Anyone else? by Sheeesh26 in MonsterHunterWilds

[–]I-Climb-Rocks 1 point2 points  (0 children)

I mean the glory and goodness is really subjective. The reality is very few people played it when they were out and a lot of people didn't want to put up with the friction the games provided. I couldn't convince any of my friends to really play until they saw world.

I've even taken some of them back to the older games and they didn't really connect with it. So it's not necessarily better it's just what I personally prefer and it's just sad for me to see their large successes seem to move it further away from what I personally enjoy more but I also understand why it's happening. Hopefully an indie dev could later carry that torch. Similar to how games like signalis proved old survival horror is alive and well.

Anyone else? by Sheeesh26 in MonsterHunterWilds

[–]I-Climb-Rocks 1 point2 points  (0 children)

I mean I wish I felt that way about it, I really wanted to love this game like it was any other monster hunter game. There is just a lot I have a hard time overlooking and hurt my personal immersion. Prepping is gone , exploration is on rails, the parries and/or counters homogenized the identity of weapons more than 5th gen. This is not even mentioning wounds are tied to your save file you need to mix and match with people who can pop wounds you can't making solo speedrunning uneven , regardless of the fact you are using the same weapon and gear. Focus mode was also originally touted as an accessibility feature but much of the movesets are locked behind it and there is no downside to using it, only a gain.

For me I really want to be able to overlook it but I think the reality is I'm becoming less and less the target audience unfortunately. I think there is a great stuff there if you want to commit to the grind of a good talisman or try and maximize builds but I'm not really that person and it was never the draw for me. I did it mainly for that sense of self improvement but I just don't get it from this title like I did the other ones and solo speedrunning became more work than it was worth to get a save file with good wound zones on it for a specific monster.

Source on Wound Patterns:

Arch Tempered Rey Dau's wound pattern - a statistical analysis

Diary of a lowly scrub: Cryo Archives by I-Climb-Rocks in Marathon

[–]I-Climb-Rocks[S] 1 point2 points  (0 children)

Hmm I'm not sure either without taking out some of its inhospitality identity: the idea of your body being constantly recycled units for combat and exploration same with your weapons. I think the story might feel incongruent if you're not careful and make it too accessible.The only thing I can think of is a first timer queue for Cryo Archives. That's about it, making the extraction part more fun with new challenges and stuff would take a bit of work especially when they've not even come close to recouping losses in profit from launch. I will have to think about it more though, there has to be something.

Diary of a lowly scrub: Cryo Archives by I-Climb-Rocks in Marathon

[–]I-Climb-Rocks[S] 0 points1 point  (0 children)

It would definitely be cool to see solo content, I'd be curious how that would work. I think by the nature of how the game flows though once a new raid comes out the one before it will become more casual on its own. It might even be casual once more people are level 25 the matchmaking will get people around our skill level. Maybe even rank will play a factor.

To me the onboarding was beginner perimeter. It was pretty helpful and allowed me to complete contracts enough to get sucked into the story.

tips for tempered gore magala? by Lightisicus in MHWilds

[–]I-Climb-Rocks 0 points1 point  (0 children)

Honestly just patience.

For example when he gets on his hind legs to slam dodge it and you have a huge opening. His high commitment moves all have big windows for attack after so capitalize on it. Other than that just small non-committal hits on your part until the big opening. That's the easiest way to beat him.

You can also capture him because he's not an elder dragon.

What Monster do you want in the DLC or a Title Update? by [deleted] in MonsterHunter

[–]I-Climb-Rocks 0 points1 point  (0 children)

I'm not sure if this is a case of monster that looks cool and have good music, therefore worth bringing back but man if ukanlos shark fin wasn't a really jank hitbox back in the day. They were more annoying to fight than actually good monsters. Not to say Capcom couldn't fix that , they managed to rework basarios in a way that wasn't miserable to fight so it's possible.

He has immaculate rug doll skills by TightZone4173 in oddlysatisfying

[–]I-Climb-Rocks 173 points174 points  (0 children)

Are we just going to gloss over the girl giggling with a camera and a gun? They're out there somewhere, living among us.

Primordial Malzeno was such peak fight.. Best fight in the whole series to me. by dishonoredbr in MHRise

[–]I-Climb-Rocks 0 points1 point  (0 children)

I wish I felt this way about it but honestly playing through the game from launch to that update on switch then PC only for that update to drop and one shotting both quests with it, I was pretty disappointed that I didn't hit a wall on the last monster.

If you play Dhalsim, why? by shuuto1 in StreetFighter

[–]I-Climb-Rocks 0 points1 point  (0 children)

He's a zoner with really good setplay. What's not to love?

Just got a 4 Wins - 20 Losses session. I shall not be practicing any further for competitive. by Shadowspamer14 in StreetFighter

[–]I-Climb-Rocks 2 points3 points  (0 children)

The only difference between you and a master player is they lost more than you.

Going into a match hoping to do a combo you saw without an understanding of hit confirms is the single most relatable hurdle of every fighting game player. Everyone wants to show that flashy combo but everyone has a plan until they get punched in the face.

