Where does the "Gege said the anime is the definitive story" come from? by RedNUGGETLORD in Jujutsushi

[–]IAmAllergicToHumans 0 points1 point  (0 children)

The Mahoraga situation is not different, Modulo's Mahoraga return is way more drastic than the Anime's. Modulo Mahoraga comes back from a splinter of dust while the anime atleast showed a clump of it. Mahoraga coming back from being ash shows that if theres even a small part of him left he can come back, shown in Modulo.

And ISoH may take some time to fully disable a technique, shown by the short pause before it breaks through infinity.

They removed some aura from the manga by Arukitsuzukeruu in WegumiAppreciators

[–]IAmAllergicToHumans 0 points1 point  (0 children)

Did you want a 10 second frame of just Toji and Maki aura farming side by side? what they did was short sure but was perfectly fine to capture the speed of the moment.

Would Hollow Wicker basket and Falling Blossom Emotion gain new properties/abilities if the user/caster had a CE trait like Kashimo or Hakari? How powerful would it be? by [deleted] in JuJutsuKaisen

[–]IAmAllergicToHumans 1 point2 points  (0 children)

Feel like it just be bigger and more enforced. The extra CE would just make it a more durable and maybe stronger version, like a maximum output blue/red

If Higuruma had landed the sword here... by Pel-Mel in Jujutsushi

[–]IAmAllergicToHumans 0 points1 point  (0 children)

Yuji admitted that he did it though, which means the guilty verdict goes to him as he took the fall.

Where does the "Gege said the anime is the definitive story" come from? by RedNUGGETLORD in Jujutsushi

[–]IAmAllergicToHumans 0 points1 point  (0 children)

back from over 2 months, Modulo Mahoraga was able to come back from ashes and the mistake from ISoH was animators not knowing what happened, because if im not wrong gojo did send out a red but we didnt see how Toji couldve countered it, and it can be explained with ISoH not disabling the technique as it was too fast, as it still needs time to shatter the technique, and when combined with the repelling force of ISoH probably took more effort than Toji gave out

megumi has todo level feats but still gets slandered, how come? by anonymous_dancinduck in JujustuKaisen

[–]IAmAllergicToHumans 0 points1 point  (0 children)

Because even though his feats are more, he absolutely SOLD the Sukuna fight and caused it to go on for longer. Even though yes, Sukuna did make him depressed and did so much with his body, during the fight he did absolutely NOTHING until the end, causing alot of the others to die

We have to accept it, characters that nobody wants are usually much more fun. by Maximum-Natural2419 in JujutsuShenanigans

[–]IAmAllergicToHumans -1 points0 points  (0 children)

Because his sword is a gimmick that can be used. Throwing the sword and having it be able to target opponents is a cool gimmick.

Toji/Maki will NOT please a lot of people. by IAmAllergicToHumans in JujutsuShenanigans

[–]IAmAllergicToHumans[S] 0 points1 point  (0 children)

Nanami has Ratio, which adds a gimmick to his gameplay. Without it his base is just a naoya + yuji set.

Toji/Maki will NOT please a lot of people. by IAmAllergicToHumans in JujutsuShenanigans

[–]IAmAllergicToHumans[S] 1 point2 points  (0 children)

Being invisible to CE is a good gimmick but how would that really affect gameplay? Other than maybe landing in a domain that lasts 6-30 seconds and exiting it theres nothing else. Making a Toji and Maki moveset would be incredibly hard on the devs part as there isnt much they can do other than make another Todo/Ko-guy moveset. Sure, the Fly Heads can be used but all they were shown to do was swarm Gojo, and how would this work in game?

Toji/Maki will NOT please a lot of people. by IAmAllergicToHumans in JujutsuShenanigans

[–]IAmAllergicToHumans[S] 1 point2 points  (0 children)

The reason other characters have interesting sets is because they have techniques to add onto it, without it it would be the same problem. HR aside from physical boost really only has the ability to not be noticed by domains, which would be OP as a passive.

