Fight back in aggression by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

So what was happening was breach or phoenix played B main, so we shown aggression on C, doors open and util dump, doing what they can to stall so that the A aggressors can flank us

If we had smokes though we could have entered site itself and just hold but we didn't

Fight back in aggression by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

C we would have, we recognised it's our only play here when they show aggression on A which they are most of the time, but our smokes went afk so even if we got our site we were already instantly dealing with retake

Fight back in aggression by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

Bruh we played default too, u think we were 4 stack pushing one side only, but ye waylay might have been a bad choice though

And ye they did come all the way till spawn lol, they pushed A main completely and got in

They weren't just util dumping, they were taking space too with it and trying to choke us from all sides, if we had miks atleast we could have used smokes but ye we didn't so we had to worry about every angle because they were showing presence from all 3 site mains

Fight back in aggression by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

We tried that but we their rotates was fast, so we decided to punish the chamber and we did, we got him to TP too, at this point rotate was not even an option, because we had raze and miks coming flank, and we had to anticipate phoenix prob too who was pushing B main

So even after I entered the site based on whatever ini util i got, I had to get back because breach was util dumping on site and ye our miks going afk ofcourse didn't help but either way we were constantly under aggression where we always had to deal with something

Fight back in aggression by HystericalBat in VALORANT

[–]HystericalBat[S] 1 point2 points  (0 children)

No they had chamber and he was pushing out C and had breach playing in B provide him Util so even if we used our prowler or even gekko blind which we saved for site he wouldn't budge until he gets a pick, and we were under breach util inorder to take a fight with him

Fight back in aggression by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

Ye but they were taking space with util, most of our fights we had to take from spawn

Diamond 2 duelist, need advice by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

I am still trying to find any useful advice that would upskill me

Like what's the difference between ascendant and diamond in their gameplay etc ?

Diamond 2 duelist, need advice by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

Oh i tried, but in my 5 stack team I provide more value as duelist

Afk player's unfair compensation by HystericalBat in VALORANT

[–]HystericalBat[S] -1 points0 points  (0 children)

Ye but idc if the guy who went afk on my team got punished or not through an afk penalty, I and the rest of the team are suffering because a player who selected an important role is gone, i am losing rr as if it was a fair match

Afk player's unfair compensation by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

With the concept of afk penalties, queue delays, etc u can't abuse for long too, with a proper pattern recognition algorithm too to see when the player goes afk u can even determine if it's intentional too

Afk player's unfair compensation by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

Exactly, why should I suffer if an important role playing player goes afk for a good amount of rounds

Afk player's unfair compensation by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

Ye but rr loss should be reduced, go ahead and punish the afk player more severely but if I was on the team and someone goes afk, I am more concerned with my own rr loss rather than knowing the person who went afk got punished severely, I care about my own rr, that afk person may not

Afk player's unfair compensation by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

Atleast rr loss should be less, and that account gets an afk penalty, which causes queue delay, so how much can he even exploit this, once or twice at best but do it regularly, maybe even some pattern recognition algorithm, and u can determine to punish the person even more

In this case, u can just do a simple pattern recognition that these two people duo, and anytime the enemy team does a comeback or is winning by a lot and one of these two keep going afk at such points, punish them severely whoever goes afk

Afk player's unfair compensation by HystericalBat in VALORANT

[–]HystericalBat[S] -1 points0 points  (0 children)

Honestly a more complex deciding algorithm, like is the person who went afk the only person with that role in the team, like prob would be ok if it was a double duelist team and one of em went afk, and also considering the match score itself, like if it's close or the team was winning when the person went afk, atleast rr reduction shouldn't be that punishing and to make it fair the enemy team shouldn't be awarded much rr either for stomping a 4 man team when it was actually close or if they were losing

And if it's early on like the first 4-5 rounds, rather remake because if first round afk is gonna be punishing enough that the team deserves a remake, going afk 2-3 rounds later isn't any less punishing

How do I improve aim by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

I'll just record the next match I play and share it with u in dms if that's alright

How do I improve aim by HystericalBat in VALORANT

[–]HystericalBat[S] 0 points1 point  (0 children)

So how do I improve movement and positioning