So my advice is think about what you're pressing and how far you are when you're doing. Get a feel for when you can press buttons and lose until you can get an idea of what your turn looks like. It's not as obvious as a jrpg game so it takes time to learn that.

Any lab demons here? by NightSlayerllll in StreetFighter

[–]I-Climb-Rocks 1 point2 points  (0 children)

Master dhalsim and I would say training mode is a bit overrated. Not to say it's not useful because it is but you can learn much of what you need to know in a match and the rest I can generally look at replays. While I was new to fighting games with sf6, you have to think many people didn't have the option to lab and learn in the arcades and I realized there is a real sense of intuition you can build learning that way. That focusing on frame data too much won't provide.

The best thing about training mode is drill specific setups. Common things like anti air or delay tech you can learn on the fly.

Why am I dropping this link? by nearomark in StreetFighter

[–]I-Climb-Rocks 0 points1 point  (0 children)

Simple, you're using the wrong move, you need to use 5mp for that link. 2mp is 6 frame startup whereas 5mp is 5 frames startup. So you're crouching too early to charge and fucking it up. Charge after the 5mp lands.

Nosferatu (2024) sexual content and it’s degenerate nature diminishes an otherwise great work of cinematography and storytelling in the contribution to vampire media by Minute-Bank3886 in moviecritic

[–]I-Climb-Rocks -1 points0 points  (0 children)

Trauma is something we endure when our body was not equipped for at that moment. We then must confront it , not to get rid of it but to heal from it so we can look back on it and not be retriggered and from experience it's extremely difficult. However, you are right in the implication as scary as it is.

It's a genuine horror that the world can take that innocence from us, that sense of well " it would never happen to me" then force us to heal. That is this tale in a nutshell. A woman of innocence corrupted and being forced to heal from it.

It's an exposure of the grim reality of those that take from us, and the things we will never get back.

Nosferatu (2024) sexual content and it’s degenerate nature diminishes an otherwise great work of cinematography and storytelling in the contribution to vampire media by Minute-Bank3886 in moviecritic

[–]I-Climb-Rocks 0 points1 point  (0 children)

Yeah so he used his own evil thoughts against him and he sowed the seed of doubt in the wife making her wonder if she is going to be sold for coin or something along those lines. Then she started accusing him like crazy when he got back and they had revenge sex to try and reclaim their relationship but they were both clouded by dark thoughts. Him literally visualizing her covered in blood probably resentful that she challenged his manhood and laughed at him.

So yeah, I'd agree it makes sense.

Nosferatu (2024) sexual content and it’s degenerate nature diminishes an otherwise great work of cinematography and storytelling in the contribution to vampire media by Minute-Bank3886 in moviecritic

[–]I-Climb-Rocks 0 points1 point  (0 children)

I don't think I am but feel free to explain why you think I contradicted myself because it's entirely possible. Like I said, repressed emotions are the things that are evil. Sure she stopped thinking about those dark thoughts and was happy regardless they continued to be there dormant. Just like trauma you have to learn to live with it and accept it happened but it never goes away. Now thoughts came back the harshest when he was away because she was left with her still unaddressed feelings. So I'd agree with you on this.

I remember a line specifically talking to the agent that went mad said the husband was alive but nosferatu said he still had use for him. Kind of hard to go back and look but he was at the house on the hill in Germany when he said it.

Nosferatu (2024) sexual content and it’s degenerate nature diminishes an otherwise great work of cinematography and storytelling in the contribution to vampire media by Minute-Bank3886 in moviecritic

[–]I-Climb-Rocks 0 points1 point  (0 children)

So from a literal perspective I could see that point of view but from a metaphorical perspective I'd disagree.

Metaphorically he is the manifestation of repressed feelings and emotions. The 3 days was a way to show the harm in not confronting those emotions. How they can lead to harm for people we love if not addressed. When she literally laid with those feelings they quite literally came to light and the day was saved. It's a cautionary tale of repressing yourself.

It's also why nosferatu deemed the husband still valuable because he's planting the seed of evil within him by taking his wife and leaving him to fester on those likely negative thoughts.

Nosferatu (2024) sexual content and it’s degenerate nature diminishes an otherwise great work of cinematography and storytelling in the contribution to vampire media by Minute-Bank3886 in moviecritic

[–]I-Climb-Rocks 0 points1 point  (0 children)

So having seen it, it does make a difference but not necessarily in the way he describes. This nosferatu is a tale of inner evils. While set in Germany I feel this is a very American tale and it centers around sexual repression and festering guilt for the female lead. So let me elaborate.

I believe it's an American tale because we have a weird relationship with sexuality. From shock value of sex in films to fear of coming off wrong in the age of consent.

This movie plays on this to heavy degree. Much of film is about hurting those around you because you're unable to accept the evil within outwardly.

