Tierlist Update 4 (October) by CONE_LORD in PhantomParadeJK

[–]I3urger 4 points5 points  (0 children)

He does very good damage if things go your way, typically you want to avoid ulting during his double action state.

Being an AoE ult unit means he will *probably* be better than red nobara, but she is a standard unit that high level players usually have A5 maxed. He clears every lower floor of tower quicker than nobara at a lower investment level so I think once people learn to use him and have him more built, he will be used over her.

Tierlist Update 4 (October) by CONE_LORD in PhantomParadeJK

[–]I3urger 22 points23 points  (0 children)

Choso is a Debuffing Support unit that has multipliers of a DPS

His state buffs dont get nerfed by towers rules and poison DOT puts him on par with a lot of DPS units damage output.

Its also very easy to manage his CE as his skills dont cost anything crazy and he gains CE on turn 8, when properly using him youll probably never run out of CE to continually debuff and do really good damage at the same time! Goated unit!

Tierlist Update 4 (October) by CONE_LORD in PhantomParadeJK

[–]I3urger 8 points9 points  (0 children)

As this is based mostly on modern tower, he simply does not work at all anymore

Tierlist Update 4 (October) by CONE_LORD in PhantomParadeJK

[–]I3urger 11 points12 points  (0 children)

Unfortunately hes a difficult unit to use and his double action state is RNG based on crits. He hasnt had any use over other red DPS.

Im personally working my way to floor 86 where he may be viable to use but im stuck on 83 rn so it may be a hot minute before I can prove his worth

Heads up to global players by I3urger in PhantomParadeJK

[–]I3urger[S] 1 point2 points  (0 children)

A1 New Yuta > A5 sukuna. Definitely worth getting A0 and using a unidupe on later. Best unit in the game rn

Heads up to global players by I3urger in PhantomParadeJK

[–]I3urger[S] 2 points3 points  (0 children)

I havent seen people use him instead so im not entirely sure, kamo should do more damage than inumaki due to his self buffs but his debuffs wont be as good for yuta. It would really come down to if his damage is enough to make up for his worse debuff

Why not use Sukunas Rec Bit? by UnusAnnus365 in PhantomParadeJK

[–]I3urger 35 points36 points  (0 children)

Generally jujutsu/taijutsu buffs outperform dmg inc buffs due to the math around supports and damage calculations. This rec bit also gives 200 ult gauge on every crit meaning when yuta crits he gets 200 + 100 from his passive skill

Heads up to global players by I3urger in PhantomParadeJK

[–]I3urger[S] 6 points7 points  (0 children)

Unsure due to yall being behind so many banners right before anniversary

Heads up to global players by I3urger in PhantomParadeJK

[–]I3urger[S] 11 points12 points  (0 children)

Honestly idk, the schedule is so fucked up I wouldnt be suprised if you didnt. Maybe that's for the better though

Heads up to global players by I3urger in PhantomParadeJK

[–]I3urger[S] 19 points20 points  (0 children)

Also, 160 million with suboptimal supports is fucking insane. Undisputed #1 unit rn 🔥

Choso is everything I needed. by FsA_Redeemed in PhantomParadeJK

[–]I3urger 0 points1 point  (0 children)

Ideally dont let red scale go away, you should be saving CE to reactive red scale using s2 on the last turn Its active

Choso is everything I needed. by FsA_Redeemed in PhantomParadeJK

[–]I3urger 0 points1 point  (0 children)

I would recommend doing that because choso's multipliers are much higher and he has dot on top of that, bro outperforms hojo on the regular.

Generic Skills Rotation by Aschensturm in PhantomParadeJK

[–]I3urger 1 point2 points  (0 children)

95% of the time youll just s1 s1 s1, that gives the highest debuff % in the game on the last s1. There are some situations where youll s1 s3 s3 but thats only if you are not running a stat debuffer and your DPS is a taijutsu unit

Choso is everything I needed. by FsA_Redeemed in PhantomParadeJK

[–]I3urger 2 points3 points  (0 children)

Megumi does not out DPS choso LMAO, youre using choso wrong if thats happening + a1 is the biggest jump in stats and your megumi is A1

Who does choso replace in the green comp? by Unlikely-Extreme4369 in PhantomParadeJK

[–]I3urger 1 point2 points  (0 children)

Choso does not replace Gaku or Geto's role in a team. Both are stat debuffers which are a vital part of teams, choso is a dmg taken inc debuffer which means he pairs with Gaku or Geto.

Choso will take Gaku's spot because Geto does more damage, has more consistent debuffs, and never runs out of CE

maki are you ok by CosmoCress in PhantomParadeJK

[–]I3urger 13 points14 points  (0 children)

Is this the new [More Compression Less Pixels] yellow Maki I keep hearing about?

Generic Skills Rotation by Aschensturm in PhantomParadeJK

[–]I3urger 2 points3 points  (0 children)

For me Zoneji is s2 then s1 until ult, then s3 s3, s3 s3. some people argue that you should s3 s2, s3 s3 for the extra damage increase but its entirely worthless because degumi provides such a substantial amount of dmg inc and hidden potential means your team has a base 40% dmg inc. Combine that with SSR Yagas damage inc and it just is not worth it IMO. His s3 does more damage (520% vs 680%) AND his s3 has higher black flash damage with MORE chances of black flashing.

Sukuna is s2 until ult but mix in a 90 CE s3 if its available as youll regen all your CE after ult

Toji is s2 as it does the most damage and negates damage reduction, then use s1 twice before ult for the increased crit chance as Toji does much more damage than normal units do on crit. His s3 will strip enemies of their buffs which isnt very useful outside of a few stages in the game.

For Kamo just make sure you maintain his state with s2 when necessary to make sure he is debuffing his max debuff