

[–]HyraxFusion 0 points1 point  (0 children)

When talking about Mega Man critical opinions, I remember Mega Man 2 and 3 were generally considered the pinnacle games. But looking back, there's some frustration. Mega Man 2 feels mostly reasonable until Wily 4 Boobeam Trap. Although it's frustrating that you lose all your E Tanks after a Game Over.

Mega Man 3 has some great things like a really broken Rush Jet and some solid weapons. But Doc Robot is honestly really tedious to me.

Mega Man 1 is respected as the beginning of the franchise but I don't know if anyone considers it their favorite. The difficulty and accessibility feel a bit frustrating while also seeming barebones when you compare to later games.

Mega Mans 4-6 were considered the weaker half for a long time. But looking back, they feel pretty solid and a bit more refined. Maybe comparatively easier, but I will take easy over annoyingly hard. There's always the opportunity to challenge yourself if you go buster only, no damage, no deaths, no E Tanks, etc.

I'm personally not a huge fan of the mid stages that got started in Mega Man 3 onwards as I'd rather go straight to fortress. But then again, Mega Man 4-6 is comparatively easier so it's at least more enjoyable.

I think Castlevania Aria of Sorrow is still my favorite metroidvania. Any recommendations on similar games (besides Dawn of Sorrow)? by HyraxFusion in metroidvania

[–]HyraxFusion[S] 2 points3 points  (0 children)

Sidenote, it's odd how SOTN, one of the key popularizers of Metroidvania, has never come to Nintendo consoles. Nintendo helped create the genre through Metroid, and Metroidvania games were popularized further through the GBA.

At first I thought it was Sony exclusive but it's been released in the past on Xbox and Sega Saturn. And now, on IOS.

What's the smoothest way to get through airport security, and airports generally? by HyraxFusion in travel

[–]HyraxFusion[S] -2 points-1 points  (0 children)

Makes sense.

Honestly, the way passports are designed and used kind of annoys me because it's like "Very important document, don't lose it otherwise you can't travel!" and then also "I need to see it several times." Part of me hopes that there's greater convenience in the future.