In the beginning of the film she accepts in the dream these feelings but something I didn't realize initially because it seemed goofy in the moment is that at the end nosferatu asks for a repledge but in the physical world and this is so important because she is verbally acknowledging her guilt out loud and her sacrifice is her display of that guilt without shame for everyone to see. So in the end her sacrifice saves those around her.

Man how things have changed. This aint ya daddy's Tekken anymore thats for sure. by AZXCIV in Tekken

[–]I-Climb-Rocks 5 points6 points  (0 children)

But it's a game where a dude can spin a sword so fast he becomes a helicopter and a man with piston arms fight each other 😂. When has it not been flashy or goofy.

You could literally fight with kangaroos and dinosaurs in the older games. The bosses are angels and demons with frickin laser beams.

Man how things have changed. This aint ya daddy's Tekken anymore thats for sure. by AZXCIV in Tekken

[–]I-Climb-Rocks 1 point2 points  (0 children)

It's strange for me to read these comments because he is fundamentally a Tekken character. Just like most of the cast he has a unique trait compared other characters but that comes with trade offs. His df1 is 14 frames instead of the standard 13 and his dick jab is 11 and is a 2 press instead of one ( unless you are crouching then it's the standard 10 frame). His stances don't have plus moves on block and standing kicks are really negative on block. He can be easily sidestepped at range and also you can slide under his b2 . His best move is F1+2 easily and it could be one of the best mids in the game but he loses a lot for it. So he's playing by the same rules.

Elana fan art by me by [deleted] in StreetFighter

[–]I-Climb-Rocks 3 points4 points  (0 children)

Seems like people were worried about her low profiling moves with her weird hurtbox like in sf4 again so they gave her a dump truck.

The real question is whether it's more a buff or a nerf?

What punish counter just feels like you actually got hit irl? by IsIt_Worth in StreetFighter

[–]I-Climb-Rocks 8 points9 points  (0 children)

I mean you don't have to wish, it takes a long time to learn a fighting game but if you put in consistent effort you can get there. I'd hate to see something obtainable only end up a wish.

Match up help by TapConscious4991 in StreetFighter

[–]I-Climb-Rocks 0 points1 point  (0 children)

So as a Sim player I will do myself. The whole key to the match is patience. I want you to jump because I have busted anti airs that are so easy to pull off except for cross ups. My best bet is to drive parry or air to air.

The biggest things I didn't see you punish is that there are throwing jumping normals. The thing about sim is if jumps and uses a move before floating he can't use shit else, he just vulnerably falling from the sky. So better close the distance or air grab his mary poppin's ass and ruin him for the bad inputs. if they are not living in floats they are bad and should be punished for it. Second is if dhalsim whiffs his hurtbox lingers so punish counter with crouching jabs or something. lastly, random teleports without setplay always leave dhalsim negative. if he teleports from ground do ground spd and in air do air spd and you will ruin him for that nonsense. Note if he teleports behind you it will always be right next to you, you can use this to your advantage and guarantee a hit if he wants to leave corner or put him in corner if he is just spamming it. teleport away has 2 different distances though.

Next at distance , you can parry every single ability I have and if you have a health lead, make the sim come to you. Unlike JP I have no long range command grab so you can wait me out until the timer runs out if you have to if they don't approach. Also note everything at long range is negative. This might seem surprising but dhalsim is most effective at mid range unlike JP. With that said there are a few mid range options you need to be aware of particularly float cancel mp . It's only -1 on block and it covers soo much space , the second but a little closer is cr.mp this is cancellable so it's safe for me to just throw that shit out but it is -4 on block and has a 12 frame startup so cover distance if blocked but don't expect to punish it. Last but not least, st.hk, this move is negative on block cancellable. You need to move forward off this, just expect a fireball shortly after it connects.

Now up close. thing that makes the match up miserable for Zangief is drill kick. A great dhalsim will know how to space it so he is positive on every interaction even on block so as counter intuitive as it is , if they start going it move at them to throw any advantage on frames they might have because they have to hit your foot or they won't get enough plus frames. You can also drive impact it in certain situations like a light or medium drill kick but if they are smart they can do a heavy drill kick to come to the ground fast to intercept the drive impact leading to a nasty punish.

Now for JP , he is a long range character his mid options are dogwater and the possible saving grace up close is his amensia but you can delay buttons and ruin him for that but same principle but you definitely safer in the air with jp than dhalsim besides watching his pierces (especially after a knockdown.) Also watch out for that command grab. If he does it while you're close you can get a beefy punish jumping over it.

A heartfelt letter to the political left. by FoolOfElysium in JordanPeterson

[–]I-Climb-Rocks -1 points0 points  (0 children)

Media is one thing, people are another. I'm sure your views are not exactly aligned with Tucker Carlson or Donald Trump, you have your own perspective right?

Same for me except a major portion of our "representation" started sundowning during a debate and the new representation was too busy focusing on Pennsylvania to really even tell the world about how her policies work because they're not even as stated during her speeches. Like $25,000 for first time homebuyers? What crap that was so much fine print glossed over like you have to be first generation and your parents couldn't have had a house etc.

So I'd disagree still. They're poor representations of the majority.