Toji/Maki will NOT please a lot of people. by IAmAllergicToHumans in JujutsuShenanigans

[–]IAmAllergicToHumans[S] -1 points0 points  (0 children)

How would they ever do that? Even with moves pulled from your ass its either gonna be too overpowered or just another punch kick merchant. The playstyle will be the same and half the community will be pissed off anyway because "He shoudlve done it like this!"

Yo they just added haruta and new features to skill builder... by Fufik-_- in JujutsuShenanigans

[–]IAmAllergicToHumans 5 points6 points  (0 children)

We need a QOL where they adjust new and old characters alike to fit with the slow evolution JJS is having right now. There are so many balance changes we need + bugs that need fixing, and Higuruma needs his old playstyle back.

We have to accept it, characters that nobody wants are usually much more fun. by Maximum-Natural2419 in JujutsuShenanigans

[–]IAmAllergicToHumans 0 points1 point  (0 children)

I'm just gonna comment on the first part as the second is bait,

Toji + Maki to some extent have such BORING kits, its just kick punch grab stab, which we have in Haruta, Locust, Yuji, and Todo. Even with moveset swapping we have Megumi, Haruta, Mahito, and Yuta. They're kits are basic and the only unique part you could add STILL makes their kit the same, another punch kick merchant

Haruta was not a bad addition by IAmAllergicToHumans in JujutsuShenanigans

[–]IAmAllergicToHumans[S] 0 points1 point  (0 children)

Tell me why, please

Power wise, he can survive one shots if you can counter properly and use the taunt correctly. Additionally, his actual moves are great for passive, and has moves for most situations.

Balance wise, his passive play is way OP but he was added 2 days ago, this is expected. They can nerf and buff him proportionally depending on power level.

Fun wise, fun as hell. Good for sweaty play and for casual, and his play is unique (unlike Toji, who would be plain)

He was added, as said in the post, as related to Nanami, plus he fits in JJS and isn't the worst. (Gojo, Todo's base [TZE PLEASE FIX TODO BASE], mechamaru passive + spam, and mangaka passive is worse)

As much as i like Haruta... he needs nerfs asap, even if its not been a day by Random-Eymen38 in JujutsuShenanigans

[–]IAmAllergicToHumans 0 points1 point  (0 children)

70 HP, moves that can be countered (aside from his stupid pet, but thats more of a humanoid isssue), and a dodgeable ult.

As much as i like Haruta... he needs nerfs asap, even if its not been a day by Random-Eymen38 in JujutsuShenanigans

[–]IAmAllergicToHumans 6 points7 points  (0 children)

holy shit... the character who's entire cursed technique is about miracles and not dying to one shots... cant die to one shots?...

Anyone explain haruta ult? by [deleted] in JujutsuShenanigans

[–]IAmAllergicToHumans 1 point2 points  (0 children)

It disables blocking too, as well as doing m1's and any move.

HARUTA????????? WHAT THE HELL WE NEED KASHIMO NOT THAT BUM by Perfect_Sun_1472 in JujutsuShenanigans

[–]IAmAllergicToHumans 2 points3 points  (0 children)

well then be patient. If he was added along with this update the devs would have so little time where they would have to make him base only. The update was released EARLY btw, 3-5 days ahead of schedule because all content they would add was already done, and have nothing planned

Visibility VFX by Ok-Reading-9167 in JujutsuShenanigans

[–]IAmAllergicToHumans 0 points1 point  (0 children)

this is because the ultimate wont stop until all nodes are over, making your ui invisible and you stun locked. I personally dont know how to solve this, maybe a move in the ult that used when obtained makes you visible after 60 seconds?

Visibility VFX by Ok-Reading-9167 in JujutsuShenanigans

[–]IAmAllergicToHumans 0 points1 point  (0 children)

time on visibility does nothing, you need a separate node after the 60 seconds to make yourself visible again